3 VASSAL games, 3 different opponents: July 6th, 2017
What a day!!
2 players, 60 points
Here’s a 60 point game that was played between myself and wantkrakens, which was live streamed on my YouTube channel.
He went first with a mixed fleet:
Naegling + captain
Grand Wind + helmsman
I followed with on of my favorite fleets I’ve created, Triple Pirate Barrage.
The setup featured some terrain, including an island surrounded by reefs.
The Greed’s Hammer used Coconut the monkey to avoid rolling badly on the reefs, while the Grand Wind and Madagascar looked for gold elsewhere. The Accused got the first shot against the Constitution, sinking her after a brief battle with the help of her firepot specialist.
The Naegling went 1/2 to knock a mast off the Accused, who hurried home for repairs. The GH docked home gold while the GW and Madagascar loaded some of their own.
The game tilts in favor of the Pirates! The Naegling lurks too close to the Pirate HI, and the Accused punishes her with a furious and fiery broadside that dooms the longship.
The Greed’s Hammer lost a mast to a reef on her second gold trip, but it would have been two masts if not for another of Coconut’s successful rerolls. On her way back home, the GH helped the Accused to fight the Grand Wind, who didn’t stand much of a chance against the accurate Pirate gunships.
The Grand Wind was sunk and the game ended with a 35-10 Pirate victory! This game further proved the effectiveness of crew, as my crew setups were far superior to the mast advantage (14-9) that wantkrakens had. Speed also played a big role, which isn’t surprising. It was great to see wantkrakens (krakens on VASSAL) on the module again, and we hope to play again soon!
Second game of July 6th (2 players, 60 points)
I rolled to go first with my Clones of the Barbary Coast fleet, and pirateaj14 followed with captain_vendari’s Jacks-of-All-Trades fleet.
My Corsair fleet swarms toward the archipelago of 7 islands, each brimming with 4 coins of precious loot!
The Morocco uses her ability to scout the center island for the Agha’s Whip, looking for the dreaded Blood Money. Expecting the UT, I purposely put all 6’s for my standard coins to help avoid the effect since the Corsairs were only using low-value crew. I swapped in a firepot specialist for Divers and Raft, since I try to play with no events unless it’s for a tournament like T2. The Gallows was going to escort the Morocco to the southern island.
Seeing Relics on the center island, the Queen of Sheba decided to not escort the Agha’s Whip, thinking the latter ship could handle the Algeciras with the help of the UT. 4 Corsair ships have gold aboard in this picture, while the Santa Isabel takes an entire island aboard for the Spaniards. The Gallows opens the combat phase, knocking two masts off the dangerous Resolucion.
The Griffin gets Wet Gunpowder and Wine, while the Dervish sails home at S+S speed with a cargo hold full of valuable gold. The Agha’s Whip loses a mast to a reef on a 1, but Relics does indeed save her from the Algeciras. The Resolucion dismasts the Gallows, while the Virtuous Wind pursues and attacks the Morocco. The QoS grabs some great gold from the northern island, where in hindsight I should have built a fort.
Continuing my bad luck with rolling 1’s, the Queen of Sheba manages to roll two 1’s in a row against the Algeciras to dismast herself and end any hopes the Corsairs had of being successful in combat! A truly revolting result, that shoot action exemplifies my typical bad luck during shoot actions. The QoS, Gallows, and Morocco were all sunk, leaving the Corsairs with just half of their original fleet. The Agha’s Whip and Dervish returned home with a ton of gold though, giving the Corsairs a big lead in the gold race. With the Spanish sailing straight for them, the Corsairs headed out to meet the Virtuous Wind.
The VW and Algeciras made short work of the last Barbary “clones”, ending the game!
1. Barbary Corsairs: 34 gold
2. Spanish: 18 gold
The Spanish likely would have prevailed if they had left a Corsair ship alone to row around aimlessly, but alas it was a fun time nonetheless! The end of the game was extra fun, as the creator of the Spanish fleet, captain_vendari, joined us after seeing part of the game on Youtube! Both fleets seem pretty effective for 60 point fleets, and it was a good test for them.
Third game of July 6th
Played my third game of the day for July 6th against a third opponent, which sets a new record for me. This time I faced captain_vendari, and we were live on Youtube with Skype commentary and discussion! This also marks my first game/battle report with commentary.
Coalition of Nations 2.0
Ben’s favorite Pirates
The Bloody Jewel, Hound, and Lightning went looking for gold. The Maryland took a mast off the Selkie (not quite able to ram and get pinned on purpose), before being captured by the Cursed Blade and then chain towed a tiny bit by the Carrion Crow to move her out of harm’s way. The Arrogant and Algeciras approached, but between my mast and named crew advantage, I figured I could prevail. As is typical, my dice luck proved me wrong…
The Arrogant rams the Cursed Blade, taking off a mast, while the Algeciras dismasts the Selkie! The Cursed Blade hit 1/2 on her turn, while the Carrion Crow failed to ram the lone mast off the Arrogant.
The Bloody Jewel brought home a bunch of gold with the help of the Jade UT, and the Hound eventually brought back a bunch more.
The Lightning came over to ram the Arrogant derelict, and the Crow captured her. However, at this point the game had been decided, as the Coalition of Nations had an insurmountable lead in gold. They won a blowout 30-0 victory!
Although disappointed with the game itself, I thought this was a great step towards a new kind of battle report with the live commentary. I’d like to try various other combinations, such as my personal commentary with low-level music in the background. Ideas are welcome!