Age of Exploration: Part 1

Age of Exploration: Part 1

Pirates CSG Mega Pack for November 2026

Here are the game pieces for the Age of Exploration Part 1 Mega Pack, released starting in November 2026 for subscribers of my Buccaneer’s Booty Box! My subscribers voted for the theme in the poll, which is one of the perks of being a “Buccaneer’s Booty Box Brethren”.

It was hard not to get off-track during the research phase. I was tempted mightily by the epic and tragic stories about the Fall of Tenochtitlan and the search for the Fountain of Youth. In the end I decided to focus exclusively on the Spanish and Portuguese, because with only 12 cards to work with, I could only fit so many icons of exploration into the pack. If there is an “AoE2” release, it would probably still have Spanish/Portuguese but hopefully also some combination of English/French/Dutch game pieces. For this one I really wanted to focus on the truly famous and influential ships and explorers of the era, with a trio of incredibly important voyages easily taking up the majority of the card slots.

Santa María
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 113
Nationality: Spanish
Point Cost: 11
Masts: 3
Cargo: 4
Base Move: L
Cannons: 5L-3S-5L
Ability: If this ship carries no crew, she gets +2 cargo capacity. This ship may dock at an enemy home island or fort and randomly trade one cargo from this ship with one cargo from that home island or fort. If able, she must leave on your next turn.
Link: Christopher Columbus, Juan de la Cosa

Flavor text: The flagship of Christopher Columbus’ first voyage of discovery to the New World. Her armament consists of a few bombards and culebrinas. Although slower than the other ships in the expedition, she was able to cross the Atlantic Ocean successfully.

I think this was the first ship I learned about as a child. For gameplay, I didn’t want the ship to be a 10/10 because she didn’t survive the famous voyage (Columbus’ first journey to the New World). I don’t love the +2 cargo ability with no crew, but I thought it was fitting for a famous carrack to have it. The real attraction is the new ability, which I call “Columbian Exchange”. Quite curious to see how that will play out long-term in games! Not much reason to have stellar cannons on most of the ships in this release, as they were usually lightly armed merchant/ocean explorer ships.

Similar to Halve Maen and some of the other famous historical ships I’ve made, the replicas and references online from fame alone helped guide some of the artwork. I wanted it to be a lighter shade of brown than the other ships in the release. The Captain’s ensign of Columbus’ ships is flying from the mizzen. This ship has the first of 3 different crimson cross designs in this release, as I wanted to make each of them a bit unique. Plus various texturing on the hull and sails to make it look a bit weathered/aged.

Santa Maria Spanish carrack Pirates CSG, from Age of Exploration: Part 1

Victoria
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 114
Nationality: Spanish
Point Cost: 10
Masts: 3
Cargo: 5
Base Move: L
Cannons: 5S-4L-4L
Ability: This ship cannot sink, but she can be scuttled. This ship can use Parley against English ships.
Link: Juan Sebastián Elcano, Luis de Mendoza

Flavor text: “I was the first to sail around the world, and it was I who guided you, Magellan, to cross the Strait. I dared, and deservedly I am called VICTORY: my sails are wings; my prize is glory; my battle, the ocean.”

The “cannot sink” ability has come very close to appearing on a ship or two in past historical releases I’ve made (notably HMS Victory and HMS Barfleur, which got alternate abilities instead). Here it finally shows up in my Pirates CSG Relaunch. She was the only ship to complete the entire (first) circumnavigation of the globe, and looks to have been afloat for at least a whopping 52 years. I didn’t personally find evidence of Magellan being in command of the ship (his flagship being Trinidad), which is why he doesn’t link to it.

This was one of the rare times when I did a full quote for the flavor text. It’s something I like to do on occasion to change up the flavor text as opposed to just summarizing the ship’s life/etc. Here it felt quite epic and appropriate. It’s straight from a 1500s map, translated from Latin.

I wanted to emulate the color scheme of the 1992 replica, at least for the hull. The ship was understandably in bad shape when she returned from the circumnavigation, so the sails, deck and hull all have damage. The sword-like crosses on the sails are inspired by the replica that was at SAIL Amsterdam in 2015.

São Gabriel
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 115
Nationality: Portuguese
Point Cost: 10
Masts: 3
Cargo: 5
Base Move: S+S
Cannons: 4S-4L-4S
Ability: Filching Gold. (Once per turn this ship can randomly take one treasure from any ship she touches.)
Link: Vasco da Gama, João de Sá

Flavor text: The construction of this carrack was aided by Bartolomeu Dias, who lent his valuable expertise after a harrowing journey around the Cabo das Tormentas. Now serving as Vasco da Gama’s flagship in his pusuit of a sea route to India, she is loaded with victuals for the long voyage.

Here we have another famous carrack! Vasco da Gama’s flagship in his voyage to find a sea route to India. The ability comes from a specific part of the journey, where they stole from some Arab merchant ships off Africa. Sometimes there is surprisingly little ability inspirations found in the voyage descriptions even for historical ships that have records, but I didn’t want a ship this recognizable to have no ability.

I love name dropping Dias in the flavor text; he was part of the stiff competition for one of the named crew slots but just missed out.

For the artwork, I was excited to find this incredible painting of the ship. Perhaps not a historically accurate hull, but I really enjoyed differentiating the ship and making it a bit more fancy/unique than the other carracks here. I think the gold-yellow vertical beams will make the ship stand out on the table.

