Clone: American schooners
Originally published to Miniature Trading on June 30th, 2013
Ever since I pulled the Jarvis and the Boston in one of my first packs of Revolution, I’ve been impressed with 3 masted American schooners. Soon after that, I pulled the Swamp Fox, and I was hooked. This was back when Broadsides Attack was generally believed to be quite powerful and useful, and here was a ship that had the ability, as well as a link to a gimmicky crew who’s fun to try and use. They’ve never been one of my favourite factions to play, but between these ships and the Enterprise, the Americans saw a fair amount of action.
When this Fleet Challenge first came up, I naturally thought of my all-time favourite ship type: five masters. With one fleet of five masters already up, I decided to change things up (for me) and give anybody else a shot. I knew it wouldn’t be hard to find other ship types that I could make into fleets. After my 2 masted Corsair galley fleet, I wanted to go a little bit bigger. I considered making a fleet of Pirate four masters, French five masters, and even Jade Rebellion six masters. However, I then thought back to the early days of Pirates when I only had 49 total ships, when the Enterprise and her 3 masted schooner comrades fought against huge odds against the larger factions. Also, I haven’t done an American fleet yet, so here it is.
The Julius Caesar is the flagship, with good speed and nice guns. She also has the Broadsides Attack keyword, so she can even override the “L-range guns can’t hit this ship” ability. Haraden gives her the necessary captain, and the reroll ability to help in combat, whether it be shooting, ramming, or boarding. Ralph David will make your opponent think twice before sinking her, while Fire Shot gives her an added firepower boost.
The Jarvis may not look good to run treasure, but remember that Nolan essentially doesn’t take up space, while the Cargo Master (on the next ship) boosts her cargo hold to 5. In this way, she’ll still have room for two treasures, which she can get by exploring or stealing. She has solid guns to complement her captain, while her S+L+S speed and one of the best defensive abilities in the game allows her to be quite nimble and evasive.
The final ship is the Carolina, who doesn’t actually have the Schooner keyword , but is still of the same build as the other ships. One of America’s only good treasure runners, in this fleet she gets a major boost from her crew. Cargo Master gives her 5 cargo spaces, with 4 left for treasure after the helmsman comes aboard.
An interesting yet specific weakness of this fleet could be the Julius Caesar and the Jarvis. If Ralph David’s Eternal stopped an enemy from sinking the Caesar, they could capture her instead. Then, they could Broadside the Jarvis to ignore her fantastic ability. However, this won’t happen, since the Caesar and Jarvis are way too powerful to let any gunships come close to defeating them!
Thanks to nematode66 for running the Challenge, please comment and vote!
Edit: After using this fleet, its record is now 2-0.
|Section: Ship #1 (6 miniatures)|
|Section: Ship #2 (5 miniatures)|
|Section: Ship #3 (3 miniatures)|
Comment below your thoughts on my Clone: American schooners fleet!