Description
Jeremiah’s Lighthouses to spice up your games!
These are built during a game similar to forts, but have very different functions (keyword below). This is a collaboration with Jeremiah (The9ofSpades), who designed about 20 custom lighthouses that you can see in the Customs Database. This product is for one of his custom lighthouses. Each lighthouse also comes with the light and a yellow L+L measuring tool.
- Production lead time: 2 business days
- Card size: 3.375″x2.125″ (credit card size)
- Island is for scale, not included
- If you buy this product, there is a 10% chance of getting a Super Rare lighthouse! (odds stay the same regardless of number purchased, unless you buy the full set for $130 – then the odds go to 20%)
There are four parts to each lighthouse:
- Base (which has a slot that might be large enough for certain button batteries if you wanted to connect an alternate light source)
- Tower – this has a door that you can remove if you’d like
- Top
- Light – powered by 2 LR41 batteries (included). One of the best things about it is that it is activated by a removable tab – keep the tab and just re-insert it whenever you want the light off! (when it gets eliminated during a game, and whenever you’re not playing, to conserve the batteries) The light might last for more than 48 hours – plenty of game time! (keep the removable tab!)
Credit to OscarEastwood on Thingiverse for the STL files! (Parts resized slightly to be at the right scale for Pirates CSG and to fit the light better at the top)
Disclaimer: Most of these have not been playtested and there may be rules and/or balance issues during gameplay when using them. These are unofficial additions to the game to be used only in games where all players allow them.
Here is the Lighthouse keyword:
Building lighthouses follows the conditions for building forts. Gold used to build the lighthouse is placed face-up next to the lighthouse and still counts towards a player’s total for victory conditions. The effects of Mysterious Islands (including Great Turtles) are ignored if a lighthouse is present on the island.
If the Lighthouse has its light, a friendly ship within L+L of the Lighthouse gets +S to its base move once per turn (a yellow L+L tool can be used to indicate the range of this effect, or a light yellow plastic can be placed under the lighthouse).
Two hits from the same shoot action are required to eliminate the lighthouse light; when it is eliminated, remove it and the lighthouse top (if applicable). Once a lighthouse loses its light, it loses the L+L effect but retains its other abilities. When a lighthouse has no light, one additional hit destroys the lighthouse and it is eliminated; the gold used to build the lighthouse remains on the island (face down).
Enemy ships may dock, load treasure, and drop off crew or equipment from islands with lighthouses built on them. Enemy ships cannot load crew or equipment from this island that belong to the lighthouse controller as long as the lighthouse has its light. If the lighthouse has cannons, their ranges are measured from any part of the lighthouse base.
If a friendly ship is docked at the island, it can give up its turn and conduct a repair action on the lighthouse. If an enemy ship is docked at the island and no ship friendly to the current lighthouse controller is within L+L of the lighthouse, that ship can give up its turn to simultaneously capture and repair the lighthouse.
If a lighthouse has cargo space available, shipwrights and musketeers can use their abilities inside a lighthouse.
Color Scheme of lighthouses by faction (top to bottom, as seen in the pictures):
English: Red-White-Red
French: Blue-White-Red
Spanish: Yellow-Tan-Red
American: Red-White-Blue
Pirate: Silver-Black-White
Cursed: Black-Red-Silver
Mercenary: Gray-Silver-Black
Reviews
There are no reviews yet.