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	<title>Pirates with Ben | Woelf | Mentions</title>
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				<title>Ben replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/8/#post-15141</link>
				<pubDate>Mon, 15 Aug 2022 07:44:28 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Do you know if cancellers were costed at 5 points partially to allow players to bring them in with 0LR+5 crew to counter things like Submarines/etc?  (or if 0LR+5&#8217;s were introduced to allow the kind of &#8220;canceller flexibility&#8221; that would be helpful in later expansions when things like Submarine/Eternal/etc were introduced &#8211; not sure how&hellip;<span class="activity-read-more" id="activity-read-more-13056"><a href="https://pirateswithben.com/forums/topic/the-random-topic-thread/page/8/#post-15141" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/16/?view=all#post-15078</link>
				<pubDate>Tue, 02 Aug 2022 03:16:59 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Do you know if there is a reason that Wizkids often used the term &#8220;boarding action&#8221; instead of &#8220;boarding party&#8221;?</p>
<p>Seems to me that using &#8220;boarding party&#8221; would avoid potential confusion for players thinking that boarding is (maybe only for certain abilities) a full action.</p>
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				<title>Ben replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/8/#post-14849</link>
				<pubDate>Sun, 05 Jun 2022 04:16:27 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Are you able to confirm the approximate release dates of <a href="https://en.wikipedia.org/wiki/Pirates_of_the_Revolution" rel="noopener" rel="nofollow ugc">RV UL</a> and <a href="https://en.wikipedia.org/wiki/Pirates_of_the_Barbary_Coast" rel="noopener" rel="nofollow ugc">BC UL</a>? (holiday season 2005 and mid-2006 respectively)</p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/15/#post-14803</link>
				<pubDate>Fri, 29 Apr 2022 20:01:58 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Just to confirm, the ignoring terrain ability does not allow you to shoot while overlapping a fog bank either?  (similar to Ghost Ship as discussed above)</p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/15/#post-14788</link>
				<pubDate>Sat, 16 Apr 2022 15:23:04 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Does towing an enemy derelict count as “capturing” that ship, for the purposes of meeting the requirements of the Ransom keyword?</p></blockquote>
<p>Yes.</p>
<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: When Unique Treasures are revealed at a wild island, does the exploring player choose the order in which the UT effects are applied?  <em>(I know I&#8217;ve asked this before but I can&#8217;t find the answer in the Code&hellip;</em><span class="activity-read-more" id="activity-read-more-12939"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/15/#post-14788" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/13/#post-14167</link>
				<pubDate>Wed, 22 Dec 2021 15:18:24 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
Q2) Davy Jones (DJC) copies the Fog-Hopping ability and moved into a fog. Since his ability is reset on the next turn, can the ability be recopied and ‘hop’ out of another fog with a move action? Does the ability need to be recopied or is it carried over from the last turn?<br />
Copied abilities generally do not carry over, so he would have to cop&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-12507"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/13/#post-14167" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9da9fb4e9ebe48c14abaa1c9f6d13a9b</guid>
				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/13/#post-14165</link>
				<pubDate>Mon, 20 Dec 2021 18:40:05 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Q2) Davy Jones (DJC) copies the Fog-Hopping ability and moved into a fog. Since his ability is reset on the next turn, can the ability be recopied and ‘hop’ out of another fog with a move action? Does the ability need to be recopied or is it carried over from the last turn?</p>
<p>Copied abilities generally do not carry over, so he would have to cop&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-12505"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/13/#post-14165" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/37/#post-13175</link>
				<pubDate>Thu, 13 May 2021 21:46:13 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a></p>
<p>We&#8217;re already thinking of re-wording the Olmak to be similar to the Necklace of the Sky from SS. I suppose that the Ignika could be abused on a SAC build ship, but you&#8217;d still need to get good rolls, which rarely a guarantee.</p>
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				<title>Ochobrazo2298 replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/6/#post-12046</link>
