Draft Challenge: Old School

Draft Challenge: Old School

Originally published to Miniature Trading on November 2nd, 2013

This is my entry for Woelf’s Draft Fleet Challenge.

I drafted a fleet with two core ships in mind: a very good gunship and a very good treasure runner. Most of my original collection from back in the day was from the first three sets, which are still my favourites. Plus, I felt it was appropriate for such a classic supership like the Titan to go in the first round (even more appropriate if the Banshee’s Cry was the first overall pick).

HMS Titan is one of the most famous ships in the game, and here she will serve as the flagship of yet another fleet. She is equipped with a captain and helmsman to turn her into a lethal beast. In addition, I used the extra few points I had at the end of the draft to add Stinkpot Shot, which is one of the more underrated pieces in Pirates. It only costs one point and gives you the opportunity to cancel the entire complement of an opposing ship, rather than just one ability like a standard 5 point canceller. Even if you miss, you still have 4 rank-2 cannons left with which to pulverize the enemy! The oarsman is insurance for Bratley, or potential sac fodder (for either ship  ). Bratley brings a certain pirate aboard my second ship.  I wanted to get a reroller for the extra action, but the points weren’t convenient to spend (and the Limit keyword stopped me from getting another 0LR).

The second ship is another classic, the Neptune’s Hoard. Between her good base move, 5 cargo spaces, treasure-runner-friendly ability and above-average durability, she was one of the best treasure runners available in the draft. When you add a helmsman and explorer, she gets even better. Add the legendary sac Captain Blackheart and an oarsman, and you’ve got a monster.

Saccing the oarsman on the first turn, she’ll zoom S+L+S+S+L+S out to an island. From there she can take some coins home, possibly saccing the explorer to move twice once again. After this, she could either go out for another treasure run, harass enemy runners, or assist the Titan. As noted previously, the extra oarsman on the Titan could come in handy as extra sac fodder.

Ramsgate was a late-round pick that will be built for strategic purposes if the opportunity presents itself.

So there you have it: a two-ship fleet that packs a solid punch in both facets of the game. The usual weaknesses are there: too much invested in too little ships, only one treasure runner, susceptibility to cancellers, etc. However, this fleet still has enough to give most 40 point fleets a run for their money!

This fleet is interesting and a bit unique in that it (to a degree) combines the two most popular “old school” tactics: trying to give as many actions as possible to one ship (before that was illegal) and Norvegia (saccing for extreme speed and building forts to win without bringing gold home, also illegal). Although these strategies are obsolete in today’s game, their methods of complete domination are still applicable and can be quite effective.

Here’s the order in which my picks went, if you’re wondering. I made sure to get the ships I wanted first, and I knew that I would have a good shot at getting a 0LR +5 crew and a pirate sac captain, whichever ones were still available. From there it was smooth sailing with the necessary generic crew and filler points.
-HMS Titan (SM-041)
-Neptune’s Hoard (Rev-002)
-Administrator Scott Bratley (CC-046A)
-Captain Blackheart (SM/PC-002)
=Captain[English] (SMU-103)
=Helmsman[English] (SMU-110)
=Helmsman[Pirate] (SMU-108 )
=Explorer[Pirate] (SMU-116)
-Stinkpot Shot (F&S-108 )
=Oarsman[English] (SM EC-OA)
=Oarsman[Pirate] (SM PC-OA)
-Ramsgate (RV-038 ) [fort]
-Lawrence (BC 056) [not used]

Thanks to Woelf for running the Draft Challenge, thanks to all the participants, and thank you for reading and voting!

Section: Ship #1 (6 miniatures)
Miniature Set Number Type Rarity
1 x Administrator Scott Bratley PofCC 046B Crew C
1 x Captain PofSM EC-CA Crew U
1 x HMS Titan PofSMU 041 Ship R
1 x Helmsman PofSM EC-HM Crew C
1 x Oarsman PofSM EC-OA Crew C
1 x Stinkpot Shot F&S 108 Equipment U
Section: Ship #2 (5 miniatures)
Miniature Set Number Type Rarity
1 x Captain Blackheart PofSM PC-002 Crew R
1 x Explorer PofSM PC-EX Crew C
1 x Helmsman PofSM PC-HM Crew U
1 x Neptune’s Hoard PofR 002 Ship U
1 x Oarsman PofSM PC-OR Crew C
Section: Forts (1 miniatures)
Miniature Set Number Type Rarity
1 x Ramsgate PofR 038 Fort C

 

Draft Challenge - Old School

Fleet page at Miniature Trading

Pirate Empire – Captain Mysion’s Grand Fleet

Pirate Empire

Captain Mysion - RotF Super Rare version

Captain Mysion – RotF Super Rare version

Originally published to Miniature Trading on September 9th, 2013

“A group of shipwrecked pirates stole a ship to escape their island prison, not realizing it was a secret Cursed vessel. Taking it to Captain Mysion’s pirate “kingdom”, they received a hero’s welcome.”