Santa Catarina do Monte Sinai
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 116
Nationality: Portuguese
Point Cost: 16
Masts: 3
Cargo: 7
Base Move: S
Cannons: 3L-2S-3L
Ability: This ship’s cannons can shoot twice per shoot action. This ship’s L-range cannons eliminate crew instead of masts if they hit.
Link: Vasco da Gama, Luís de Menezes

Flavor text: A huge carrack built in Cochin, India. She mounts 140 artillery pieces across 6 decks, with many light swivel cannons ideal for wiping out crew on enemy vessels. The ship will be Vasco da Gama’s flagship on his upcoming third trip to India.

This is definitely the most unique ship in the release – expensive, slow but heavily armed, and with two new abilities based on her historical armament. Absurd to think about that many guns on an 800-ton carrack… especially when the Santisima Trinidad was the only ship of the line to reach 140 cannons – but almost 3 centuries later at almost 5000 tons! Of course, they weren’t 32-pounders/etc – I wanted to reflect as much in the abilities. The way I did it was to basically double up the cannons (with the first ability), but most of them aren’t powerful/heavy enough to actually take down masts (hence the crew elimination ability). This way, her theoretical “max output damage” per shoot action could be 2 masts and 4 crew, still quite intimidating. I think a Musketeer crew will pair nicely with the 2S in the middle, giving her even more firepower.

I looked at a few ship models for artwork inspiration, ending up with a unique deck wood pattern and top netting/grating in the middle. Very aged/weathered sails. There are actually 140 guns on the hull art, which was tough to pull off. A lot of them are shrunken down to fit the huge quantity of small caliber bores sticking out from the sides. Various carrack paintings (and ship models) inspired the look, where the barrels are pointing in various directions out of the gunports rather than a dead-on view that I typically do for standard cannons on ship hull art.

Bérrio
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 117
Nationality: Portuguese
Point Cost: 8
Masts: 3
Cargo: 3
Base Move: S+S+S
Cannons: 5S-4L-5S
Ability: Caravel. (This ship’s masts do not block her lines of fire. This ship cannot be pinned. When given a move action, this ship can rotate on her stern (the rear of the ship) in any direction as an additional, final movement segment.)
Link: Nicolau Coelho, Pedro Escobar

Flavor text: She was launched as São Miguel. Her nickname is based on her previous owner from Lagos. Piloted by Pedro Escobar, her captain Nicolau Coelho plans to utilize her speed to assist in da Gama’s exploration of the African and Indian coasts.

The caravel makes its return to the game! Credit to Vindaga Games for the original outlines of the ship type. This was another ship on da Gama’s first voyage to India (along with São Gabriel and São Rafael). It gives the Portuguese their second ship type (otherwise all carracks), along with being the cheapest and fastest ship overall. The few depictions I found showed her as a 3 master, though the Portuguese may also get a 2 masted caravel eventually.

I wanted to keep the art simple for multiple reasons – it’s the first caravel I’ve made artwork for, and some of the depictions of Portuguese caravels and their modern replicas are very simple in terms of wood lines, lack of stern details, etc. The sail gradients have a slight pink to blue-gray color scheme, with the main new artwork feature being the yard+sail shadow on the backs of the sails (inspired by this photo).

Christopher Columbus
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 118
Nationality: Spanish
Point Cost: 7
Ability: Limit. Captain. Explorer. Born Leader.
Link: Santa Maria, La Niña, Juan de la Cosa, Alonso de Ojeda, Juan Ponce de León, Pedro Alonso Niño, Bartholomew Columbus

Flavor text: An abundance of seafaring adventures and self-education prepared Columbus for one of the most important voyages of all time. Born in the Republic of Genoa, his journeys were eventually funded by the Crown of Castile. Using the trade winds to cross the Atlantic, he discovered the New World and thus initiated a long period of intense exploration, colonization, death and riches.

One of the most iconic named crew that could ever be part of Pirates CSG! You can’t tell the full story about the Age of Exploration/Discovery without him. He has Limit as a “most accomplished of his era” device, similar to Lord Horatio Nelson. There are a number of different ways to take him in terms of historical abilities, but I feel this powerful set will instantly make him one of the most powerful Spanish named crew in the game (as he should be). Ideal for saving cargo spaces on a hybrid ship.

As always, none of my inclusions of historical figures are an endorsement of their entire breadth of life activities or misdeeds. It’s called “Pirates” and the entire game is based on crime, so leave your morals on the dock. 🙂

Prince Henry the Navigator
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 119
Nationality: Portuguese
Point Cost: 8
Ability: Hostile: Barbary Corsairs. This ship gets +2 to her boarding rolls. Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. This crew can use their abilities on islands.

Flavor text: Infante Dom Henrique is a child of King John I of Portugal. His reputation bloomed after the conquest of Ceuta, but was nearly destroyed as a result of the Tangier disaster. Now he focuses his efforts on funding maritime exploration, with the new caravels taking Portugal’s growing colonial empire to previously unknown lands.

He has Hostile: Barbary Corsairs for a number of reasons. I don’t want to make new factions for every country/kingdom/sultanate/etc from the Age of Sail or before. Various historical “factions” from the North African coast and nearby may be absorbed into the Corsair faction in gameplay for practicality. Henry helped capture Ceuta (+2 boards) but later had a disaster at Tangiers against Muslim opponents, and was later described as wanting to stop pirate attacks – thus the keyword seemed to fit.