				<pubDate>Fri, 11 Sep 2020 10:46:04 -0700</pubDate>

									<content:encoded><![CDATA[<p>Hey <a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>, on the topic of the tide affecting gameplay, Me and my brother were just setting up for a game based on one of my custom sets of ships called; Pirates of the Ferocious Deep.</p>
<p>For the game we were experimenting with rules of giant waves that affect 2-masters and under.(Except Flotillas)</p>
<p>Wave Rules:</p>
<p>Whenever a ship with two masts or&hellip;<span class="activity-read-more" id="activity-read-more-5348"><a href="https://pirateswithben.com/forums/topic/the-random-topic-thread/page/6/#post-12046" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jack replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/5/#post-11927</link>
				<pubDate>Thu, 27 Aug 2020 19:17:00 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@woelf</a> I have a hunch that &#8220;eliminate a cargo&#8221; abilities usually meant just treasure, not treasure or crew. Every crew killer ability I can think of is only once per turn, so if cargo killer abilities were always meant to affect crew as well as treasure, I would assume they also would have gotten a OPT, no? Similar to what you said about Hidden&hellip;<span class="activity-read-more" id="activity-read-more-5273"><a href="https://pirateswithben.com/forums/topic/the-random-topic-thread/page/5/#post-11927" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/9/#post-11893</link>
				<pubDate>Mon, 24 Aug 2020 16:57:30 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Is the Amity from CC supposed to be a common?  She is on the cards but the spreadsheet(s) list her as uncommon, which is normal for her ship type.</p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/9/#post-11740</link>
				<pubDate>Fri, 14 Aug 2020 22:00:43 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>:</p>
<p>If I have an ability that moves an enemy ship (like an L-mover on a 5-6), how does the timing of d6 rolls work with sargasso seas when forcing a ship onto one of them?  Do I roll for the ship and that rating stays for my opponent&#8217;s next turn?  Or do (only) they roll once it comes back around to them?  If the latter, it must be assumed th&hellip;<span class="activity-read-more" id="activity-read-more-5167"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/9/#post-11740" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ochobrazo2298 replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/33/#post-11551</link>
				<pubDate>Fri, 31 Jul 2020 17:24:50 -0700</pubDate>

									<content:encoded><![CDATA[<p>@Ben and, <a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: I Don&#8217;t know how much this ability is but I&#8217;d say that it&#8217;s about 10 points;</p>
<p>Once per turn, One ship within S of this ship cannot use it&#8217;s abilities this turn.</p>
<p>This ship gains that ship&#8217;s abilities for this turn.</p>
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				<title>Ochobrazo2298 replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/8/#post-11532</link>
				<pubDate>Fri, 31 Jul 2020 11:21:49 -0700</pubDate>

									<content:encoded><![CDATA[<p>Hey <a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>, I&#8217;ve been wondering can you put a Tribal Chieftain of a different nation Say the Cursed Chieftain on the HMS Concorde, Would the Chieftain still be able to command the Cursed Native Canoes?</p>
<p>And also, can you stack the S-Cancel abilities?</p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/8/#post-11472</link>
				<pubDate>Sun, 26 Jul 2020 21:54:25 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Why does Barrel o’ Monkeys require you to load the transferred UT face down even if the UT transferred is normally always a face up UT?</p>
<p>Can an opponent request or force you to reveal face down crew on a setup with a reducer to prove that it’s legal?</p>
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				<title>Lukas replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/33/#post-11436</link>
				<pubDate>Fri, 24 Jul 2020 10:21:16 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@woelf</a></p>
<p>6. Nordwind has 2 Abilities</p>
<p>8. u are right maybe 5 or 6 dice roll or cost is 3 points. Crew should break some pure goldrunner fleets</p>
<p>10. i think with loyal its fair 😉</p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/8/#post-11358</link>
				<pubDate>Sun, 19 Jul 2020 01:50:18 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Do you know why there doesn&#8217;t appear to be a shark building guide in the Start Here rules for OE?  Maybe Wizkids just forgot, or assumed people wouldn&#8217;t need a guide for it?</p>
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				<title>Jack replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/3/#post-11310</link>
