Another game has been played. This one involved 4 players with a 60 point build total.
The fleets went in this order:
Pirates:
Harbinger + captain, helmsman, oarsman
Antamasia + captain, explorer
HMS Meresman + captain, cannoneer
HMS Comet + oarsman
After yesterday’s game, one of my fellow players pulled the SM Harbinger from a pack!

Cursed Corsairs:
Algiers + helmsman, explorer, oarsman
Pyre + captain, helmsman
Cat’s Claw + captain, helmsman
Freedom’s Hand + captain, oarsman

Spanish:
Napolitana + captain, helmsman, oarsman, fire shot
Batavian Bat + oarsman
San Pedro + explorer, oarsman
Antamasia + captain, helmsman, oarsman

English:
HMS King Edward + captain, helmsman, explorer, fire shot
HMS Dover + captain, helmsman, explorer, fire shot
La Santa Ana + Fernando Sanchez, Bianco’s Haulers, helmsman, oarsman

There were 4 home islands, 4 wild islands, 2 whirlpools, and a string of terrain in the middle of the sea. Each wild island had 6 coins on it. Round earth rules were used.


The Corsairs quickly used round earth to explore a southern wild island that the Harbinger and Comet appeared to be headed towards.


The Pirates split up, while the English stick together.

The Harbinger is back in action!

But the Cursed Corsairs go 5/5 between the Freedom’s Hand and the Cat’s Claw to dismast the new ship! (the Claw had a successful ram)

Early-game carnage:


The Comet shoots a mast off the Cat’s Claw, but the Corsairs have other issues.

As the English explore the northwestern island, the Pirate Antamasia wants no part of them. The English send the Santa Ana through a whirlpool to raid the Corsairs’ HI. The submerged Pyre failed to ram a mast off the Meresman.


The Freedom’s Hand engages the Antamasia at S+S range while the Santa Ana is free to return home with stolen loot after Bianco’s Haulers prevented the ship from being shot at while it was docked at the Corsairs’ HI. The Harbinger is rowing home as the Spanish fleet accumulates gold.

Above the mainmast of the King Edward, the proud HMS Dover docks home gold. In the distance, the Pyre has surfaced to engage the Meresman, but she’s unsuccessful.


The Pirate Antamasia answered with a 2/2 to beat the Freedom’s Hand.

Only a few coins remain on islands as the endgame approaches.


The final count for this game with 4 players:
1. English: 27 gold
2. Pirates: 22
3. Spanish: 19
4. Cursed Corsairs: 6
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