Later on he was more of an administrative crew who directed and/or funded various expeditions, hence the Admiral’s Action (AA) ability which can also be used on islands (since he didn’t really go to sea much if at all).

Ferdinand Magellan
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 120
Nationality: Portuguese
Point Cost: 6
Ability: This crew can use their abilities on Spanish ships. Portuguese crew can use their abilities on this ship. Once per turn, if this ship is within S of a wild island, you can mark it as explored without docking at it. The island becomes unexplored in regards to all other players. When another face up crew on this ship would be eliminated, turn it face down instead.
Link: Francisco Serrão

Flavor text: Sailing for Portugal, he reached the Malay Archipelago and was wounded at the Battle of Cannanore. Sailing for Spain, his current voyage could become the first circumnavigation. He renamed the South Sea to “Mar Pacifico”. Only time will tell if the Strait named for him was more dangerous than what he will encounter while sailing west into unknown territory….

The historical icons keep coming! This was one of the hardest releases I’ve made in terms of historical crew competition. A solid half-dozen people just barely missed out, with at least 3 of them being Portuguese as well. Overall I think these 3 Portuguese were the right crew to include after Columbus.

He bridges the gap between the Spanish-Portuguese connections often found in Age of Exploration stories. Including the S-Explorer ability in this release was always inevitable but I’m happy there’s not a ton of overlap. Ex: Spain gets a named crew with Explorer, while Portugal gets two different named crew with Explorer/S-Explorer. Somewhat early on in his adventures he saved Serrão, hence the Doctor ability which will make him a more interesting crew. I went as low as I felt comfortable on his point cost, both to make him more useful/powerful (it’s Ferdinand Magellan after all!) and because S-Explorer is worth closer to 1-2 points than the 3 it originally appeared as. (ex: with Doctor at 4, S-Explorer ~1.5, and the faction abilities ~1 point, with a discount or rounding down due to the “should be overpowered” effect I like to add to massive historical figures that should make an impact on gameplay based on their real life accomplishments)

Vasco da Gama
Set: Pirates of the Age of Sail
Release: Age of Exploration Part 1 (November 2026 Mega Pack)
Collector’s Number: 121
Nationality: Portuguese
Point Cost: 7
Ability: Explorer. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. This ship gets +1 to her cannon rolls against French ships.
Link: São Gabriel, Santa Catarina do Monte Sinai, Pero de Alenquer

Flavor text: After discovering an all-important sea route to India around the Cape of Good Hope, he returned to Portugal despondent over his brother’s death at the end of the voyage. Falling out of favor with King Manuel I, he nevertheless returned to prominence years later with John III in power. Sailing for a final time aboard the Santa Catarina do Monte Sinai, he took his sons to India.

Finishing up the quartet of huge named crew, we have another historical icon. He’s the main linked crew of the release, and should pair well with either of the new Portuguese carracks. As usual his reputation precedes anything I can elaborate on or rephrase, so feel free to read up if you’re not already aware of the historical importance of these 4 people.

 

There you have it! AoE1 gives the Portuguese a major boost, while giving the Spanish perhaps the most name-brand recognition of any possible linked combo in the entire Age of Sail.

Golden Age of Piracy: Part 2 – Pirates CSG Mega Pack for September 2026

Golden Age of Piracy: Part 2

Pirates CSG Mega Pack for September 2026

Here are the game pieces for the Golden Age of Piracy Part 2 (GAOP2) Mega Pack, released starting in September 2026 for subscribers of my Buccaneer’s Booty Box!

This product is based on the 1690s, with a heavy focus on one of the most lucrative pirate heists of all time. The Pirates receive 5 new ships and 8 new named crew, for 13 total new game pieces! Since pirates mostly used smaller vessels to carry out their raids, it allows me to include more crew while keeping the ship count for the release about average. 8 cards of ships and 4 cards of crew, compared to my usual ratio of 10:2 or 9:3. Oftentimes there is far more information about people during the Age of Sail than the ships themselves, especially for many of the pre-1700 ships.

Fancy
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 099
Nationality: Pirate
Point Cost: 15
Masts: 3
Cargo: 4
Base Move: S+L
Cannons: 3L-2S-3L
Ability: If this ship has a crew with the Captain keyword, she gets +S to her base move. This ship cannot be towed by opposing ships.
Link: Henry Every

Flavor text: Originally an English vessel, Every’s pirate ship was razeed in the Bight of Benin in 1694. Since then she has become one of the fastest sailers in the Indian Ocean. Every continues to recruit more pirates to his cause, which he hopes will lead to capturing a grand prize from a Mughal convoy en route to India.

The King of Pirates is finally here! This new Mega Pack has a heavy focus on the 1690s, with Henry Every himself at the center of it all. His ship is one of the ultimate pirate vessels, capable of blazing speed for devastating raids. Not only was Every one of the most successful pirates of all time, he managed to disappear with his fortune. Thus his ship cannot be captured without cancelling/etc – originally that ability was on Every, but he’s already a “kingpin” type crew with a bevy of abilities (creating a crew like him is one of those “should be overpowered” type moments). By putting the last ability on the ship instead of the crew, it helps balance the point costs of the combo and limits how OP Every could otherwise become (ex: on a 10 master). Initially I was hesitant to make it a 3 mast frigate design vs. an original 3MA model, but that changed perfectly when I read she was razeed – 3MF suits her as a model type well enough, knowing that her fore and aftercastles were cut down from the regular high sterns of 1600s ship designs.