“The self-proclaimed King of Pirates is either a genius or a buffoon, depending on which side you are on. Though many of his actions are inexplicable, they seem to work out for him in the end. And when it’s all said and done he lords over the only defensive pirate haven in the world.”

Captain Mysion – An Epic Pirate

Ever since I read the flavour text for Captain Mysion’s ROTF release, I’ve been intrigued by him as a character in our favourite CSG. Characters like Fantasma, Jack Hawkins, Calico Cat, Blackheart, Barbossa, and Captain Jack Sparrow have ruled over the seas as Pirate lords and appeared numerous times throughout the expansions. However, none of their exploits are quite as grand as those of Mysion. Not even “Emperor” Blackheart can claim to have an entire kingdom, or “defensive haven”. Mysion doesn’t even make an appearance until later in the series, first appearing in MI, yet he obviously had some kind of back story before the events of this set. We don’t know how he built his pirate kingdom, but we do know that he had substantial power up until his last appearance in F&S.

This Pirate Empire fleet is loosely based on Mysion’s given flavour text (I don’t have access to the flavour text of his MI version, but I recall it being similarly arrogant and anti-mercenary). This is my attempt at re-creating his kingdom, his defensive haven for all things Pirate. I would have made this fleet bigger, but between the fact that most people aren’t willing to comment and vote on fleets over 100 points and the fact that the Pirates can fit tons of stuff into a build with any point limit, I kept it to 100. There are treasure runners, gunships, and hybrids. It showcases the best of the best that the Pirates have, and why they are regarded as the best faction. I imagine that if a player used this fleet as designed, they would be able to create their own “pirate empire”.

The Ships and Crew

The Revenant is the flagship of Mission’s Pirate Empire fleet, especially since the “self-proclaimed King of Pirates” is aboard. She will sail through the carnage inflicting massive damage upon the enemy while using Parley to remain relatively unharmed. The helmsman gives her respectable speed while the oarsman gives her a crew defence.*

The Darkhawk II will be a hybrid ship, ready to run gold or fight (or both) at a moment’s notice. She still has 5 spaces for treasure (or 4 considering the ability, still enough to empty an island). She also moves at L+S, and has good enough cannons to take out any opposing treasure runners heading for her islands. Jack Hawkins makes her more effective in a fight to the death for essentially just one extra point.

The third ship, the Neptune’s Hoard, is another classic pirate ship, harking back to the days of old Norvegia. She’ll zip out at S+L+S+S+L+S on the first turn and return back almost as quickly, possibly trading away any bad treasures she finds. She could keep them just for Parley, especially if the opposing fleet(s) look gun-heavy.

The Eagle was actually the last ship picked for this fleet. For just 14 points, you get a four master with good guns moving L+S with 3 cargo spaces left over. Not a bad deal at all, she’s one of the more underrated ships the pirates have.

The last three ships are the bread and butter treasure runners (does that rhyme?) that make this fleet lethal, if not very predictably. I don’t think there’s any further explanation needed.

For the most part, I don’t like using events, and I wanted this fleet to be a bit more realistic, as if there really was a pirate kingdom back in the 17th or early 18th century.

This is the fleet as it stands now. I may change it. I definitely need to playtest it at some point. Probably the biggest weaknesses would be a lack of speed (no extra actions) in the gunships and a vulnerability to a simple canceller on an enemy gunship. Also, since the “pirate kingdom” is described as a defensive haven, there would probably be more gunships, maybe even big slow ones to guard the harbour. Can woelf or anyone else familiar with the flavour text from Wizkids elaborate on the text?

The only issue with adding more would be that either the points would exceed 100, or the treasure runners would have to be cut out, giving it a strictly deathmatch approach. What do you guys think I should do with it?

*What are people’s thoughts on describing generic crew and their functions on a ship in a fleet? I usually give a description of the entire complement of crew on each ship, at least mentioning the less important ones. Most readers will know that L speed isn’t good enough, and that the oarsman is just there to protect against crew-killers. Just wondering if I should still include this much detail in my fleet descriptions.

Thanks for reading; comment and vote!  If you want to see a much more massive Pirate Empire in a real game, check out this record-breaking fleet from my Command the Oceans game:

Section: Ship #1 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain Mysion RotF 089 Crew SR
1 x Helmsman PofSM PC-HM Crew U
1 x Oarsman PofSM PC-OR Crew C
1 x Revenant PofSMU 001 Ship R
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain Jack Hawkins PofSMU 032 Crew C
1 x Darkhawk II PofSMU 011 Ship U
1 x Explorer PofSM PC-EX Crew C
1 x Helmsman PofSM PC-HM Crew U
Section: Ship #3 (5 miniatures)
Miniature Set Number Type Rarity
1 x “Don” Pedro Gilbert PofR 016 Crew R
1 x Explorer PofSM PC-EX Crew C
1 x Helmsman PofSM PC-HM Crew U
1 x Neptune’s Hoard PofR 002 Ship U
1 x Oarsman PofSM PC-OR Crew C
Section: Ship #4 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofSM PC-CA Crew U
1 x Eagle PofCC 004 Ship U
1 x Helmsman PofSM PC-HM Crew U
Section: Ship #5 (3 miniatures)
Miniature Set Number Type Rarity
1 x Banshee’s Cry PofR 013 Ship R
1 x Explorer PofSM PC-EX Crew C
1 x Helmsman PofSM PC-HM Crew U
Section: Ship #6 (3 miniatures)
Miniature Set Number Type Rarity
1 x Bloody Jewel PofR 008 Ship C
1 x Explorer PofSM PC-EX Crew C
1 x Helmsman PofSM PC-HM Crew U
Section: Ship #7 (3 miniatures)
Miniature Set Number Type Rarity
1 x Bonnie Liz PofCC 015 Ship C
1 x Explorer PofSM PC-EX Crew C
1 x Helmsman PofSM PC-HM Crew U

 

Pirate Empire Fleet

Fleet page at Miniature Trading

The IMPOSSIBLE Fleet

The IMPOSSIBLE Fleet

Originally published to Miniature Trading on August 4th, 2013

Woelf recently submitted a fleet that was out of the ordinary and quite unlikely indeed. With that in mind, I’ve thought about creating a truly unbeatable fleet. Not only is it hard to obtain (every game piece is either an SE, LE, SR, or PR), but also hard to beat.

The Nox is proxying as the Blue Heron-only one of which is supposed to exist. The crew on her aren’t really in the fleet (since the Heron costs 14 points), it’s just that the Nox looks strikingly similar.

This fleet is powerful, packing a whopping 11 ships into the 40 point limit. It’s got treasure runners and fighters, and a PR crew-killing fort to boot. The Dungeon will induce Fear before the Deuce kills you with her Ghost Captain. If you ever manage to sink my ships or kill my crew, I can find Abandoned Crew and reincarnate myself with the Resurrection Codex.

How do you beat this standard 40 point setup? Good luck, for if you win, you’ll receive a bust of the infamous Fantasma. The IMPOSSIBLE fleet

Miniatures without Section (1 miniatures)
Miniature Set Number Type Rarity
1 x El Fantasma PofSM PP-392 Bust PR
Section: Ship #1 (2 miniatures)
Miniature Set Number Type Rarity
1 x Blackhawk QfDJG B1 Ship PR
1 x Jack Hawkins QfDJG DJG4 Crew PR
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Doubloon QfDJG G2 Ship PR
1 x Mermaid QfDJG Y2 Ship PR
1 x Night Hunter QfDJG B2 Ship PR
1 x Treasure Hunter QfDJG G1 Ship PR
Section: Ship #3 (2 miniatures)
Miniature Set Number Type Rarity
1 x Blackheart QfDJG DJG1 Crew PR
1 x Blackheart QfDJG R1 Ship PR
Section: Ship #4 (2 miniatures)
Miniature Set Number Type Rarity
1 x Dolphin QfDJG Y1 Ship PR
1 x Wesley QfDJG DJG5 Crew PR
Section: Ship #5 (2 miniatures)
Miniature Set Number Type Rarity
1 x Bloody Sword QfDJG R2 Ship PR
1 x Calico Cat QfDJG DJG2 Crew PR
Section: Ship #6 (2 miniatures)
Miniature Set Number Type Rarity
1 x Captain Mysion RotF 089 Crew SR
1 x Nox F&S 134 Ship SE
Section: Ship #7 (2 miniatures)
Miniature Set Number Type Rarity
1 x Ghost Captain PofCC 214 Crew PR
1 x Obago Deuce F&S P08 Ship SE
Section: Ship #8 (1 miniatures)
Miniature Set Number Type Rarity
1 x Dungeon PofDJC 212 Ship LE
Section: Unique Treasures (2 miniatures)
Miniature Set Number Type Rarity
1 x Abandoned Crew PofMI 303 Unique Treasure PR
1 x Resurrection Codex PofCC 204 Unique Treasure PR
Section: Forts (1 miniatures)
Miniature Set Number Type Rarity
1 x Dead Man’s Point PofCC 207 Fort PR

The IMPOSSIBLE fleet

Clones of the South China Sea

Clones of the South China Sea

Originally published to Miniature Trading on August 4th, 2013

This is my third (and therefore illegal) entry into nematode66’s Attack of the Clones Fleet Challenge. This is not an official entry, and it shouldn’t be considered for this Challenge. This was the last idea I had for the Challenge, so here it is. (Corsair entryAmerican entry)

I’ve always thought that 6 masted junks were majestic and impressive, and I haven’t made a Jade fleet until now.

The fleet’s strategy is pretty simple: the Grand Path shoots enemies to the bottom with her 6 1S guns, moving L+S+L+S theoretically two-thirds of the time, upon which Divers can be flipped to recover the sunken gold.

The Grand Wind sails out at S+S+S+S speed with the help of a sac captain who can also make her job easier by trading away the lowest value coins.

