HMS Grand Temple v 4.0

Originally published to Miniature Trading on December 16th, 2014

This is the last one, at least for now!

Previous fleets with the Grand Temple:
First
Second
Third

This fleet is generally designed for combat only. With the right UT’s it can still be successful in a regular game. However, this can be considered a deathmatch fleet.

For this fourth GT fleet, I wanted to hook up a flotilla to the GT to make her even more dangerous!  This means that the helmsman will have to go, leaving the GT with S+S base move and S+S+S+S when she gets a second action, still pretty quick especially for such a large ship.

Blackheart comes aboard along with 3 oarsmen to sac. Unfortunately this leaves no room for other crew to give the GT the world-hater ability, but the firepower and range of the flotilla should make up for this. The GT’s small cargo hold means that she can only have 3 oarsmen but it’s better than the 2 that version 3.0 has.

I used the Gibraltar rather than the Tower for two reasons. The more important reason was point cost. If I used the Tower the total cost of the GT combo would come to 32 points, but I knew I was going to spend at least 14 points on a gunship (Bolingbroke or Nautilus). If you were to use the Tower you’d have to dump the helmsman on the Nautilus.

The second reason was that the Tower is probably a worse flotilla because you’re paying more to get that crew-killing ability, but with worse cannon ranks it’s still a worse deal. I always want the lowest cannon ranks possible no matter what. In addition, with potentially up to 16 shots PER TURN between the GT and flotilla, I don’t really care if I can eliminate a crew or not. This monster is designed to SINK and DISMAST everything! With so many masts falling I don’t think eliminating crew will help much, not to mention that their crew are gone anyway if I can sink their ships.

The Nautilus is the second ship and a lesser version of the previously-used HMS Oxford (too expensive for this fleet). Bratley lets the standard captain and helmsman come aboard because she’ll need to move S+L+S in order to keep up with the GT and catch enemy ships.

The UT’s are there for when this fleet is used in a regular game rather than a deathmatch.

Thanks for reading; comment and vote!

Section: Ship #1 (6 miniatures)
Miniature Set Number Type Rarity
1 x Captain Blackheart PofSMU 030 Crew R
1 x Gibraltar RotF 015 Ship R
1 x HMS Grand Temple PatOE 044 Ship R
3 x Oarsman PofSMU 118 Crew C
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Administrator Scott Bratley PofCC 046B Crew C
1 x Captain PofSMU 103 Crew U
1 x HMS Nautilus PofR 028 Ship C
1 x Helmsman PofSMU 110 Crew C
Section: Unique Treasures (5 miniatures)
Miniature Set Number Type Rarity
1 x Monkey’s Paw PofDJC 101 Unique Treasure R
1 x Natives PofR 106 Unique Treasure R
1 x Runes of Death PofFN 125 Unique Treasure SR
1 x Scurvy PofCC 092 Unique Treasure R
1 x Wolves PofBC 103 Unique Treasure R

 

HMS Grand Temple v 4.0

Fleet page at Miniature Trading

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