A Full Round!
As you could guess from the title, I was able to play a full round of turns today, from the English to the Cursed in this case.
If I hadn’t mentioned it as a house rule already, I am allowing shipwrights to repair fire masts.
However, what English ships couldn’t escape the Sea of Allost put up a good final fight in the meantime! The Plantagenet towed the Dunlap to send the latter through the whirlpool and back to safety, shooting a firepot into the Revenge at the same time.
Plenty of other English gunships had been preparing to take the plunge to Allost, but after the blowout loss and the Pirates limiting how many ships can emerge from the whirlpool, the English are considering other options.
The Principe de Asturias sets out, as the Cristal del Obispo cashes in her luxuries. The Ebro will dock next turn to increase the Spanish store to 30 gold, at which point they plan to launch the San Cristobal!
In the Sea of Karkuda, the Spanish “miracle” continues, with the Granada going 2/3 and the Spanish having a good turn overall. In a way they’re fighting on their home field, since the Castle was built by the Spanish long ago. They are hell-bent on retaking it!
The Spanish 5-ship reinforcement squadron has finally arrived, and will provide some life into the Spanish attack now that the Santa Ana, Corazon Dorado, and Asesino de la Nave have all been crippled.
The French turn!
Amiral Louis Cartier strikes again! He has been incredibly successful with his EA rolls in this game, and this one let him sail the Delacroix from near the lighthouse island around Fish Island and to the USS Mercury! The French open fire! The Mercury is hit 4 times, and the French have opened up another theater of the battle.
The Mercure speeds west towards the American battle, while the Rocher Noir and Espadon head south to combat the pesky Mercenaries. The Tepant is anchored by the Harbor entrance as a guard ship. At the upper left, the Profeta is the latest Spanish arrival from the whirlpool, but there will be a considerable delay between the 5 Spanish ships mentioned earlier and any future Spanish reinforcements. The Resolucion and Principe are also on their way in the Caribbean, but each Spanish ship is spaced apart, so there will not be a sudden flood of Spanish ships entering the Castle area anytime soon.
Up north, the Superbe flees after the Kettering cancelled Arathiel’s sac ability. This allowed the Conquerant to round the stern of the Jarvis and shoot at the Kettering, but she went 0/2 and jammed her flamethrower! XD Le Gaule dismasted the Jarvis, but it was a mix of extreme success and extreme failure on this French turn.
Other than the Franklin, here is perhaps the greatest successes! The Neptune hit the President with stinkpot shot, freezing Commodore Preble and his crew for the American turn! This denies them the potential usage of his AA ability, while the French got their own from Gaston on this turn. Gaston and Deleflote combined to give two French capital ships double actions this turn: the Neptune repaired and sailed out, replacing the Ville de Paris, who sailed to The Flat to carry out her own repairs! In the background looms an important figure yet to see action in this battle: Lenoir’s own ship, the Dauphin Royal!
The Franklin was in “the spot” as it’s coming to be known, with yet another capital ship dismasted in nearly the exact same area. It’s like the Bermuda Triangle of Command the Oceans, right between the lumber island, Flat, and Castle.
The American turn! First off, notice the President hiding in a fog bank. In what could become a future Battle of the Heroes, Lenoir (aboard the Dauphin Royal and in range of Preble’s ship) cancelled the President’s reroll ability right after the fire aboard the President spread! With Preble already out of action due to the stinkpot shot from the Neptune, Lenoir was free to cancel the reroll ability to ensure the fire DID spread. This burnt the President’s second mast, and the Americans suffered a morale loss when Preble fled into the fog. He will sail home for repairs.
The Boston, Saratoga and Hudson are getting in action, taking the places of the Franklin, President, and Overton. In the north, the Kettering chain tows the Jarvis back to the Nene-nui and goes 3/6 to damage the Gaule and Conquerant:
A few closeups to show the debris-laden battlefield; keep in mind this is AFTER some ships repaired so the wreckage was actually more dense! However, you can see it more clearly now that there aren’t as many ships sailing over the masts.