I love how the artwork turned out – I saved this ship for last and made sure I had enough time to make her special. A worn but realistic wood deck, bronze/brass cannons, and some fancy lanterns with extra glow at the stern. The sails have some of my favorite texturing I’ve done so far, along with battle damage worthy of her tangle with the Ganj-i-sawai. Although Every’s pirate flag is unknown to history, I wanted to include a 1724 attribution of it for fun. The hull has a mix of planking, weathered texture, some details, and some guns I really like. The gunports have a blood red outline, with brass muzzles for the cannons along with gunport lids of a light brown color for contrast against the dark hull.

Fancy - Henry Every's pirate ship

Pearl
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 100
Nationality: Pirate
Point Cost: 7
Masts: 2
Cargo: 4
Base Move: S+L
Cannons: 3S-3S
Ability: Filching Gold.
Link: William May

Flavor text: After New York Governor Jacob Leisler was executed for treason against the crown, the new governor Benjamin Fletcher gave William May a privateering commission. May’s vessel is armed with 16 cannons, and has been seen operating from Rhode Island all the way to the Indian Ocean.

I decided to spell out the keyword text on the ship’s deckplate since I had plenty of room for it. This is a prototypical pirate ship – fast, armed enough to get what she wants, capacious and with a theft ability that will aid in her plundering. Pirate ships feel like a great excuse to get a little wonky with the art sometimes – multiple sail colors, ragged deck arrangements, etc. Here the crew have rigged a few new sails but others are getting rather old and worn. Relatively standard armament, but with a curved hull gradient, new clipped picture for the stern galleries, and subtle lanterns at the bow so the Jades aren’t hogging all the fun hull lighting!

Pearl from Golden Age of Piracy: Part 2

Susanna
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 102 (Lord Horatio Nelson is #101 due to my numbering scheme for the Age of Sail set changing in 2025)
Nationality: Pirate
Point Cost: 5
Masts: 2
Cargo: 4
Base Move: S+S
Cannons: 4L-4S
Ability: This ship gets -1 to her d6 rolls.
Link: Thomas Wake

Flavor text: A 10-gun vessel commanded by Thomas Wake, she was too slow to participate in the capture of the Ganj-i-sawai. After Wake and many others became sick and perished in Madagascar, the remaining crew took her to Saint Augustine where some of them were killed by Malagasay natives.

This ship had problems and didn’t seem to accomplish much, so I wanted her game status to reflect that. Her poor luck will follow her wherever she goes…. One could argue her cargo could be upped to 5, but I didn’t want her to just become another automatically great Pirate gold runner with a negative ability that barely comes into play given her typical role (like Bloody Jewel/etc). She looks as ragged as one would expect, with yellowed sails peppered by shot holes, a shoddy deck situation, and some gunport lids either askew, closed or missing. I rarely opt for a missing sail because the black background contrast can be jarring to see, but I wanted to finally try that again given the decrepit state of the ship. The pirates have been too sick to replace that sail, with the yardarm dangling suspended in the rigging.

Susanna from Golden Age of Piracy: Part 2

Amity
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 103
Nationality: Pirate
Point Cost: 9
Masts: 1
Cargo: 3
Base Move: S+S+S
Cannons: 2S
Ability: This ship may repair at sea or at any island. This ship ignores terrain when she is given a move action.
Link: Thomas Tew, John Ireland

Flavor text: The sloop belonging to Thomas Tew mounts eight cannons. For a 70-ton vessel she has done remarkably well plying the pirate trade. A single dhow capture netted her crew over £1000 per sailor.

I broke one of my “rules” with this ship – normally I don’t like recreating things that are already in the game, with Amity getting a 3 mast variant in the Fire and Steel set. However, given that she was apparently a sloop in real life, I wanted to create a more historically accurate version. In addition, she fits perfectly into this release for many reasons – she had a more notable career than some of the other ships, has a faster base move, brings another new linked crew into the game, and can still fit the F&S version of Tew if one wanted to go that route. Everything comes from history as always – her speed is based on Tew attacking early in the Mughal fight, she was repaired in Madagascar (shipwright ability), and Ireland kept her safe from terrain until (ironically) she was left on a reef by Dirk Chivers (1 masters are immune to reef damage anyway, so Ignores Terrain fits even more perfectly as an ability). I love the coffee/brown color scheme, with Amity showing some battle scars along with Tew’s flag (which lacks historicity similar to Every’s, but is hard not to include).

Amity from Golden Age of Piracy: Part 2

Seaflower
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 104
Nationality: Pirate
Point Cost: 4
Masts: 1
Cargo: 2
Base Move: S+S
Cannons: 5S
Ability: Crew placed on this ship cost no points towards this ship’s point cost, but they always each take up one cargo space; this ability cannot be copied.
Link: Joseph Faro

Flavor text: Rumor has it that Joseph Faro ferried the notorious pirate Henry Every to Ireland aboard this vessel.

Couldn’t find much info on this sloop. She gives the Pirates another cheap vessel to play with, and serves to differentiate ship point costs in this release and provides a cheap alternative to the somewhat expensive (for her size) Amity. The ability is based on getting both Every and Faro aboard for a voyage, which normally wouldn’t be possible with Every’s point cost….