				<pubDate>Sat, 11 Jul 2020 20:30:50 -0700</pubDate>

									<content:encoded><![CDATA[<p>I read <a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@woelf</a>&#8216;s old Asesino de la Nave review and it inspired me to buy it. I&#8217;ve long had her pirate version, the Santiago, and my most used ship may be France&#8217;s La Belle Etoile. But now I want to make a fleet dedicated to destroying cargo.</p>
<p><strong>Panda (22 pts)</strong></p>
<p>Havana Black</p>
<p>Calico Cat (SM)</p>
<p>Oarsman</p>
<p>Helmsman</p>
<p><strong>Santiago (17&hellip;</strong><span class="activity-read-more" id="activity-read-more-4858"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/3/#post-11310" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/7/#post-11303</link>
				<pubDate>Fri, 10 Jul 2020 11:15:17 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Lukas gives me an idea for one of the most weird and obscure combos ever.  Per the Code for the Fog Hopper ability, bottom of Page 28.  Would this be a legal way of removing an enemy fog hopper from play?<br />
1. Create a fog bank with a smokepot specialist.<br />
2. Use an L-mover to force an enemy fog hopper into the fog bank.<br />
3. Completely&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-4849"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/7/#post-11303" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/7/#post-11288</link>
				<pubDate>Thu, 09 Jul 2020 22:18:27 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>btw when i shoot a smoke pot i dont need a real shoot action i can just move and taget the ground (with captain) right?</p></blockquote>
<p>Correct, &#8220;you do not need to target a ship&#8221;.  Though you don&#8217;t need a captain if you&#8217;re just &#8220;shooting&#8221; without moving.</p>
<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Lukas gives me an idea for one of the most weird and obscure combos ever.  Per the <a href="https://pirateswithben.com/wp-content/uploads/2018/05/The-Pirate-Code-FAQ-Dec-2016.pdf" rel="noopener noreferrer" rel="nofollow ugc">Code</a> for the F&hellip;<span class="activity-read-more" id="activity-read-more-4832"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/7/#post-11288" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/7/#post-11273</link>
				<pubDate>Wed, 08 Jul 2020 20:12:40 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: I don&#8217;t see her listed in the Code, but I assume <a href="https://drive.google.com/drive/u/2/folders/1gOqynZd_aGT62VrM9A4mpGzV1EXCPQtA" rel="noopener noreferrer" rel="nofollow ugc">Jongleur</a> from MI should have Galley as well?</p>
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				<title>Dylas Maras replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/32/#post-11138</link>
				<pubDate>Fri, 26 Jun 2020 15:24:08 -0700</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the replies! I&#8217;m still figuring out the reply function on here since it seems to hate me so&#8230;</p>
<p><a href="https://pirateswithben.com/members/xerecs/" rel="nofollow ugc">@Xerecs</a></p>
<p>That is correct, but I should have a line in there somewhere that says something to the effect of &#8220;you can&#8217;t fire on friendly ships normally, just with this ability.&#8221; And in addition, you can only use Soul Split on friendly ships,&hellip;<span class="activity-read-more" id="activity-read-more-4696"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/32/#post-11138" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/6/#post-10924</link>
				<pubDate>Sat, 09 May 2020 02:45:49 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Glad I&#8217;ve been playing it right all this time then! 🙂</p>
<p>If an Eternal ship’s oarsman is cancelled, I assume you can roll to scuttle the ship that turn? If rolled successfully, would the ship be placed at the HI via Eternal even on the turn after when the oarsman became “active” again?</p>
<p>I assume Necklace of the Sky is placed face down when&hellip;<span class="activity-read-more" id="activity-read-more-4531"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/6/#post-10924" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/6/#post-10888</link>
				<pubDate>Sat, 18 Apr 2020 14:25:59 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a> &amp; @Ben,</p>
<p>I was looking at the no-duplicates list and saw that Crimson Angel was missing. Her spelling doesn&#8217;t change from CC up to Rise of the Fiends, and she&#8217;s got 4 different versions. I assume she would fall into the same name, same person category. Just a heads up.</p>
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				<title>Skelebone replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/31/#post-10853</link>
