La Saragoza – An underrated barge (Miniature Review)

Published to Miniature Trading on July 10th, 2014

Miniature Review: La Saragoza – An underrated barge

La Saragoza

La Saragoza
Set: Pirates of the Mysterious Islands
Collector’s Number: 066
Faction Affiliation: Spain
Rarity: C
Type: Ship
Point Value: 8
Number of Masts: 2
Cargo Space: 5
Base Move: S
Cannons: 4L-4L
Ability: One of this ship’s treasures is worth +1 gold when she docks at your home island.
Flavor text: Sailors aboard La Saragoza take inspiration from the once-besieged city for which the ship is named. In three decades on the sea, the ship has never been captured.

First Miniature Review in a while; hope I’m not too rusty!

General description:
When I googled La Saragoza I didn’t find much in terms of an actual translation, other than “saragasso” (Sargasso Sea?) and “the Edmonton”. However, Zaragoza is a city in Spain, and at first Google automatically corrected the spelling to zaragoza. The city is indeed the one described in the flavour text for the ship: First Siege of ZaragozaSecond Siege of Zaragoza. Now, on to the ship!

La Saragoza is a rather overlooked two masted Spaniard from Mysterious Islands. She doesn’t have another Miniature Review, and she’s been used in just one fleet. Although she won’t be the shiniest ship in your fleet, this is a better ship than most people give her credit for.

(As a side note, this Review was originally intended to be a rant against the ten masters. A while back I used all three of the ten masters I own in a game and they all did horrendously. I was very upset and wondered why everyone overrated them so much. I came up with a joke that I’d rather have five empty Saragozas (for 40 points) than a fully crewed ten master for 40 points. The review of the Saragoza was going to explain why she’s better than any ten master, and why the ten masters are vastly overrated. However, since this incident took place a while ago, I’ve decided to write a more normal review.)

Uses:
The Saragoza is best used as a treasure ship. Notice I didn’t say treasure runner, because she won’t be going very fast with her base move of S. With a helmsman, she can move S+S and still have four spaces available for gold, not bad for 10 points. With her valuable ability, however, she can also be used as a barge near your home island (described in the next section).

Strategies and game play: 
Since the Saragoza costs 8 points, she won’t eat up your build total too much, especially since you probably won’t be loading her with crew. Due to her slow speed, she probably won’t affect game play too much, unless she can put her ability to good use. The Spanish received a bunch of ships and crew that give them +1 and +2 gold bonuses, a valuable way to change the amount of gold there is in the game. Gold wins games, so any extra gold will be much appreciated. In this way, the Saragoza could be very important if she lumbers home with coins towards the end of the game and breaks a tie (or creates a tie) with her ability.

One strategy is to use her as a gold barge that sits near your HI. The rest of your fleet sails out and collects gold, and then they transfer their coins as slowly as possible (one by one if you have the time) to the Saragoza, who then docks at your HI to get the +1 gold bonus on as many coins as possible. This is very time-consuming, but potentially well worth it if you can pull it off (credit goes to Cadet-Captain Mike as he is where I first heard this strategy).

There aren’t a lot of other strategies to use this ship for; her cannons aren’t very useful, and she’s too small and slow to be a part of anything exciting.

Combos with other miniatures: 
Generic Crew:
As described, a simple helmsman will double her speed and let her take four treasures from an island. To expedite the process, you can add an explorer, leaving three empty cargo spots and bringing the total point cost to 11. Since the Saragoza won’t be serving as a gunship, you can forget all the combative crew that would make her slightly more intimidating (not that she was in the first place  ).

Silver explorers are a decent option as they further enhance the concept of a fleet that centers around gold bonuses.

Navigators are a nice option to boost the Saragoza’s speed. Since the Saragoza is so slow you could also put the navigator aboard so she won’t slow down your more important ships.

As for other generic crew, you can fit plenty of oarsmen on this thing, if you wanted to have a place for extra ones.  If you looked at volt’s fleet from the link above, you’ll see his “Oarsmen Inflation” gimmick, but of course that requires many other game pieces to be effective.

Gold barge strategy:
If you’re using her as a barge (as described in the strategies section), she could go without any crew, although you’ll probably still want a helmsman. Master Bianco can give the Saragoza an extra treasure space, and his haulers let you unload treasure within S of your HI. I had to consult the Code to make sure, but you can’t use the Haulers to automatically dump gold on your HI in the gold barge strategy.

quote from The Pirate Code:
-This ability lifts the requirement that a ship must physically dock with its home island, but it does not allow the ship to unload spontaneously (such as if treasure was transferred to this ship while within S of its home island.)

