2 Mercenary Gold RunnersMercenary submarines Pirates CSG

Originally published to Miniature Trading on September 26th, 2017

40 Points

These combos have been done before, but I didn’t see them in the same fleet here. The premise is to have 2 Mercenary gold runners in one 40 point fleet.

The Slipstream has 4 cargo spaces open between the abilities and links, and can unload near home despite the Mercenary keyword. Before play begins, ask your opponent if they’re willing to go to 41 points. This can allow you to swap the oarsman for a helmsman. 

The other gold runner is the Devil Ray, but she needs to have the Mercenary keyword cancelled in order to dock home her gold. Therefore, we have the Mobilis as well. The Mobilis can act as a HI guard ship while the others are out and about, and can escort them on the first and final parts of their journeys.

Clearly this isn’t remotely competitive, but shows the Mercs have something they can do about their gold conundrum. Although there’s almost no combat capability, three submarines that are often submerged is pretty tough to deal with at 40 points, and throw in submerged ramming and the Mobilis’ cancelling, and you’ve got enough to possibly survive and not get shut out! XD

Section: Ship #1 (4 miniatures)
Miniature Set Number Type Rarity
1 x Bianco’s Haulers PofSMU 093 Crew C
1 x Master Bianco PofSMU 088 Crew C
1 x Oarsman PofMI 129 Crew C
1 x Slipstream PofMI 301 Ship PR
Section: Ship #2 (1 miniatures)
Miniature Set Number Type Rarity
1 x Devil Ray PofMI 007 Ship R
Section: Ship #3 (1 miniatures)
Miniature Set Number Type Rarity
1 x Mobilis PofMI 006 Ship R
Section: Unique Treasures (1 miniatures)
Miniature Set Number Type Rarity
1 x Enemy of the State PofMI 101 Unique Treasure R

 

2 Mercenary gold runners at 40 points

Fleet page at Miniature Trading

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