Originally published to Miniature Trading on June 22nd, 2017
This is a fun fleet for a 60 point game. It’s defensive in nature, using the sniping ability to chip away at enemies while getting gold and engaging at close range when optimal.
The Atlanta is the flagship, as I originally didn’t want to use the typical Neptuno here. They have different roles in this fleet – the Atlanta is the main gunship and the Neptuno is the only designated treasure runner, and was added last because the point total got out of hand quickly lol. The Atlanta may leave fire shot at home in order to pick up a coin somewhere, but she’s a capable gunship at long or extra long range.
The Coeur is actually one of my favorite French ships, and vastly underrated because of the OE version. One of the better support gunships you’ll find, the Coeur’s 2L guns are very accurate and can hit at L+L range as well. Stinkpot shot is also vastly underrated, and here it will be used on enemy ships to knock out their helmsmen and any other abilities that could pose problems, such as double action crew that would normally let them get the jump on the Atlanta or Neptuno. The Coeur is the “guardian angel” of this fleet, though it’s unlikely she’ll be as effective in that role as I would like her to be, what with how poorly I roll during shoot actions.
The Serpiente is the least effective ship in the fleet, but serves as a scout ship that can dish out some damage or pick up a coin. Indeed, she is the fleet’s secondary gold runner, so she might have to drop her captain at some point if the gold race isn’t going well.
The Neptuno has a crew setup that makes her a hybrid. 4 spaces for gold, S+S+S speed, and all three of the basic generic crew abilities. She provides another great sniping option, as this fleet totals a full dozen L+L range sniper cannons.
The Eye of Insanity is actually the Eye of Maru from Return to Savage Shores:
When this ship is given a shoot action you may double the range of one of her cannons.
Power Cannons could make for an interesting situation:
|quote from The Pirate Code:|
|-This ability changes the ship’s printed cannon ranges to 2L.
–Abilities that double the range of a ship’s cannons may double this range to 4L.
This fleet has a lot of major weaknesses; the biggest might just be how unlikely it is that 6’s will be rolled. XD It’s a defensive and somewhat timid approach, but a new look at making fleets once in a while helps to keep things interesting.
|Section: Ship #1 (5 miniatures)|
|1||x||Commodore Matthew Perry||PofSCS||096||Crew||R|
|Section: Ship #2 (4 miniatures)|
|1||x||Le Coeur de Lion||PofSCS||202||Ship||PR|
|Section: Ship #3 (3 miniatures)|
|Section: Ship #4 (4 miniatures)|
|Section: Unique Treasures (2 miniatures)|
|1||x||Eye of Insanity||PofDJC||106||Unique Treasure||R|
|1||x||Power Cannons||PofMI||105||Unique Treasure||R|
|Section: Forts (6 miniatures)|
|1||x||El Castillo del Infanta||PofCC||063||Fort||C|
|1||x||El Puerto Blanco||PofCC||064||Fort||C|
|1||x||Paradis de la Mer||PofRU||UL065||Fort||C|