The Americans start their Castle operations with a bang! After the Mercury flees into the fog, the Hornet, Mohican and Atlanta took over combat duties. The ships combined to go 5/7, setting the Delacroix on fire and likely sending Amiral Louis Cartier and Jordan Dumas scurrying away for repairs next turn!
The Kentucky burns and sinks. She has been outnumbered since she was launched I believe, but put up a spirited defense of the Castle while she could. The Harlequin and Gold Eagle (both damaged) are now responsible for holding the northeastern area of the Castle, likely an impossible task given the Franco-Spanish onslaught coming from the north. However, the Harlequin proves her worth, setting the Asesino aflame and almost definitely dooming the ship! (“almost” barring any bizarre interference or some kind of shipwright transfer miracle XD) This continues the stalemate/indecisive battling trend, where factions trade huge blows but struggle to win territory (such as the Monaque momentum shifts on both sides of the French-American battle, and now the Charlemagne/Franklin morale shifts). Since this resembles historical warfare (especially sea battles in the 1600’s) I’m quite fine with it. XD It will be interesting to see who wins the war of attrition!
The Castle situation. The Enterprise got a bad fog roll and still hasn’t seen battle. Wayne Nolan (her commander) has grown frustrated, unable to reach the Pirate battle due to carrying the Castle fort upgrade and now unable to reach the Franco-Spanish battle due to crowded quarters and foggy conditions. Two gunships on each side are crippled and hide in the fog.
The Albany has begun burning wildly and out of control! However, with Commander Crenshaw and many expensive cannons aboard, the Americans are desperate to save her! Through some chain towing logistics they will likely be able to dock her home next turn.
The Turn 72 graveyard, though I think I’m missing some I had already put away. The Americans have lost some points (Brandywine was a Jade ship when she sunk though), including two large gunships (one of which is one of their best).
The Pirates purposely placed her at the northern whirlpool so they could tow the ship a smaller distance to Dead Man’s Point. The gunships lined up at the right are repairing with shipwrights, but they will have to move soon to make way for the Sea Nymph and Akua Lapu (who put out her fire mast!).
Left of the horribly mauled Fuchuan, the Picaroon will soon begin repairing masts. I have taken most of the masts from the Karkuda battlefield out so ships can repair more easily without me having to go back and forth between rooms to grab masts in the debris field. XD
The JR-Cursed War
Against all odds, with a huge miraculous effort the Jades somehow manage to save the Beowulf from burning to the waterline!! The Nubian Prince began the chain tow, and no less than 7 different ships towed the Beowulf at some point during the turn! However, the Jades needed some kind of double action for the last ship to not only begin towing the ship, but also to bring her home. The Grand Temple finally got a decent fog roll and succeeded with her SAT to move twice, towing the Beowulf and docking her home to extinguish the flames!
One of the Cursed weapons is aboard! They have been saving this UT for ages! Poseidon’s Breath!
Moving a full 10S (!), the Guichuan goes around the Jade wild island and almost reaches their home island!! However, The Headhunter and Davy Jones agree to turn north, right into the Jade trade route to the wild island!!
From left to right: the Monkey’s Paw has finally dismasted the Fire Djinn, so she will be of no further harm to the FD. The Donar finally loses a mast and is hit with Fear. The crew of the Ivory Star is similarly scared, while Namazu uses the bonus of the Serpent’s Fang to get in position (while submerged of course)… could another wave attack be coming soon? Right by the entrance to the Roost, the Cursed keep the Asgard from entering the huge hallway the Cursed call home, the Grim Reaper and Death’s Anchor hitting enough times to dismast the longship.
To conclude a Cursed turn for the ages:
Wiglaf, Ragnarok, Fire Djinn, Asgard, and Sea Tiger dismasted
Scorpion and Executioner recaptured; Hrothgar captured
Sea monsters surfacing and Namazu now in position
Guichuan hits Jade trade with 13/22 shooting (very good for me on the rolls, since I have a HORRIBLE history of shooting with 10 masters)
Have all 5 of their available flotillas in play
By the way, here is the entire deckplate area in Room #2, which is by far the largest single area I have available. There are 11 full columns, with ships placed as close together as possible to save space. I counted 178 deckplates, so this picture represents only a little over a third of all ships in play (just over 500 total). O_O