Ve1m

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  • #3234
    Ve1m
    Participant

    Questions I have:

    What were some of the future ideas for special ships?

    What were the main inspirations for the different expansions?

    What is your collection like?

    Do you have a favorite expansion?

    What, in your opinion, are the most OP ships or strategies?

    After the Pirates of the Caribbean expansion, were there any plans to do another cross-over?

    At the game’s apex, how many people were working on the game?

    Do you have any idea how the Shuffling the Deck card game did in sales? Is NECA wanting to do more with pirates in general?

    #3194
    Ve1m
    Participant

    We haven’t played in a very long time, but they do still talk about the game from time to time. So I have high hopes of getting us back together for a huge battle here. I was always the main collector of the game, but a few of them had ships of their own.

    Ah and yeah I messed up my wording. We were allowing each player to move and shoot ALL of their ships each turn. Seemed to help with game flow for our death-matches. And then later, we added our version of the Action Phase System for combat, but that was only the last few games we played before we stopped.

    I was really glad to hear your having James Ernest on the podcast! I’ve been thinking of some questions that I’ll submit tomorrow for it. I’m really pumped to listen!

    #3169
    Ve1m
    Participant

    Sorry meant to respond sooner, busy weekend. Yeah, I think Woelf is right, there’s gonna be a lot of potential rule issues with the Action Phase System. I’m still wondering if I can make it fully work though…

    For me also, I was in a pretty unique situation when I started playing in the fact that I had a big group that would play. My brother, dad, and friends we’re really into it, so we would have these massive 6 or so player battles that would take forever if everyone were just given one action per turn. Trying to keep 6 people on track while we’re enjoying the time together was pretty hard (and explaining the rules to new-comers), so we started allowing a player to move and shoot in our death-matches. And rule discrepancies we would handle as we went. Definitely had some disagreements, but almost always we used the rules as a guide to make a fair decision. A bit unorthodox for sure, but we had a blast!

    #3103
    Ve1m
    Participant

    Ah this Action Phase System looks great! I’m going to do some experimenting with this rule set and my own custom rules and see what works. I like the idea of the aggressor having some advantage in the fight, (to spur a quicker and more volatile game).

    In my custom rules, my family and friends really liked being able to move and shoot in the same turn, (essentially giving ships 2 actions per turn, but only allowing each action once. No double shooting or double moving). I think this Action Phase System might work great with that! And it’ll be easier to convince people to play if the games don’t take 6-10 hours each XD

    #3067
    Ve1m
    Participant

    Hello all!

    I was very happy to hear about this site launching, it just took me a while to finally join. I used to be on MT years ago under the same name, and greatly enjoyed it.

    My username, which I use for a lot of online accounts, comes from the “Helmsman”. A word I thought sounded very cool when I was younger. So I added a “V” beforehand and its been a part of everything online for me since then.

    I got into pirates when I saw the booster packs at Walmart in 2005 I believe and got one on a whim. It was all history after that as I bought packs as often as I could with money from my paper route and asked for them for every holiday and birthday.

    I am much more of a collector than a player, but I obviously love playing, but the collection aspect has kept me interested for 14 years and counting.

    My favorite expansion is easily Mysterious Islands, as I loved Captain Nemo and the 1961 movie Mysterious Island as a kid. The subs are my favorite game pieces. Hephaestus, the Nautilus, and USS Mercury being some of my favorites. On a side note, I don’t have the Mercury and am extremely interested in acquiring 1 or 2 if anyone has any leads.

    I’ve been really enjoying the podcast and am hoping to get back into playing regularly and collecting. I also do some miniature painting and terrain making and want to full-fill my 14 year dream of making an epic custom game board for pirates in 2019.

    Anyway, I look forward to interacting with you all on here, and keeping the love for this game alive!

    -Ve1m

    #3066
    Ve1m
    Participant

    Been greatly enjoying the podcast Ben. I’m super appreciative of your dedication to this game after so many years. I was on miniature trading for a while under the same name, but it’s been years since I’ve been active.

    I had a potential podcast topic idea. First off, the rules I use to play with family and friends have slowly morphed into our own rule-set over the years, with death-match being primarily how we play. I generally like looking at games/rules with as realistic of a mindset as possible, and something that always frustrated me was that in our games we would spend so much time skirting our fleets around each other, with one fleet finally moving in and getting obliterated before they could even fire back (which in terms of realism doesn’t make sense IMO).

    Now to the actual question, have you ever tried to use alternating turn by turn combat for individual ships during combat? For example, 5 of my brothers ships move into range of 5 of mine, it’s now my turn, and I choose to fire at him, but instead of all 5 of my ships firing before he can do anything, we tried where 1 of my ships could first (I get an advantage due to my tactical positioning), but after that we alternate firing back and fourth until the battle is finished. We tried several ideas, like all my ships could fire 2 of their cannons each, and then my brother could fire back alternating turns during combat.

    I hope all this makes sense (my rules knowledge, while it used to be extensive, is very rusty after years of not playing), but I was hoping you could discuss this on the podcast with a guest, I’d love to hear your guy’s opinions on alternating combat.

    Thanks!

    -Ve1m

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