Command the Oceans – A Grand Reveal… (9/11/2017)

Turn 3!

Mission reaches Pistol Island at the helm of the Cassandra:

Notice the distinctive shape, hence where the island gets its name:

Wow! All three Pirate ships reach wild islands in the same turn! The Smiling Jim reaches one of my older custom islands while the Fancy docks at a classic from Rossinaz.

The Jade Rebels explore their island, making it their new home! They are slightly disappointed to not find any resources or gold on it, but they like the thought of using that cave to hide valuables….

Introducing: Diamond Rock!

The incredible historical creation is here!!

This had been an idea of mine for quite a while. After creating a custom fort for use in my RISK game back in 2012, I had considered trying to make a physical version of the rock. However, between my lack of desire to spend many hours attempting to create a realistic copy, and the similarities between the stuff created by Ross in AZ and the pictures of the rock, I decided to reach out to Ross and ask about potentially making a physical copy of Diamond Rock for use in Pirates games. Shortly afterwards I now own one of the coolest custom game pieces ever made for this game!!

HMS Apollo docks at the massive rock, while the Viceroy stands guard.

(note: the Sea of Allost and the Caribbean are in a room formerly occupied by a female, so just a heads-up if you ever see decidedly feminine things in the background of pictures lol!)

Ross did a fantastic job making a lifelike Diamond Rock, and I’m extremely excited to use it in my games! Note the cave on the side, which is where the Royal Navy was able to install some artillery on their “ship” during the Napoleonic Wars.

The Magdalena was approaching the rock, but with the dangerous Viceroy in position, the Spanish may think twice about attempting to land at the single beachy area (another historical touch, as most of the island was inhospitable to ships).

As Mickey ironically watches over his own Caribbean franchise, wondering where the Pirates are….

Deja vu! The Royal Navy reaches Diamond Rock first, and claim it as their own. The Viceroy’s rows of bristling guns serve to back up that claim.

Notice the cave beyond the beach along with the foliage, which looks remarkably similar to the real thing. (I highly recommend looking at pictures and old paintings of it, since it’s so unique and cool)

The Spanish arrive!, but alas they appear to be too late.

O_O
Imposing indeed! (click the picture to get the full size version!)

I turned the camera to get this cool shot, which I feel is one of the most realistic of the game so far. A sloop comes around the side of Diamond Rock, whose bulk obscured a large English warship lurking beyond. Almost makes you feel like you’re actually sailing around the rock!

Obviously I can’t get enough of this awesomeness! However, that is all of Diamond Rock for now, and I hope you enjoyed it as much as we already have.

The San Estaban turns around, hoping to meet with her other ships and discuss their findings of the area.

The crew of the Ebro is thinking the same thing:

The Soleil Royal prepares to give her fish to the Marianne, allowing her to return to the island and get more and maximize French logistics.

The flash makes it less natural, but it does show the pretty colors of the French ships and the “deep blue” sheen of this unique silky ocean fabric I also used in the Experimental cumulative game.

The Americans explore the wild island and make it their home!

Back in the Sea Allost, turn 4 begins with a Pirate exploration! Mission fittingly uncovers metals on Pistol Island, filling the Cassandra to the brim.

With all three Pirate ships docked as of last turn, it would inevitably lead to all three exploring on this turn! The Smiling Jim finds textiles:

And the Fancy finds Spices!

With three different resource types on nearby islands, the Pirates are now set up for long-term wealth. A great start for them indeed!

The Jade Rebels sail away from their home island for the first time, heading west. The eastern path is blocked by a giant wall of dense fog….

Back in the Caribbean, the Apollo explores and finds textiles! The Viceroy docks at Diamond Rock to load some as well.

Now the Spanish are just plain jealous! LOL!

The Spanish have a fleet meeting to discuss their exploratory operations. The San Estaban’s captain remarks that he found reefs and rocks and turn for home. The Ebro found similar things, but also a mysterious weedy mixture in the ocean to the northeast of their HI. The Magdalena reported on finding the gigantic Diamond Rock, as well as the English who had gotten there first. The captains began brainstorming ways to get resources and simultaneously force the English out of the region….

With an eastern viewpoint this time, we are back in the Sea of Karkuda where the French are hungry for more food!

Shimmering blue waters surround beautiful ships and a similarly beautiful, “fruitful” island.

The Americans do some exploring of their own! The Argo heads back to Luck Island so she can investigate it, while the Bonhomme Richard quickly discovers a new island. Although small, Brent Rice names it Ruby Island due to the reddish hue that appears near the island’s edges.

Thank you for reading. Please let me know what you think of the game so far, and stay ready for more!

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