HMS Grand Temple v 4.0
Originally published to Miniature Trading on December 16th, 2014
This is the last one, at least for now!
Previous fleets with the Grand Temple:
First
Second
Third
This fleet is generally designed for combat only. With the right UT’s it can still be successful in a regular game. However, this can be considered a deathmatch fleet.
For this fourth GT fleet, I wanted to hook up a flotilla to the GT to make her even more dangerous! This means that the helmsman will have to go, leaving the GT with S+S base move and S+S+S+S when she gets a second action, still pretty quick especially for such a large ship.
Blackheart comes aboard along with 3 oarsmen to sac. Unfortunately this leaves no room for other crew to give the GT the world-hater ability, but the firepower and range of the flotilla should make up for this. The GT’s small cargo hold means that she can only have 3 oarsmen but it’s better than the 2 that version 3.0 has.
I used the Gibraltar rather than the Tower for two reasons. The more important reason was point cost. If I used the Tower the total cost of the GT combo would come to 32 points, but I knew I was going to spend at least 14 points on a gunship (Bolingbroke or Nautilus). If you were to use the Tower you’d have to dump the helmsman on the Nautilus.
The second reason was that the Tower is probably a worse flotilla because you’re paying more to get that crew-killing ability, but with worse cannon ranks it’s still a worse deal. I always want the lowest cannon ranks possible no matter what. In addition, with potentially up to 16 shots PER TURN between the GT and flotilla, I don’t really care if I can eliminate a crew or not. This monster is designed to SINK and DISMAST everything! With so many masts falling I don’t think eliminating crew will help much, not to mention that their crew are gone anyway if I can sink their ships.
The Nautilus is the second ship and a lesser version of the previously-used HMS Oxford (too expensive for this fleet). Bratley lets the standard captain and helmsman come aboard because she’ll need to move S+L+S in order to keep up with the GT and catch enemy ships.
The UT’s are there for when this fleet is used in a regular game rather than a deathmatch.
Thanks for reading; comment and vote!
Section: Ship #1 (6 miniatures) | ||||||
Miniature | Set | Number | Type | Rarity | ||
1 | x | Captain Blackheart | PofSMU | 030 | Crew | R |
1 | x | Gibraltar | RotF | 015 | Ship | R |
1 | x | HMS Grand Temple | PatOE | 044 | Ship | R |
3 | x | Oarsman | PofSMU | 118 | Crew | C |
Section: Ship #2 (4 miniatures) | ||||||
Miniature | Set | Number | Type | Rarity | ||
1 | x | Administrator Scott Bratley | PofCC | 046B | Crew | C |
1 | x | Captain | PofSMU | 103 | Crew | U |
1 | x | HMS Nautilus | PofR | 028 | Ship | C |
1 | x | Helmsman | PofSMU | 110 | Crew | C |
Section: Unique Treasures (5 miniatures) | ||||||
Miniature | Set | Number | Type | Rarity | ||
1 | x | Monkey’s Paw | PofDJC | 101 | Unique Treasure | R |
1 | x | Natives | PofR | 106 | Unique Treasure | R |
1 | x | Runes of Death | PofFN | 125 | Unique Treasure | SR |
1 | x | Scurvy | PofCC | 092 | Unique Treasure | R |
1 | x | Wolves | PofBC | 103 | Unique Treasure | R |