Thanks to nematode66 for running the Challenge, please comment and vote on my Clones of the South China Sea fleet!

Section: Ship #1 (5 miniatures)
Miniature Set Number Type Rarity
1 x Chang Pao PofSCS 027A Crew C
1 x Grand Path PofSCS 005 Ship R
1 x Helmsman PofSCS 115 Crew C
1 x Katsura-chan PofSCS 025 Crew R
1 x Warlord Cavendish PofSCS 028B Crew C
Section: Ship #2 (6 miniatures)
Miniature Set Number Type Rarity
1 x Explorer PofSCS 122 Crew C
1 x Grand Wind PofSCS 004 Ship R
1 x Helmsman PofSCS 115 Crew C
2 x Oarsman PofSCS 129 Crew C
1 x Zheng Li Kwan PofSCS 023 Crew R
Section: Events (1 miniatures)
Miniature Set Number Type Rarity
1 x Divers PofR 020B Event C

 

Clones of the South China Sea

Fleet page at Miniature Trading

Clone: American Schooners (Fleet Challenge Entry)

Clone: American schooners

Originally published to Miniature Trading on June 30th, 2013

This is my second entry for nematode66’s Attack of the Clones Fleet Challenge. (first entry here)

Ever since I pulled the Jarvis and the Boston in one of my first packs of Revolution, I’ve been impressed with 3 masted American schooners. Soon after that, I pulled the Swamp Fox, and I was hooked. This was back when Broadsides Attack was generally believed to be quite powerful and useful, and here was a ship that had the ability, as well as a link to a gimmicky crew who’s fun to try and use. They’ve never been one of my favourite factions to play, but between these ships and the Enterprise, the Americans saw a fair amount of action.

When this Fleet Challenge first came up, I naturally thought of my all-time favourite ship type: five masters. With one fleet of five masters already up, I decided to change things up (for me) and give anybody else a shot. I knew it wouldn’t be hard to find other ship types that I could make into fleets. After my 2 masted Corsair galley fleet, I wanted to go a little bit bigger. I considered making a fleet of Pirate four masters, French five masters, and even Jade Rebellion six masters. However, I then thought back to the early days of Pirates when I only had 49 total ships, when the Enterprise and her 3 masted schooner comrades fought against huge odds against the larger factions. Also, I haven’t done an American fleet yet, so here it is.

The Julius Caesar is the flagship, with good speed and nice guns. She also has the Broadsides Attack keyword, so she can even override the “L-range guns can’t hit this ship” ability. Haraden gives her the necessary captain, and the reroll ability to help in combat, whether it be shooting, ramming, or boarding. Ralph David will make your opponent think twice before sinking her, while Fire Shot gives her an added firepower boost.

The Jarvis may not look good to run treasure, but remember that Nolan essentially doesn’t take up space, while the Cargo Master (on the next ship) boosts her cargo hold to 5. In this way, she’ll still have room for two treasures, which she can get by exploring or stealing. She has solid guns to complement her captain, while her S+L+S speed and one of the best defensive abilities in the game allows her to be quite nimble and evasive.

The final ship is the Carolina, who doesn’t actually have the Schooner keyword  , but is still of the same build as the other ships. One of America’s only good treasure runners, in this fleet she gets a major boost from her crew. Cargo Master gives her 5 cargo spaces, with 4 left for treasure after the helmsman comes aboard.

An interesting yet specific weakness of this fleet could be the Julius Caesar and the Jarvis. If Ralph David’s Eternal stopped an enemy from sinking the Caesar, they could capture her instead. Then, they could Broadside the Jarvis to ignore her fantastic ability. However, this won’t happen, since the Caesar and Jarvis are way too powerful to let any gunships come close to defeating them! 

Thanks to nematode66 for running the Challenge, please comment and vote!

Edit: After using this fleet, its record is now 2-0.

Section: Ship #1 (6 miniatures)
Miniature Set Number Type Rarity
1 x Fire Shot F&S 057A Equipment U
1 x Helmsman PofR 133 Crew C
1 x Jonathan Haraden PofR 091 Crew R
1 x Julius Caesar PofR 078 Ship C
1 x Oarsman PofR 138 Crew C
1 x Ralph David RotF 060 Crew C
Section: Ship #2 (5 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofR 132 Crew C
1 x Explorer PofR 136 Crew C
1 x Helmsman PofR 133 Crew C
1 x Jarvis PofR 075 Ship C
1 x Wayne Nolan PofBC 096 Crew C
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Cargo Master SS 040 Crew C
1 x Carolina PofR 076 Ship C
1 x Helmsman PofR 133 Crew C

Comment below your thoughts on my Clone: American schooners fleet!

Clone - American schooners

Fleet page at Miniature Trading

Clones of the Barbary Coast

Clones of the Barbary Coast

Originally published to Miniature Trading on June 20th, 2013

This is my first entry for nematode66’s Attack of the Clones Fleet Challenge.

