Fog Hopping and Smoke Dropping
Originally published to Miniature Trading on September 10th, 2015
I’ve already got a fog hopping fleet, but with my recent acquisition of the Mist Walker, I wanted to make another one using only things from my actual collection. Therefore this isn’t the best fog-hopping fleet, but it’s a fun one that I may actually try out.
The Mist Walker will create chaos popping in and out of fog. She can also help pin ships in place until the Skin Flayer appears.
The Nimcha and Sea Serpent break from the Cursed theme, but they were recruited to create even more fog. With reverse captain abilities, they can easily hide after “dropping” a smokebank. Their priorities will be on the Hangman’s Joke and the Skin Flayer.
The Hangman’s Joke is one of the fleet’s only chances of getting gold. In a standard game, this fleet wouldn’t do so well – it’s one of my various “gimmick” fleets. The Joke carries Grim the Savage, who can raid an enemy home island for two treasures in this case. The Sea Serpent (since she’s faster with the helmsman) can create smoke near the enemy HI, and then the Joke will do her raid, escaping via another smokebank near her own HI created by the Nimcha. If something goes wrong, the Sea Serpent should still be able to escape, and her speed and cannons make her ideal for harassing enemy treasure runners when she’s not busy being a smoke escort.
The Sea Hag is deadly. She’ll come and go with the fog and smoke, killing all who oppose the Cursed!
The Skin Flayer idea just came to me recently. With copier Davy Jones aboard, the Skin Flayer can surprise opponents by copying the fog-hopping ability! It could be epic to see DJ revealed the turn after the Skin Flayer enters a fog bank, and then pops out and attacks your opponent all at once! Also, the Skin Flayer carries some great crew, so when she does emerge from the fog, there will be tons of carnage and slashing!
The Needle is a support ship, likely to distract an opponent and possibly raid their gold runners if she can corner one of them.
I didn’t tally the points up as I was creating this fleet, so when I suddenly saw 154, I just put in the Jolly Mon/0LR +5 combo to keep it at 150 points. However, I may change things at some point; a more conservative crew setup (which would also be better for gold running) on the Sea Hag and Hangman’s Joke would bring the points down a bit.
Witch’s Brew is perfect for this fleet, and since it doesn’t take up cargo space, a ship like the Sea Hag or Skin Flayer can steal it from an opponent. Either way, it probably won’t benefit your opponent too much, since if they create a smoke bank, one of your ships will pop out of it and attack them!
Lost can be used to place even more fog! Ammunition can be used to bring in another smokepot shot, which would give you three total, which is a good amount of smoke potential with all of the other fog already out there!
Lastly, Eye of Insanity will be used to copy copier Davy Jones (what?) and give the Nimcha or Sea Serpent the ability to fog hop! It’s flexible, so it could also be used to copy other crew if needed.
Thanks for reading! I know this fleet is gimmicky, so vote accordingly!
|Section: Ship #1 (1 miniatures)|
|Section: Ship #2 (4 miniatures)|
|1||x||Sammy the Skull||PofDJC||026||Crew||R|
|Section: Ship #3 (3 miniatures)|
|1||x||Grim the Savage||PofFN||024||Crew||R|
|Section: Ship #4 (6 miniatures)|
|Section: Ship #5 (3 miniatures)|
|Section: Ship #6 (2 miniatures)|
|Section: Ship #7 (4 miniatures)|
|Section: Ship #8 (2 miniatures)|
|Section: Unique Treasures (4 miniatures)|
|1||x||Eye of Insanity||PofDJC||106||Unique Treasure||R|
|1||x||Witch’s Brew||PofDJC||102||Unique Treasure||R|