Reply To: The Fleets Thread

#18043
Ben
Keymaster

Thought of another way to gamify a UPS build to potentially win on the first turn. MI #7:
1-2: Randomly move one treasure from this island to another wild island.
3-4: No effect.
5-6: After exploring this island, place a treasure coin from your collection with value equal to or less than one you took on the island.

With a +2 bonus at home, all you need is a single 6 or 7 in order to win (barring negative UT’s of course). Trade home the first coin for 8+ total, then use the ship’s second action to send home the new high-value coin for another 8+ gold for 16 from two actions.

That MI could also be used to intentionally extend the game, so I think I’ll add a note about it in my Delay of Game fleet