I know that this strategy sounds good in theory, but I remember from my games a while back that it didn’t do very well in an actual game. It’s best suited for higher point games (much like other fun combos) when you can have a lot of treasure runners and multiple barges.

Other named crew:
The Saragoza can be an ideal place to dump crew such as Roberto Santana and Contessa Anita Amore that you don’t want on your other ships.

The SS versions of Master Bianco and Bianco’s Haulers are intriguing as well. Bianco is a crew that fits the role of the ones in the preceding paragraph, especially if you have anything valuable to stash in the Saragoza’s hold. If you’re using her as a treasure runner, this version of the haulers will make her slow speed less of a drawback since you can’t be shot at while you’re grabbing gold from an island.

Dominic Freda combines Master Bianco’s ability with the explorer ability, so with a helmsman you could still have five spaces available for gold.

If you really wanted to go crazy with the gold bonuses, the LE version of Freda gives a +2 that will stack onto the ship ability, giving you +3. If you can manage to work out how to bring home lots of gold with this guy (whether through the barge strategy or adding a helmsman and using help from a navigator), it could tip the balance of the game in your favour!

If you really wanted to showcase this ship, you could use extra action or SAT crew to make her faster. However, it’s probably not worth the effort, not to mention that these crew would quickly fill up her 8 point limit.

Other than that, most of the Spanish named crew are meant for combat and other roles that the Saragoza would struggle in.

Ways to counteract it: 
Since the Saragoza only has two masts, she’s not very difficult to dismast and/or sink. Since she’s so slow, however, you may want to leave her alone when facing a fleet with the Saragoza because she probably won’t be able to do too much. That said, watch out for that ability. Make sure that she doesn’t bring home too much gold (especially multiple trips) and try to cancel the ability if the game is close.

The Competition:
I’m not going to go over every other two masted Spanish ship to prove that they have better ones – this one alone tells you that they have better options.

Instead, let’s take a look at other ships with the gold bonus ability, which Spain specializes in. Unfortunately for the Saragoza, they’re actually some of the best ships the Spanish have:

– The Santa IsabelAlquimista, and San Pedro are some of the best treasure runners in the game regardless of the fact that they’re Spanish, and they are also candidates to be hybrid gunships to boot.

– Both the Concepcion and Isabela have more masts, more firepower, and also add 2 to a gold coin rather than 1.

– The Cordoba isn’t really cut out to be a treasure runner (she’d function decently as a gunship), but she’s still a better ship overall than the Saragoza.

As a side note, the San Theodora is a very similar ship that comes right after the Saragoza in the MI set. However, I would say that in this case the Saragoza wins, because she costs a point less and has an ability that’s not as risky.

Strengths/Pros: 
-Very useful ability that can win the game
-Large cargo hold (5)
-Opponents probably won’t target such an underdog
-Spanish crew can beef her up considerably

Weaknesses/Cons: 
-Slowest base move in the game
-Small and therefore easy to eliminate
-Subpar guns

Artwork and aesthetics: 
There are a lot of things I like about the Saragoza, but the artwork is not one of them. The ship is distinctively ugly, with a colour on the hull and sails resembling either a swamp, sewage, or both. There are a lot of square-rigged two masters out there, and this one doesn’t look very appealing.

Overall rating: 
I’ve always liked La Saragoza, despite her many drawbacks. That being said, ships should be rated on their effectiveness in games. Although the speed and size of the Saragoza limits her potential, her big cargo hold and gold bonus ability make her reasonably valuable to the point where she’s not completely useless. I give the Saragoza a 5 out of 10.

Find La Saragoza on eBay.  I actually the Saragoza in my starting fleet for a campaign game!

2014 Fleet Review!

November 28th, 2014
The time finally came for me to do a proper Fleet Review! As you probably saw from my “Collections” post and the “preview” pictures I’ve been posting, my collection has grown considerably from its previous size. This made it necessary to complete a HUGE restructuring and reorganizing of my collection.

Almost all of this took place over the 25th and 26th of November 2014. I always keep my collection organized so I know where everything is at all times. I had a lot of new stuff that needed to be integrated into the boxes and binder I already had. For the first time in years, I got out ALL of my ships. A lot of them were brand new stuff from the past month of acquisitions, but I also had a tin of stuff from trades.