				<pubDate>Tue, 14 Apr 2020 09:05:49 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a> the ability was meant to be like schooner. As I said, I need to do some heavy wording changes, as it&#8217;s supposed to be the ship&#8217;s mid-point.</p>
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				<title>Ben replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/31/#post-10742</link>
				<pubDate>Wed, 01 Apr 2020 10:19:16 -0700</pubDate>

									<content:encoded><![CDATA[<p>Time to respond to 3 months&#8217; worth of posts in this thread!  XD</p>
<p>@JW Darkhurst: Thank you for the feedback!</p>
<p>I like the Garroway and Luke Gray.  Morgenstern sounds like she&#8217;s in a pretty messed up situation&#8230; maybe the Loa can get involved somehow.  😉</p>
<blockquote><p>Besides I think the last line of his ability text prevents any kind of use on non-Corsair sh&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-4425"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/31/#post-10742" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/31/#post-10684</link>
				<pubDate>Fri, 06 Mar 2020 21:56:55 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>:</p>
<p>I was thinking, for the <em>Axiom</em>, that I might just change her ability to be a speed boost on that one turn. It&#8217;ll just make it easier all around, while still maintaining a similarity to the original draft idea.</p>
<p>I have once again fallen behind on posts; so double today!<br />
Coming at you now are the first French pieces of Eldest Seas</p>
<p>Relevant&hellip;<span class="activity-read-more" id="activity-read-more-4382"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/31/#post-10684" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/31/#post-10668</link>
				<pubDate>Thu, 27 Feb 2020 13:15:06 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: I can see what you mean about Axiom’s ability as breakable. I’ve written up a possible edit for her second ability though</p>
<p>1. Once per turn, if this is at her cargo limit, and you can draw a straight line to her Home Island, you may eliminate one of this ship’s crew. If you do, she gets +S+S to her base move, but can only be given move&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-4365"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/31/#post-10668" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/30/#post-10662</link>
				<pubDate>Sat, 22 Feb 2020 12:19:36 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: I can see what you mean about <em>Axiom&#8217;s</em> ability as breakable. I&#8217;ve written up a possible edit for her second ability though</p>
<p>1. Once per turn, if this is at her cargo limit, and you can draw a straight line to her Home Island, you may eliminate one of this ship&#8217;s crew. If you do, she gets +S+S to her base move, but can only be given move&hellip;<span class="activity-read-more" id="activity-read-more-4360"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/30/#post-10662" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/29/#post-10220</link>
				<pubDate>Thu, 21 Nov 2019 01:12:07 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: So, I should&#8217;ve probably explained what I meant there &#x1f605;</p>
<p>So when I said &#8220;Upgraded Island&#8221;, to me, that means any island where there&#8217;s a fort, town, port, or colony (based off Xerecs&#8217;s/Ben&#8217;s COEC rules). I couldn&#8217;t think of any better way to word it 😛</p>
<p>Admittedly, I didn&#8217;t think about this ship at the beginning of a game. I play a lot of&hellip;<span class="activity-read-more" id="activity-read-more-4136"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/29/#post-10220" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/28/#post-10087</link>
				<pubDate>Tue, 05 Nov 2019 18:17:52 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Ok; so if I removed the extra text, would the <em>Red Dragon</em> be priced correctly?</p>
<p>I like that idea of accidental friendly fire, and may suggest suggest implementing it into our next summer campaign. Overall, I see your point about the ability wording though.</p>
<p>-Darkhurst</p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/5/#post-10033</link>
				<pubDate>Wed, 30 Oct 2019 13:07:50 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@woelf</a>: Strictly as a matter of opinion, do you think that ships should be able to tow other friendly ships that are dismasted but have oarsmen?</p>
<p>With the Oarsman keyword as it stands now, it sounds like that would be illegal since the rules say you can only tow derelicts.  However, I think having the option of using the oars is more realistic.&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-4018"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/5/#post-10033" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/5/#post-10031</link>