My collection is still lacking in terms of the Barbary Corsairs, but I’ve always been impressed with them. Pretty much all of their ships are very playable, and their two masters are especially viable for fleets looking for an extra ship. I would’ve used all of them if not for the point limit!

The Queen of Sheba is the unofficial flagship, and she’s going to be fighting and running gold. She’s sailing at S+S+S speed with a captain and two spots available for gold. The Morocco is my best gold runner, with S+S+S speed and room for three treasures. Her ability should enhance even further the gold gathering potential of the fleet. The Gallows is the only true gunship, and she’ll probably escort treasure runners and distract enemy gunships. The Griffin is a nice cheap gold runner, with a base move of S+L. She and the Dervish will explore the islands closer to home. The Dervish is dirt cheap, but still moving at L+S with room for two or three coins. The Agha’s Whip is another gold runner moving S+S+S, and she can take two treasures.

Diver and Raft were added to boost the point total to 60, while giving me gold insurance. The treasure-friendly UT’s should help out my gold adventures, and I might be able to find them early on with the Morocco’s ability.

This fleet’s strengths lie in its speed and numbers advantage; an easy-to-use Barbary swarm fleet. Thanks to nematode66 for running the Challenge, please comment and vote!

I thought the following picture from my Century of the Empires game was appropriate – the entire Cursed Corsair fleet. The Queen of Sheba is off to the left, with the Morocco and Griffin in the right foreground. The battle report for the game can be found here. In the thread, you can see the same picture, but it’s much bigger and easier to see.

 

Section: Ship #1 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofBC 116 Crew C
1 x Explorer PofBC 117 Crew C
1 x Helmsman PofBC 118 Crew C
1 x Queen of Sheba PofBC 027 Ship C
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Explorer PofBC 117 Crew C
1 x Helmsman PofBC 118 Crew C
1 x Morocco PofBC 030 Ship C
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofBC 116 Crew C
1 x Gallows PofBC 023 Ship C
1 x Helmsman PofBC 118 Crew C
Section: Ship #4 (2 miniatures)
Miniature Set Number Type Rarity
1 x Explorer PofBC 117 Crew C
1 x Griffin PofBC 031 Ship C
Section: Ship #5 (3 miniatures)
Miniature Set Number Type Rarity
1 x Agha’s Whip PofBC 025 Ship C
1 x Explorer PofBC 117 Crew C
1 x Helmsman PofBC 118 Crew C
Section: Ship #6 (2 miniatures)
Miniature Set Number Type Rarity
1 x Dervish PofBC 029 Ship C
1 x Helmsman PofBC 118 Crew C
Section: Events (2 miniatures)
Miniature Set Number Type Rarity
1 x Divers PofR 020B Event C
1 x Raft PofR 037B Event C
Section: Unique Treasures (4 miniatures)
Miniature Set Number Type Rarity
1 x Knights of Malta Banner PofBC 106 Unique Treasure R
1 x Relics PofBC 102 Unique Treasure R
1 x Spices PofBC 100 Unique Treasure R
1 x Wine PofBC 104 Unique Treasure R

Thanks for checking this out!  What do you think of my Clones of the Barbary Coast fleet?

Clones of the Barbary Coast

Fleet page at Miniature Trading

Spanish Lipstick – 2013 Fleet Challenge Entry

Spanish Lipstick – 2013 Fleet Challenge Entry

Originally published to Miniature Trading on May 2nd, 2013

This is my final fleet for volt’s Lipstick on a Pig Fleet Challenge. This Spanish Lipstick fleet was posted after the deadline, and is not an official entry. (Viking entryEnglish entry)

The first ship is the Antamasia. She is has a very slow base move, but about half of the time, she will be moving S+L. Her nice cannons are boosted by the stinkpot specialist and cannoneer. Her primary goal, however, is to steal the best treasures from your opponents. Antonio will let you look at their treasures to find the best ones, and then she can swoop in and take them. A captain would be a nice crew to put on the Antamasia, but then neither of the other two crew would fit, plus I’ve used captains in my other fleets for this Challenge.

The second ship is La Repulsa. She is grossly overpriced, but she was in the first pack of Pirates that I ever got, along with the Asesino de la Nave. She will assist the Antamasia in stealing the opponents’ treasure. Her ability might actually come into play if the Antamasia shoots at an enemy ship first. Also, Antonio’s ability can be used for the Repulsa if the Antamasia gets tied up fighting off the opponent’s gunships. The oarsman is there for crew-killers and since the Repulsa has only one mast.

The third ship is the San Theodora. She is the gold runner, equipped with a helmsman to boost her speed to S+S. Her treasure-trading ability will help her make the most of her few treasure hauls, with enough cargo to empty an island.

Rolling Fog was thrown in to fill up the points, and because it’s not a very helpful event. It’s been used some, but not nearly as much as the other events.

The Antamasia and the Repulsa will work in tandem to steal enemy gold, while the San Theodora makes me even richer!