I keep all of my deckplates (the first card of each ship) in a binder with named crew cards. This allows me to easily find ships to use and compare and contrast different ships and crew. I have one large binder that used to contain every unique ship and named crew. Now it only contains ships from the Big 4 (England, France, Spain, Pirates), and about half of the American fleet. The rest of the American fleet is in a different, smaller, binder with the Cursed, Corsairs, Jade Rebels, Vikings, and Mercenaries. Another binder contains every single named crew, and a fourth binder has my UT’s and a handful of other stuff. The “other stuff” is equipment, forts, the promo pack inserts (ex: PP824), and at the back I keep a copy of the rule book for each set, as well as a checklist for each set (the checklists are fun to look at all on one page – very colourful!).

Getting out the ships was intimidating at first, but once I got started it became less overwhelming. I organized each fleet by faction, ordering the ships by size and type. For the English, the first faction I got out, I separated duplicates and grouped them together accordingly. However, I didn’t do this for the other factions in order to save time (plus I felt it was unnecessary).

It is important to note that I didn’t count sea monsters, flotillas, or forts as “ships”, at least not for the overall count. However, I did count sea monsters and flotillas as “ships” for the “overall unique ships” count, since this is more relevant to the actual game.

Total overall ships: The number of actual built ships.
Total unique ships: The number of different ships (including sea monsters and flotillas but not forts).
Total overall crew chips: The number of punched crew (both generic and named).
Total unique named crew: The number of different NAMED crew.

Of course, part of the reason I wanted to do a proper fleet review was to count the numbers of ships and crew and to take pictures.

Pictures or it didn’t count, right?

Some of the boxes I use to store everything:
Fleet Review

Here is my personal “treasure chest”. The shoebox at the bottom of the photo used to hold my entire collection of 49 ships, with deckplates, treasure, islands and all.

Without further ado, here is one of the biggest fleets you’ll ever see!

First up, the English:
Fleet Review

England

Total overall ships: 157
Total unique ships: 98
Total overall crew chips: 97
Total unique named crew: 46

The three English flagships. HMS Lord Walpole and HMS Birkenhead were my first two English ships, and HMS Lord Algernon was my most-wanted ship for years until I finally acquired her. They are still in their unaltered state before I realized I had been putting the masts in backwards.

“The pride of the Royal Navy”:

This one reminds me of Lord Cutler Beckett’s armada that was assembled at the end of the 3rd Pirates of the Caribbean movie:

Overhead shot of the entire fleet:

Staring down the rows bristling with guns:

A true “forest of masts”:

One last look at Her Majesty’s Navy.

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Next up, the French!

France

Total overall ships: 101
Total unique ships: 80
Total overall crew chips: 53
Total unique named crew: 28

More colourful and pretty than their enemies across the Channel!

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The last of the three historical imperial nations, the Spanish!

Spain

Total overall ships: 119
Total unique ships: 89
Total overall crew chips: 105
Total unique named crew: 37

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What our game is named for.

Pirates

Total overall ships: 141
Total unique ships: 110
Total overall crew chips: 139
Total unique named crew: 61

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The fleet with the most new ships – America!

America

Total overall ships: 123
Total unique ships: 91
Total overall crew chips: 66
Total unique named crew: 30

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The last of the “Big 6” – the Cursed!

Cursed

Total overall ships: 52
Total unique ships: 47
Total overall crew chips: 53
Total unique named crew: 17

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The largest of the minor factions – the Barbary Corsairs!

Barbary Corsairs

Total overall ships: 41
Total unique ships: 37
Total overall crew chips: 26
Total unique named crew: 8

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Possibly the hardest faction to acquire – the Jade Rebellion!

Jade Rebellion

Total overall ships: 22
Total unique ships: 21
Total overall crew chips: 27
Total unique named crew: 12

Fleet Review

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The fighters from the north – the Vikings!

Vikings

Total overall ships: 14
Total unique ships: 12
Total overall crew chips: 18
Total unique named crew: 4

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Last but not least, the Mercenaries!

Mercenaries

Total overall ships: 12
Total unique ships: 10
Total overall crew chips: 29
Total unique named crew: 8

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Now for the best moment of all! Every single punched ship in my collection all in one place!  O_O

Fleet Review

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Fleet Review 2014 - Pirates CSG Collection

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Here’s a few pics before I sorted the Spanish, Pirates, and Americans.