I didn’t see any evidence of Seaflower being in combat, so to change it up from the other ships of this Mega Pack, she has clean lines and a fresh look. The more historical ships I make the harder it gets to make them look unique, so I try to find every reason I can for variety and differentiation!

Seaflower from Golden Age of Piracy: Part 2

Henry Every
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 105
Nationality: Pirate
Point Cost: 10
Ability: Captain. Hoarding Gold. This crew cannot be captured by abilities, and cannot be eliminated or removed from the game unless this ship sinks. If this ship wins a boarding party, she may capture the crew with the lowest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities.
Link: Fancy, Alexander Dalzeel

Flavor text: From his humble beginnings in the Royal Navy to becoming immensely wealthy as the “King of Pirates”, Every was the subject of the first worldwide manhunt. His capture of the Ganj-i-sawai made him possibly the richest pirate ever. Known as “Long Ben” to his crew, his exploits became even more legendary after his mysterious disappearance.

Every is the centerpiece of the entire release, and was always going to be a legendary crew. As arguably the most successful pirate of all time, he should almost be overpowered based on historicity alone. He is an “ultimate pirate”, capable of elevating any ship to a buccaneer’s dream vessel. He took Fancy to heights of fame and fortune, hence the Captain ability. Hoard for stealing a huge amount from the Mughal convoy. He got away with his loot and disappeared, hence he cannot be captured or removed/eliminated. He also recruited pirates to his cause, so he’s got a low-point “Nemo capture” ability as well. I think he’ll pair exceedingly well with Fancy, with 5 points left over in the cap space to add a helmsman and possibly some combination of SAT/explorer/oarsman/etc.

Henry Every Pirates CSG

Robert Culliford
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 106
Nationality: Pirate
Point Cost: 5
Ability: This ship gets +1 cargo spaces. This crew takes up no cargo space. This crew cannot be captured by abilities. If this ship is towed, place this crew on the nearest wild island. This ship gets +1 to her cannon rolls against French ships.
Link: William May, Edward Coates, John Swann, Ralph Stout, James Kelly

Flavor text: Originally teaming up with Captain William Kidd, Culliford mutinied and struck out on his own. His association with William May led to his first command, the “Horne Frigate”. However, his crimes against the Gujaratis led to a prison stint. After escaping, he commandeered an East India Company ketch but was marooned soon afterwards. Ralph Stout rescued him before perishing himself. After another run-in with Kidd, he engaged in piratical activities yet again before being captured by the English. Even Marshalsea prison couldn’t hold him, as he has now vanished….

Completely insane life story, and very well-connected… it was hard to fit everything into his flavor text! The ability concerning his ship getting towed works perfectly both ways: if it’s a friendly ship starting the tow, it ties into his marooning/mutiny background, while if an enemy ship starts the tow, it’s him being an escape artist!

William May
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 107
Nationality: Pirate
Point Cost: 5
Ability: Captain. This ship gets +1 to her cannon rolls against the French.
Link: Pearl, Charming Mary, Robert Culliford, Edward Coates

Flavor text: Joining the mutiny led by Robert Culliford against Captain Kidd, May found himself captain of multiple ships during his pirate career. Making several trips between New York and Madagascar, he harassed the French, gave a prize to Culliford, sailed his new brigantine from Rhode Island, and assisted Henry Every in the capture of the Gunsway. He was able to escape capture by the English and retired to Whitehorse Tavern.

Another interesting pirate life story, May was one of many who went all the way from the northeast coast of America to the Indian Ocean and back.

Thomas Wake
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 108
Nationality: Pirate
Point Cost: 5
Ability: Captain. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.
Link: Susanna

Flavor text: Wake joined Henry Every and other pirates for the pursuit of the Mughal convoy in the Indian Ocean. With his ship too slow to keep pace, he and his crew missed out on the immense winnings. Their bad luck continued, with most of the crew dying of illness on Madagascar following a visit to Adam Baldridge’s pirate trading post.

Susanna’s captain just barely fits aboard the ship (point cap space of 5), though I realize most players probably won’t put him there. Overall a solid addition to the Pirate named crew ranks.

Giles Shelley
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 109
Nationality: Pirate
Point Cost: 5
Ability: Merchant. One of this ship’s treasures is worth +1 gold when she docks at your home island.
Link: Nassau

Flavor text: From New York to Sainte-Marie, his ventures have brought riches to his benefactors and many pirate friends.

One of the final additions to the release. I was really excited to find out about this guy. Having a Merchant crew in the Pirate ranks should make for an interesting dynamic, especially for games or players that involve flavor in their plot. His linked ship looks like it should be a 3 master, so it missed the cut. I almost justified giving him a bunch of crew links, but stopped because some of the combos might starting getting ridiculous given how a lot of these pirates all seemed to know each other. Plus, his connections seemed like more of a passing thing than a long-term partnership. I like trying to base crew to crew links on relationships where they served together on the same ship (vs. being on different ships in the same fleet, or having only one short voyage together/etc). Many of the named crew in this release (and my sets in general) have long flavor text, so I wanted to change that up and keep his short and mysterious.

John Ireland
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 110
Nationality: Pirate
Point Cost: 4
Ability: Navigator. This ship gets +1 to her cannon rolls against targets with all their masts.
Link: Amity, Thomas Tew

Flavor text: Claiming to be forced into piracy against his will, Ireland nevertheless has maintained relations with many scoundrels in his seafaring days, among them Thomas Tew and Richard Bobbington. Regardless of his true affiliation, he has proved to be a valuable pilot.