Thanks to volt for running the Challenge, thanks for reading, and please comment and vote! Spanish Lipstick

Section: Ship #1 (4 miniatures)
Miniature Set Number Type Rarity
1 x Antamasia F&S 077 Ship C
1 x Cannoneer PofSM SC-CO Crew U
1 x Marques Miguel Antonio PofDJC 060B Crew C
1 x Stinkpot Specialist PofCC 118 Crew C
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Fernando Sanchez PofSMU 089 Crew C
1 x La Repulsa PofSMU 072 Ship R
1 x Oarsman PofSM SC-OA Crew C
Section: Ship #3 (2 miniatures)
Miniature Set Number Type Rarity
1 x Helmsman PofSM SC-HM Crew U
1 x San Theodora PofMI 067 Ship C
Section: Events (1 miniatures)
Miniature Set Number Type Rarity
1 x Rolling Fog PofSCS 071B Event C

 

Lipstick - Spanish

Fleet page at Miniature Trading

Another English Fleet Challenge Entry (Lipstick on a Pig)

Another English Fleet Challenge Entry (Lipstick on a Pig)

Originally published to Miniature Trading on April 26th, 2013

This is my second entry for volt’s Lipstick on a Pig Fleet Challenge. (first entry here)  This fleet is designed to steal and sink treasure rather than collect it from the islands.

The first ship is HMS Wallace (0 fleets appeared in), who will use her ability to steal treasure from the opponent, augmented by Roderick the Pure’s (2) bonus. Her S+S+S speed and double-gun from the Longship keyword make her a decent threat.

The second ship is the Moor Hound (0). She will be a good backup ship for the two boarders, and fly around at S+S+S speed with ghostliness.

The third and final ship is the Pandora’s Box (2). She will utilize her large cargo space to and ability with Lynch’s Noose (0) to steal more treasure from the enemy gold ships.

The really nasty UT’s and the two English forts have already been used extensively in other fleets, so I didn’t include them here.

Thanks to volt for running the Lipstick on a Pig Challenge, thanks for reading, and please comment and vote if you saw this English Fleet Challenge Entry! English Fleet Challenge Entry

Section: Ship #1 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofSM EC-CA Crew U
1 x HMS Wallace PofFN 204 Ship LE
1 x Helmsman PofSM EC-HM Crew C
1 x Roderick the Pure PofBC 057 Crew C
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofSM EC-CA Crew U
1 x Helmsman PofSM EC-HM Crew C
1 x Moor Hound PofDJC 203 Ship LE
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Helmsman PofSM EC-HM Crew C
1 x Lynch’s Noose PofSMU 066 Crew C
1 x Pandora’s Box PofDJC 213 Ship LE

 

