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Type: Equipment
Point Cost: 5
Ability: This equipment can only be used inside forts, never on ships. If the fort this equipment uses is destroyed, eliminate this equipment from the game.
Once per round when an enemy non-submerged ship ends a movement segment within range of the Claw or is already in range of the Claw (within 1S perpendicular to a fort wall), you may use this equipment. The first time the Claw is used, place it into one of the 4 fort walls. Move the Claw into contact with the enemy ship; the affected ship must stop moving immediately (any remaining movement segments are lost), and cannot be given move actions until until the Claw is retracted or the fort is destroyed. When the Claw is moved into contact with an enemy ship, roll a d6. On a 6, eliminate three masts from the ship; the ship sinks if it has less than three masts remaining. On a 4-5, eliminate two masts from the ship. On a 2-3, eliminate one mast from the ship.
At any time during one of your turns, you may retract the Claw to break contact with an enemy ship. The Claw cannot be used on the same turn that a fort is built (because that play turn is over). The Claw may be moved from one wall of the fort to another – if there are crew in the fort, moving the Claw is a free action; if there are no crew in the fort, moving the Claw requires a full action and the fort cannot shoot or repair that turn.