A very unique ability set that might not pair well. He does have some intriguing links, and I was happy to include some color for his crew art based on a painting of (I think) Amity and others chasing down the Mughal convoy.

Richard Want
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 111
Nationality: Pirate
Point Cost: 2
Ability: After this ship resolves a shoot action, she may move as a free action.
Link: Dolphin, Thomas Tew, George Raynor

Flavor text: Having experienced piratical success as Thomas Tew’s first mate and a buccaneer under George Raynor, Want eventually commanded his own ship. He ended up in South Carolina with a new privateering commission.

With a whopping 8 named crew in the release, I definitely wanted at least one of them to be under 4 points, and Want fit the bill perfectly. First Mate has sometimes been used as a shorthand for the Reverse Captain ability, which I value at 2 points.

Joseph Faro
Set: Pirates of the Age of Sail
Release: Golden Age of Piracy: Part 2 (GAOP2) (September 2026 Mega Pack)
Collector’s Number: 112
Nationality: Pirate
Point Cost: 4
Ability: Captain. Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.
Link: Portsmouth Adventure, Seaflower, Dirk Chivers

Flavor text: Hailing from Newport in the Rhode Island colony, Faro made it as far as the Indian Ocean to watch Every’s capture of the Grand Mughal Fleet. Being denied a share of the prize money, he was nevertheless rescued by Every later on and may have assisted in his disappearance….

This guy was originally 1 point without the Captain ability, because the 2 point “reducer” crew in the original sets only really ever get used if they’re absolutely necessary. However, I didn’t want to suddenly make a full upgrade crew that makes those original 3 Pirate crew suboptimal to use in small games. Plus, Faro had multiple commands in his career, so the Pirates get 4 named captains in GAOP2!

Revolutionary War Part 2 – Pirates CSG Mega Pack for July 2026

Revolutionary War Part 2

Pirates CSG Mega Pack for July 2026

Here are the game pieces for the Revolutionary War Part 2 (RevWar 2/RW2) Mega Pack, released starting in July 2026 for subscribers of my Buccaneer’s Booty Box!

My subscribers voted to continue the Revolutionary War theme for a consecutive Mega Pack! Whereas the first one focused on the early days of the Revolution, this one focuses mostly on ships and crew that played a role into the 1780s. It is split between 3 factions! The Americans get 2 ships and a crew, while the English and French receive one ship and crew each. This marks the first French game pieces of my Pirates CSG relaunch!

USS Alliance
Set: Pirates of the Age of Sail
Release: Revolutionary War Part 2 (RW2) (July 2026 Mega Pack)
Collector’s Number: 091
Nationality: American
Point Cost: 13
Masts: 3
Cargo: 3
Base Move: S+L
Cannons: 3L-2L-3S
Ability: Once per turn, you can reroll any die roll you make for this ship; you must use the second die roll result. This ship gets +1 to her cannon rolls if there is a friendly ship within L of her.
Link: John Barry, John Paul Jones, Pierre Landais

Flavor text: From several mutinies, an unruly captain and damage from ice floes, the adventures of USS Alliance have faced numerous setbacks. Under the command of John Barry however, she has thrived during the American Revolution. Multiple journeys to France and captures of British ships have made her one of the most dependable ships in the Continental Navy.

It was a bit tough finding a good candidate for my 3 mast frigate design in terms of American ships that survived the entire Revolutionary War. This ship became the ideal choice, especially given her connections to existing crew John Barry and John Paul Jones. She’s got a nice “team-up” ability along with Reroll. She seemed to have a more notable career than USS Alfred, so I gave her better speed and slightly better firepower.

For her artwork I found a few good references. The aft sail lines on some of the RevWar (1) ships weren’t as noticeable on the final prints as I wanted them to be, so I increased the opacity of them so they’d show more on this ship. Her armament is based on the 1778 Three Decks listing – you can see the 14 cannons per side on her hull for the main gun deck, with 4 per side on the weather deck between quarterdeck and focsle areas.

USS Alliance

USS Reprisal
Set: Pirates of the Age of Sail
Release: Revolutionary War Part 2 (RW2) (July 2026 Mega Pack)
Collector’s Number: 092
Nationality: American
Point Cost: 8
Masts: 2
Cargo: 3
Base Move: S+S
Cannons: 3L-3L
Ability: If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move. This ship may dock at a French home island or fort and be given repair actions while there.
Link: Lambert Wickes

Flavor text: While carrying Benjamin Franklin to France on a diplomatic mission, she became the first Continental Navy ship to visit Europe. Not only an escape artist, she has captured multiple British and Irish vessels under the command of Captain Wickes.

As her flavor text explains, she had a very interesting history. Loved giving her a brand new ability for the French connection. Even more fitting for this particular release because the French get a couple game pieces as well in RevWar 2 (their first game pieces I’ve created for my Pirates relaunch that went public in 2024). I think she’ll be a flexible American asset capable of playing a dual role, especially when her linked crew is aboard. Though between the linked crew and her stats/ability spread, probably more likely to snag gold by commerce raiding or taking prizes than by conventional island gold running. Wickes is 5 points, so there’s still point cap space to add a helmsman and oarsman/etc to accompany him.