Another English Fleet Challenge Entry

Fleet page at Miniature Trading

Lipstick on a Pig Fleet Challenge – Viking Entry

Lipstick on a Pig Fleet Challenge – Vikings Entry

Originally published to Miniature Trading on March 28th, 2013

This is my first entry for volt’s Lipstick on a Pig Fleet Challenge.

~~~~~~~~~~~~~~~~~

This is my first Viking fleet, and it’s safe to say that it’s an odd first Viking fleet, at that Lipstick on a Pig . I don’t own any Viking ships yet, but I figured that this Challenge was a good time to delve into what they have a bit.

The main flagship is the Wodin, who has appeared in 5 other fleets so far here at MT. She carries a hefty 18 point price tag for a little 2 master, but she backs it up with her abilities, lots of cargo space to complement those abilities, and solid cannons. Oh wait, I should be talking about what’s bad about the pieces, not the good stuff  … never done that before Lipstick on a Pig .

Let’s see: she’s only got L speed, costs 9 points per mast, and has an ability that is directly in conflict with her low number of masts. That’s why she has a helmsman and a shipwright on her. Her ability doesn’t look fitting at first glance, but you can make it more effective: Deux’s (11 fleets) reroll gives you a second chance at boarding if your first roll doesn’t work out. Her captain status, combined with the Longship keyword, makes the Wodin a potent offensive force. The stinkpot specialist is one of Pirates’ most underrated pieces, and provides a nice boost. You should be able to do some damage before you board, which will make the boarding process much easier. Valgard (2 fleets) is there to keep the other crew in the fight, because without them, the Wodin won’t be very effective. Also, I’ve never used a doctor crew, and maybe never will againLipstick on a Pig . The shipwright will hopefully keep masts up, which the Wodin needs for her boarding rolls. In the end, you’ll bring home some expensive crew to be turned into gold Lipstick on a Pig .

The gold runner is the Freya. This is her first fleet! You can see why she hasn’t seen any action yet, with a high point cost of 14 and slow base move of S. However, she also has a large cargo hold and a neat ability, just like the Wodin. I decided to play around with her crew ability, hiring the extremely expensive PR version of Ralph David to make the Freya ghostly. This is the first fleet he’s been in. For 8 points, the Freya will be able to more easily evade enemy ships, as well as islands and terrain.

The Pirate helmsman makes her speed manageable at S+S. Now all she needs is an explorer, but to change things up, it’s the most unique explorer of them all, Scrye the Explorer. After the crew are added, the Freya still has room for 2 treasure coins, more than enough to win every game  . All in all, for 25 points we have a rare Viking game piece, a promo American, a Pirate crew numbered GT-003, and an English crew numbered PP-375-C, all on one ship! That should make for some kind of bonus  .

St. Pierre has been used in some fleets, but it’s not a very good fort, and since the Vikings have access to it, I decided to throw it into the mix.

Death’s Doll hasn’t been used in a fleet yet, either (other than a canceled user’s private fleet), so that thing should make the game more interesting:

quote from woelf:
This is a direct variant of Voodoo Doll; the only gameplay difference is that this one can target the Cursed.

The Aztec Medallion has only been used in one other fleet, and since this fleet won’t be bringing home a ton of gold (at least not the conventional way), it’s a solid fit.

Savage Natives hasn’t been in a fleet yet, and these natives are so savage that they affect the Cursed, unlike the Cursed Natives.

Runes of Power hasn’t been in any fleets, and I figured that most of my opponents wouldn’t be too thrilled to have their abilities cancelled in order to shoot twice with a gold runner.

This is also the first fleet that Bloody Gold has been a part of, and this version affects Spaniards  .

I threw in a 0 point treasure just to try to make this fleet as unique and weird as possible.

Thanks to volt for running the Lipstick on a Pig Challenge, thanks for reading, and please comment and vote! 

Section: Ship #1 (6 miniatures)
Miniature Set Number Type Rarity
1 x Helmsman PofFN 110 Crew C
1 x Lars Valgard PofFN 025B Crew C
1 x Shayna Duex PofFN 021 Crew R
1 x Shipwright PofFN 119 Crew C
1 x Stinkpot Specialist PofFN 122 Crew C
1 x Wodin PofFN 010 Ship R
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Freya PofFN 012 Ship R
1 x Helmsman PofSM GT-003 Crew PR
1 x Ralph David PofBC 217 Crew PR
1 x Scrye the Explorer PofSM PP-375-C Crew PR
Section: Unique Treasures (6 miniatures)
Miniature Set Number Type Rarity
1 x Aztec Medallion DPotC 076B Unique Treasure U
1 x Bloody Gold RotF 210 Unique Treasure LE
1 x Death’s Doll RotF 209 Unique Treasure LE
1 x Runes of Power PofFN 088 Unique Treasure R
1 x Savage Natives RotF 211 Unique Treasure LE
1 x Treasure Card F&S 225 Unique Treasure LE
Section: Forts (1 miniatures)
Miniature Set Number Type Rarity
1 x St. Pierre PofCC 091 Fort C

 

Lipstick on a Pig Fleet Challenge - Vikings

Fleet page at Miniature Trading

Hearts of Treason – Second Entry for Cursed FC

Hearts of Treason – Second Entry for Cursed FC

Originally published to Miniature Trading on February 13th, 2013

This is my second entry for getempowder’s Cursed Challenge.  (first entry here)

The Cursed have always been the faction (along with the Americans) among the big 6 that is a bit lacking. They own the most expensive crew and ships in the game, but have slow base moves, gimmicky/impractical abilities, and a smaller selection of good crew. The Black Mark keyword allows them to use game pieces from other nations, greatly enhancing their potential.

The flagship of this fleet is naturally the Flying Dutchman. McWarren allows Calypso Hearts of Treason to use her unique ability. McWarren also lets Baptiste come aboard, and she’ll provide a valuable reroll for Calypso. How about that! Three female crew on one ship! Hearts of Treason When she’s not placing whirlpools, the Dutchman will be moving at L+S speed, with the necessary captain. Her extra abilities will come in handy if she needs them.

