Originally published to Miniature Trading on July 25th, 2012
RtSS Fleet Challenge – Cursed
This is my second entry for woelf’s RtSS Fleet Challenge. This is a Cursed fleet that uses two exciting new Cursed ships, and an existing one for support. The strategy is a balance between running gold with the treasure runner and using the ability of Namazu as much as possible.
Leviathan represents Namazu (here is the link to the original post):
Masts: 4 (Sea Serpent)
Ability: Sea Monster. Give this sea monster a shoot action. A wave S wide and 2L long leaves the sea monster in one direction. Up to 2 masts of every ship in the path of the wave are eliminated. Eliminate one of this sea monster’s masts.
Flavor: Old sailors shiver at the mention of Namazu. Few who have survived its tidal attacks can return to the sea, so paralyzing are the nightmares of the memory.
She will get close to the enemy ships and blast them with her super-duper-wondrous-bizarro thing. Yeah, quite a funky ability. But that’s the Cursed for you!
The second ship, the Sskwa’aluk (what?!), is represented by the Sea Monkey (here is the original post):
Masts: 3 (Windcatcher)
Ability: Wind Catcher. On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.
Flavor: Crewed entirely by Trogs, this foul vessel actually carries a coral nest beneath her hull. What lives within the nest is known only to the Trogs—and the captives who are lowered into the hull as food.
This ship is your main treasure runner. With an unheard-of combination (at least for the Cursed) of speed (L+S), big cargo hold (5), and bad guns (fitting for a treasure runner), this new Windcatcher can run gold like no other Cursed ship. She has room for an island’s worth of gold, and she has that nasty ability that will make opponents think twice before attacking her.
The third and final ship is not from RtSS, but an LE from F&S, the Lizard’s Sting. With the Hag of Tortuga on board, she will tag along with Namazu to give a needed speed boost. I used the extra point to put an oarsman on, and he will either protect the Hag, or let the Sting keep moving if her one mast is eliminated. This is made a bit more difficult due to her supreme ability. With two cargo spaces left over, she can also help the Sskwa’aluk run treasure.
I added the UT Seastar, represented by Trees (the original post), to incorporate a UT from RtSS. Hopefully one of my ships can pick it up and use it effectively. If the Lizard’s Sting managed to grab it, her already-awesome ability would become even more annoying to the enemy.
Ability: Load this treasure face down. When revealed, once per turn as a free action roll a d6. On a result of 5 or 6, repair one mast on this ship.
I think this is a decent enough fleet, at least for the Cursed. It’s a bit weak in almost every area, but the Cursed don’t really excel at very much. It’s a bit strange for the Cursed, as well-a true treasure runner backed by a sea serpent that might not fire her guns at all. If only we could combine this fleet with my other fleet for this challenge. Then you could use the English Native Canoes and their repair ability to keep up a steady stream of tidal wave attacks!
Thanks for reading, comment and vote! I may add a UT or two, but I’m not sure just yet. Thanks for woelf for running the RtSS Fleet Challenge – this was a very fun fleet to create!
|Section: Ship #1 (1 miniatures)|
|Section: Ship #2 (2 miniatures)|
|Section: Ship #3 (3 miniatures)|
|1||x||Hag of Tortuga||RotF||018||Crew||R|
|Section: Unique Treasures (1 miniatures)|