Art: Between her combat history and escapes, I wanted her sails to be a bit damaged. Her deck is probably one of the more realistic I’ve made – each deck and sail I make is generally unique even though a lot of them inevitably end up looking similar due to being historical ships. Historical flag flying from the mizzenmast. Hull and sails color matched to some paintings I found of her. Those paintings also guided her cannon distribution, with specifically 16/18 cannons on the hull with the final pair on the weather deck aft. (I’m aware that some of these smaller ships of 2 masts or fewer usually had their cannons on a weather/spar deck, but although I did that in full for USS Niagara and USS Lawrence, I generally prefer to only show main deck cannons on the hull artwork, with anything above the uppermost main gun deck going on the weather deck(s). I think having the cannons “topside” and aligned to hull cannon art would work better on ships that have deck tabs rather than hull tabs, because those models have a deck that can actually be aligned with part of the hull (rather than models like this where the topmost deck is always higher than the hull art).)

USS Reprisal

HMS Barfleur
Set: Pirates of the Age of Sail
Release: Revolutionary War Part 2 (RW2) (July 2026 Mega Pack)
Collector’s Number: 093
Nationality: English
Point Cost: 18
Masts: 5
Cargo: 4
Base Move: L
Cannons: 2S-3L-3L-3L-2S
Ability: This ship cannot be sunk by a shot unless it is a 6. This ship gets +1 to her cannon rolls against French ships.
Link: Lord Samuel Hood, John Knight, Admiral Alexander Hood, Cuthbert Collingwood, George Bowyer, Joseph Sydney Yorke, Thomas Hardy

Flavor text: A dangerous weapon of the Royal Navy, especially when under the command of the powerful Hood family. From the Chesapeake to the Saintes and later the Glorious First of June, she has been a dependable three decker. Entering her fifth decade of service, she has undergone multiple repairs and refits.

This was such a treat to make! I love the English and their ships of the line, so it was great to return to those ideas without the pressure of doing an iconic ship like HMS Victory justice. Although not the most famous 3 decker, HMS Barfleur was a great candidate for the English representative for this release. Her main competition for the slot was HMS Formidable, another ship of her class and the ship that carried Rodney’s flag at the Saintes. However, when I make these releases I generally try to cover as much history as possible, especially with the “big” game pieces like this one. Barfleur fought in more battles than Formidable, notably including the Chesapeake, the Glorious First, Cape St. Vincent and Cape Finisterre. She also has massive link potential, so she was a slam dunk to include as just the second historical 3 decker I’ve made (first being HMS Victory of course). She saw success against the French and was never sunk in battle despite many actions, hence her new ability. I nearly gave her an original ability only seen on La Republique (This ship cannot sink, but she can be scuttled), but figured it a bit excessive and not focused enough on surviving combat specifically. With this new ability, it hopefully won’t be OP on a large ship like that other original ability might be, and only applies to shots so she can still be sunk by other means. None of her linked crew have been fully produced yet, but that could certainly change….

For her artwork, I took inspiration from multiple sources and wanted a unique look. Between the yellow/gold hull of a ship model, red gunport lids of another, and a historically accurate stern gallery, I like how the hull pieces turned out. I wanted some damage on the deck and sails given her extensive combat history. I don’t always re-color the tops of the historical ships, but for this one I did after revisiting this amazing painting that I’ve loved for years. I love how I can punch holes in the sails and mirror them so the other sides are symmetrical – really gives an immersive look to the shot holes when you can see the mast through the hole and see a perfect (realistic) mirror image on the other side of the sail.

HMS Barfleur

Marseillois
Set: Pirates of the Age of Sail
Release: Revolutionary War Part 2 (RW2) (July 2026 Mega Pack)
Collector’s Number: 094
Nationality: French
Point Cost: 14
Masts: 4
Cargo: 4
Base Move: L
Cannons: 3S-2L-4L-3S
Ability: When this ship is given a shoot action, any of her cannons can shoot chain shots. Declare which cannon(s) will shoot the chain shot before rolling the d6. If the shot hits, do not eliminate a mast; instead the target cannot move on her next turn.
Link: Pierre-Charles Villeneuve, Jean François Renaudin, Comte de Rioms, Castellane-Majastre, Samson de Champmartin, Poype de Vertrieux

Flavor text: One of the many 74 gun ships active in the French Navy. Former commanders noted that she is a passable sailer. She played a role in the American Revolution, serving at the Battles of the Chesapeake and the Saintes. Now she sails from Brest under Jean Renaudin on convoy duty.

The first French ship of my Pirates CSG Relaunch!  She fought in many battles – Age of Sail (AoS) history buffs may know her as Vengeur du Peuple, famous for sinking at the Glorious First of June in 1794.  I wanted a ship that fought in multiple Revolutionary War battles that also had some recognition beyond it. She was the perfect candidate, with a long and storied career.

She was directly involved at the Battle of the Chesapeake, one of the key battles of the Revolutionary War that helped the United States prevail. She was also at the the Battle of the Saintes, an important fleet action that I’ve been itching to include in a historical release.

The ship ability is a new one, based on the French tactic of aiming at an enemy ship’s masts and rigging to disable it. I believe her artwork took more time than the other ships in the release, because I wanted to do my first French ship justice. There are some great paintings and ship models I was able to use for color matching and references. The hull took a while but I’m happy with how the ship turned out. The armament is matched (as usual) to the historical record. For each Mega Pack, usually the ship artwork and files are the biggest chunk of time. Sometimes it gets tedious but in cases like this it can be really worth it.