The second ship is the RtSS 3 master, the Faerie Fire. Baba Yaga is just proxying in, with the same point cost and mast count.

Faerie Fire
RtSS-024, Common
Cursed
Points: 15
Masts: 3 (B)
Cargo: 3
Move: L
Cannons: 2S-3L-2S
Ability: Ghost Ship

A solid gunship, albeit an expensive one. She needs some crew to beef her up, which is why I’ve put Papa Doc on board:

Papa Doc
RtSS-028b, Common
Cursed
Points: 8
Ability: This ship gets +1 to her boarding rolls. Once per turn, one crew or ship within S of this ship can’t use its ability that turn.

Notice that this is the RtSS version of Papa Doc, not the original that is listed in the fleet build.

The new and improved Doc would have been the first crew canceller that the Cursed had, but it was not to be  . He also provides a +1 to boarding rolls for the Fire, letting her compete with 4 and 5 masters. She’ll be going at L+S speed, and she’s got a captain to let her wreak havoc. Ghost Ship only makes this package more interesting.

Now, with the two main gunships out of the way, we get to the theme for this fleet, the traitor scum  .

First up is a crew that nobody should be surprised to see Black Mark on: Blackbeard. I thought he would go the way of El Fantasma after seeing this DJC release, but he stayed Pirate. In this fleet, he commands the Akua Lapu, one of the most unique and useful ships in the game. The Lapu will be an offensive gold runner, similar to my Sea Monkey in my other entry for this Challenge. With a helmsman and explorer, she’s flying around at S+S+S with room for 4 treasures, because of her neat ability. Blackbeard will give her the shoot-and-move when an enemy gets too close, with 4 solid guns primed for firing.

The second non-Cursed ship is a pure treasure runner: the Libellule. Between her S+L speed, twice as many cargo spaces as masts, and cheap point cost, she’s one of the better runners in the game. Her negative ability is offset somewhat by the fact that she’s a Windcatcher. After adding the duc de Valois and an explorer, she still has room for 4 treasures.

My favourite faction in the game is most definitely the English, so I couldn’t resist giving them some love here. Sir Meyer Hampstead is aboard the Aberdeen Baron, another great gold runner. He is not there just to let me use the Baron, but to use his ability to the fullest. With five masts, the Baron should be able to win most (if not all) boarding attempts she makes against enemy gold runners. She’ll be able to catch most of them, too, after the helmsman boosts her speed to S+S+S. When she’s not assailing enemy runners, the Baron can run gold on her own, with her built-in explorer.

The fourth and final non-Cursed ship is from Spain, the Tartessos. The Tartessos isn’t very flashy, but she can be effective. Definitely to be used as a gunship, she packs a punch with her world-hating cannons for just 14 points. After the Inquisitor, captain, and helmsman come aboard, her cargo hold is full. She’s a standard gunship that can attack the enemy, with the Inquisitor adding an element of extra nastiness. You may want to send her after your opponent’s most heavily crewed ship.

Protection from Davy Jones is to be discovered by one of the runners, and used in conjunction with Calypso to provide quick and safe transportation to your HI. With all of the whirlpools that will be in play, it will be nice to have two ships (along with the Flying Dutchman) immune to their potentially harmful effects.

Celestine’s Charts is a proxy for Native Lore:

Native Lore
RtSS-031, Rare
Unique Treasure
Values: 6,5,4,3,3,2,2,1,1
Ability: Place three trade currents, and then remove Native Lore from the game.

Native Lore will speed up my ships, and adds another layer to the game.

Divers add some flexibility and insurance.

One of the best things about this fleet is it’s durability. All of the ships have at least 3 masts, and two of the treasure runners have more than 3 masts. The fleet will function as most fleets would, trying to run gold while sinking everybody else. The whirlpools will add a dynamic that favours this fleet more than the opponent, since my ships are durable enough to go through whirlpools and come out okay. Plus, the Dutchman will be fine as long as Calypso stays safe. The whirlpools will allow me to run gold faster, and possibly get in some surprise attacks against the enemy.

The idea for the name of this fleet was inspired by the song ‘Heart of Oak’, the official march of the Royal Navy. Since the Black Mark crew have essentially betrayed their former nations, they have “hearts of treason”  .

Section: Ship #1 (7 miniatures)
Miniature Set Number Type Rarity
1 x Calypso DPotC 056 Crew C
1 x Captain PofDJC 109 Crew C
1 x Flying Dutchman DPotC 001 Ship R
1 x Helmsman PofDJC 121 Crew C
1 x Lady Baptiste PofR 018 Crew C
1 x Oarsman PofDJC 129 Crew C
1 x Tabatha McWarren PofDJC 028 Crew C
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Baba Yaga PofFN 209 Ship LE
1 x Captain RotF 068 Crew R
1 x Helmsman RotF 075 Crew U
1 x Papa Doc PofDJC 024 Crew R
Section: Ship #3 (4 miniatures)
Miniature Set Number Type Rarity
1 x Akua Lapu SS 010 Ship R
1 x Blackheart PofDJC 045A Crew C
1 x Explorer RotF 081 Crew C
1 x Helmsman RotF 075 Crew U
Section: Ship #4 (3 miniatures)
Miniature Set Number Type Rarity
1 x Explorer RotF 081 Crew C
1 x Jacques, Duc de Valois PofDJC 074B Crew C
1 x Libellule SS 047 Ship SE
Section: Ship #5 (4 miniatures)
Miniature Set Number Type Rarity
1 x Aberdeen Baron RotF 003 Ship R
1 x Helmsman RotF 075 Crew U
1 x Oarsman PofDJC 129 Crew C
1 x Sir Meyer Hampstead PatOE 055 Crew C
Section: Ship #6 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain RotF 068 Crew R
1 x Helmsman RotF 075 Crew U
1 x La Tartessos PofFN 052 Ship R
1 x The Inquisitor PofDJC 073 Crew R
Section: Events (1 miniatures)
Miniature Set Number Type Rarity
1 x Divers PofR 020B Event C
Section: Unique Treasures (2 miniatures)
Miniature Set Number Type Rarity
1 x Celestine’s Charts SS 031 Unique Treasure R
1 x Protection from Davy Jones PatOE 105 Unique Treasure R

 

Cursed FC - Hearts of Treason

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