HMS Grand Temple v 4.0
Originally published to Miniature Trading on December 16th, 2014
This is the last one, at least for now!
This fleet is generally designed for combat only. With the right UT’s it can still be successful in a regular game. However, this can be considered a deathmatch fleet.
For this fourth GT fleet, I wanted to hook up a flotilla to the GT to make her even more dangerous! This means that the helmsman will have to go, leaving the GT with S+S base move and S+S+S+S when she gets a second action, still pretty quick especially for such a large ship.
Blackheart comes aboard along with 3 oarsmen to sac. Unfortunately this leaves no room for other crew to give the GT the world-hater ability, but the firepower and range of the flotilla should make up for this. The GT’s small cargo hold means that she can only have 3 oarsmen but it’s better than the 2 that version 3.0 has.
I used the Gibraltar rather than the Tower for two reasons. The more important reason was point cost. If I used the Tower the total cost of the GT combo would come to 32 points, but I knew I was going to spend at least 14 points on a gunship (Bolingbroke or Nautilus). If you were to use the Tower you’d have to dump the helmsman on the Nautilus.
The second reason was that the Tower is probably a worse flotilla because you’re paying more to get that crew-killing ability, but with worse cannon ranks it’s still a worse deal. I always want the lowest cannon ranks possible no matter what. In addition, with potentially up to 16 shots PER TURN between the GT and flotilla, I don’t really care if I can eliminate a crew or not. This monster is designed to SINK and DISMAST everything! With so many masts falling I don’t think eliminating crew will help much, not to mention that their crew are gone anyway if I can sink their ships.
The Nautilus is the second ship and a lesser version of the previously-used HMS Oxford (too expensive for this fleet). Bratley lets the standard captain and helmsman come aboard because she’ll need to move S+L+S in order to keep up with the GT and catch enemy ships.
The UT’s are there for when this fleet is used in a regular game rather than a deathmatch.
Thanks for reading; comment and vote!
|Section: Ship #1 (6 miniatures)|
|1||x||HMS Grand Temple||PatOE||044||Ship||R|
|Section: Ship #2 (4 miniatures)|
|1||x||Administrator Scott Bratley||PofCC||046B||Crew||C|
|Section: Unique Treasures (5 miniatures)|
|1||x||Monkey’s Paw||PofDJC||101||Unique Treasure||R|
|1||x||Runes of Death||PofFN||125||Unique Treasure||SR|