My philosophy with historical ship types in terms of the rating system is based on in-game armament. As a very general guideline (that I can’t promise will hold up over time), I usually prefer to make 3 decked ships of the line 5 masters, 2 decked ships of the line 4 masters, and frigates/etc as 3 masters. Then of course brigs and similar as 2 masters, and sloops/etc as 1 masters. It’s not perfect but it’s a good enough approximation of the firepower differences between the classes of warships, especially given how historically inaccurate the game is. Technically a 3 decker and a frigate are both 3 masted ships, but having one at 5 masts and one at 3 helps immensely in differentiating their firepower and durability.

As a side note, generally I prefer not to remake ships or crew that already exist in the game. As a result, famous RevWar game pieces such as John Paul Jones and the Ville de Paris were not considered for these patriotic summer Mega Packs. Due to the huge abundance of historical game pieces that could be made (that haven’t seen the light of day yet), I’d rather focus on bringing those to life rather than remaking something we can already use in games.

Marseillois

Lambert Wickes
Set: Pirates of the Age of Sail
Release: Revolutionary War Part 2 (RW2) (July 2026 Mega Pack)
Collector’s Number: 095
Nationality: American
Point Cost: 5
Ability: Captain. This ship can tow a ship by touching a derelict in any location (not just the bow).
Link: USS Reprisal

Flavor text: Hailing from Maryland, Captain Wickes commanded merchant ships before the Revolution broke out. He lost a brother and third lieutenant at the Battle of Turtle Gut Inlet. His deft handling of diplomatic maneuvers combined with his excellent seamanship make him one of the premier officers in the Continental Navy.

Very notable career and well-known by Benjamin Franklin. There was of course some competition for this slot, but I wanted a named captain for at least one of these two American crew, and Joshua Humphreys and the others I was considering didn’t quite fit that criteria or the release quite well enough. Plus, once I had Wickes or USS Reprisal in the release, including the other in the pair was an obvious choice.

Joshua Barney
Set: Pirates of the Age of Sail
Release: Revolutionary War Part 2 (RW2) (July 2026 Mega Pack)
Collector’s Number: 096
Nationality: American
Point Cost: 5
Ability: Hostile: England. Broadsides Attack. This ship gets +1 to her boarding rolls. This crew can use their abilities on French ships.
Link: Hornet, Wasp, Harmonie

Flavor text: After multiple commands and prisoner exchanges during the Revolutionary War, he became a captain in the French Navy. He returned to United States service in 1812, but was wounded shortly before the burning of Washington. His greatest victory was perhaps the Battle of Delaware Bay in 1782.

Barney barely missed the cut on the first RevWar release, with Abraham Whipple getting the spot instead. So I was happy to include him for RevWar 2. I recommend reading his fascinating life story, which explains his unique ability and flavor text. In fact, his French connection made him perfect for this release, given that the French are in it too!

Admiral George Rodney
Set: Pirates of the Age of Sail
Release: Revolutionary War Part 2 (RW2) (July 2026 Mega Pack)
Collector’s Number: 097
Nationality: English
Point Cost: 10
Ability: Captain. Loyal: England. Hostile: France. English ships within S of this ship get +1 to their boarding rolls. Once per turn, roll a d6. On a result of 1-4, this ship gets +1 to her cannon rolls this turn. On a 5-6, this ship may be given the same action twice.
Link: All English ships, Henry Medley

Flavor text: One of the finest admirals of the age, with victories ranging from Cape Finisterre to Louisberg and Martinique. Rodney relieved Gibraltar during the Franco-Spanish siege, which became the largest battle of the American war and longest-ever siege involving the British. His triumphs at the Moonlight Battle and the Battle of the Saintes have cemented his legacy as a British naval icon. Those successes proved the effectiveness of copper sheathed hulls and the tactic of breaking the line.

Rodney. He’s here. O_O  One of the most iconic named crew I can make. Not much more needs to be said here that hasn’t already been covered by many history books and of course the flavor text that I tried to make as epic as possible.

Comte De Grasse
Set: Pirates of the Age of Sail
Release: Revolutionary War Part 2 (RW2) (July 2026 Mega Pack)
Collector’s Number: 098
Nationality: French
Point Cost: 8
Ability: Limit. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. Each turn you may choose one friendly ship within L of this ship; that ship gets +1 to her cannon rolls.
Link: Ville de Paris

Flavor text: Having served the Knights Hospitaller in the Maltese Navy as a young lad, he is no stranger to naval experience. After arriving in the West Indies during the American Revolution, De Grasse contributed to the captures of Grenada and Tobago. His victory at the Chesapeake was a major factor in securing the independence of the newly formed United States.

Probably the only appropriate counter to Rodney on the back of this card would be the French admiral at the Battle of the Chesapeake! My oh my how I’ve longed to see these two huge names in the game….

The way I like to use Limit with historical customs is as a “best of their era” device. For example, Lord Horatio Nelson has Limit and some of the other greatest English admirals or leaders of other eras would too, such as possibly Sir Francis Drake and definitely Admiral Robert Blake if I remade him. Essentially limiting a faction’s best so you can’t use all of their best admirals of all-time in the same fleet. I don’t like when Limit is used as a crutch just to lower a crew’s point cost. Here it’s more flavorful, preventing the use of multiple “gods of war” from different eras in the same fleet. Just something I’ve thought about since I started making game pieces in 2011. Neat for me to see it come to fruition on physically created game pieces!