The intimidating “Nelson chequer” of the English gunships:

The Big 4:

This is one of my favourites, showing the French, Spanish, and Pirates:

Here’s the Big 6 before I brought the Americans and the Cursed over for the group picture:

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By the numbers

Total overall ships: 773
English: 157
French: 101
Spanish: 119
Pirate: 141
American: 123
Cursed: 42
Barbary Corsair: 41
Jade Rebellion: 22
Viking: 14
Mercenary: 13

Total unique ships: 595
English: 98
French: 80
Spanish: 89
Pirate: 110
American: 91
Cursed: 47
Barbary Corsair: 37
Jade Rebellion: 21
Viking: 12
Mercenary: 10

Total named crew: 253 chips, 251 different/unique
English: 42 chips, 46 different
French: 25 chips, 28 different
Spanish: 37 chips, 37 different
Pirate: 64 chips, 61 different
American: 29 chips, 30 different
Cursed: 19 chips, 17 different
Barbary Corsair: 8 chips, 8 different
Jade Rebellion: 11 chips, 12 different
Viking: 4 chips, 4 different
Mercenary: 14 chips, 8 different

Total generic crew: 360 chips, 357 total cards
English: 55 chips, 47 cards
French: 28 chips, 39 cards
Spanish: 68 chips, 52 cards
Pirate: 75 chips, 61 cards
American: 37 chips, 41 cards
Cursed: 34 chips, 30 cards
Barbary Corsair: 18 chips, 18 cards
Jade Rebellion: 16 chips, 16 cards
Viking: 14 chips, 14 cards
Mercenary: 15 chips, 12 cards
+27 other punched cards without the nationality specified. I didn’t feel like looking all of them up.

Total overall crew: 613 chips
English: 97 (punched chips)
French: 53
Spanish: 105
Pirate: 139
American: 66
Cursed: 53
Barbary Corsair: 26
Jade Rebellion: 27
Viking: 18
Mercenary: 29

Total Unique Treasures: 73
Total different equipment: 7
Total forts: 7

In addition, I have a solid amount of unpunched (UP) stuff that I didn’t include because they’re all duplicate and going up for trade soon.

Here are the final numbers when duplicate unpunched game pieces are included:
Ships: 908
Named crew: 334
Overall crew: ~694
Unique treasures: 87

Just for the fun of it, I also counted terrain, both punched and unpunched.

Total islands/terrain: 372
SM islands: 35
Mysterious Islands: 38
Whirlpools: 25
Icebergs: 86
Fog Banks: 69
Reefs: 64
Sargasso Seas: 55

Generic crew:

I wanted to see how high the stack would be if I stacked every single generic crew card together! Luckily I got a few pics before the top 1/3 fell down!

Ships, crew and UT’s that will be up for trade:

Perfect size box for storing tons of punched cards:

Unique ships and crew before being put into the binders:

And finally, the GOLD:

How else would anyone end this?

Here is every ship type that I own. It’s fun to see them all at once!

Friends and foes alike squeeze in for a group photo:

The Grand Temple, then and now:

selvaxri wrote:
how many 10-masters you got?

 

3: (as of back then; now I have all 6)

Size comparisons: (I built turtle ships incorrectly back then, oops!)

I find it interesting that the Americans are one of the most unique factions I have specifically in terms of 3 masters. They have a hoist, a windcatcher, a submarine, a longship, and an icebreaker. No other faction in my collection comes close to matching not only the diversity, but the diversity of ships that all have the same number of masts!

All of my six masted junks:

More pictures of the ten masters:

Thanks for looking! I would do this every year as an annual thing, but my collection won’t grow nearly enough to make it worthwhile to do it that often.

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I forgot something!

I meant to do this earlier. I played around with the effects editor on Photobucket. Some of the effects were purposely designed to mess with you a bit, kind of like the ship would in real life.

I think we all know this ship by now:

She is a notoriously difficult ship to acquire and use:

How many masts?

However, the Delusion is most famous for when the sun goes down and the darkness descends over the world’s oceans:

As it gets darker the Delusion gets brighter:

The scariest ship (thematically) in Pirates CSG:

This one reminds me of the Flying Dutchman. She almost appears transparent with glowing seaweed covering her rigging.

Unholy Light:

The Delusion leaves a trail of death and destruction in her wake:

Along with a few of the other pics this one was not edited:

A true ghost ship:

The Delusion:

Some final random shots from different stages of the Fleet Review!

Thanks for checking this out! Feel free to leave a comment of which picture from the Fleet Review is your favorite!