				<pubDate>Wed, 30 Oct 2019 11:06:10 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Strictly as a matter of <span>opinion</span>, do you think that ships should be able to tow other friendly ships that are dismasted but have oarsmen?</p>
<p>With the Oarsman keyword as it stands now, it sounds like that would be illegal since the rules say you can only tow derelicts.  However, I think having the option of using the oars is more realistic.  I&hellip;<span class="activity-read-more" id="activity-read-more-4016"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/5/#post-10031" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/27/#post-9885</link>
				<pubDate>Sun, 13 Oct 2019 17:53:21 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: I imagined that in order for the <em>Ryuk</em> to eliminate a crew they must have the exact same ability text. So you can&#8217;t just kill a <strong>Captain</strong>+<strong>Helmsman</strong> crew using only one of those generic abilities, since that&#8217;s only half of the Cap+Helm ability text. You would actually have to sacrifice a Cap+Helm combo to kill a Cap+Helm combo with this ship.&hellip;<span class="activity-read-more" id="activity-read-more-3945"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/27/#post-9885" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/5/#post-9845</link>
				<pubDate>Tue, 08 Oct 2019 21:22:15 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: What do you think the &#8220;UT Hoard&#8221; ability is really worth? (Once per turn, if this ship is touching another ship, reveal all face-down treasure aboard the other ship. This ship can take as much unique treasure from the other ship as she can carry.)</p>
<p>The original WK price of 4 definitely seems too high, but I know you&#8217;re a big fan of&hellip;<span class="activity-read-more" id="activity-read-more-3910"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/5/#post-9845" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/26/#post-9725</link>
				<pubDate>Fri, 27 Sep 2019 07:35:58 -0700</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s once again been a long while since I&#8217;ve posted &#x1f605;<br />
<a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: So, as the <strong>Repeating Guns</strong> keyword is currently worded, do you believe that it should be reworded so that the extra cannon shots are mandatory, or is it fine as is?</p>
<p>Today I also bring two new English pieces from Eldest Seas! &#x1f604;</p>
<p>Relevant Keywords:</p>
<p>-Ironclad: you must roll a 5 or 6 to&hellip;<span class="activity-read-more" id="activity-read-more-3804"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/26/#post-9725" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic What is your least favorite thing about Pirates CSG? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-is-your-least-favorite-thing-about-pirates-csg/#post-9607</link>
				<pubDate>Mon, 09 Sep 2019 19:50:17 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: I love how many good options there are for making it less collectible.</p>
<blockquote><p>the classic 2 hits for every mast in same shoot action (which I think I saw utilized in one of Ben’s campaign games or something to introduce more realism)</p></blockquote>
<p>Indeed, both <a href="https://pirateswithben.com/century-of-the-empires/" rel="noopener noreferrer" rel="nofollow ugc">Century of the Empires</a> and <a href="https://pirateswithben.com/tag/command-the-oceans/" rel="noopener noreferrer" rel="nofollow ugc">Command the Oceans</a> had that rule.</p>
<blockquote><p>Of course, increasing the number of shi&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-3708"><a href="https://pirateswithben.com/forums/topic/what-is-your-least-favorite-thing-about-pirates-csg/#post-9607" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/26/#post-9564</link>
				<pubDate>Sun, 08 Sep 2019 17:14:14 -0700</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s been a loooong time since I&#8217;ve posted here &#x1f605;&#x1f605;</p>
<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: When I said &#8220;Flag Faction&#8221;, I was referring to the crew&#8217;s faction (the flag on the back of the punch-out). If that needs to be simply stated as the crew&#8217;s nationality, I can do that.<br />
And yes, I know that <strong>Loyal: X</strong> is virtually useless. Honestly, part of the reason I made the <strong>Privateer</strong>&hellip;<span class="activity-read-more" id="activity-read-more-3677"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/26/#post-9564" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/3/#post-8823</link>
				<pubDate>Thu, 08 Aug 2019 13:41:50 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Do you see any nasty rules issues by making Ransom faction specific, similar to Hostile and Loyal?</p>
<p>For example, &#8220;Ransom: Spain&#8221; would mean that only the Spanish could get the benefit of the keyword.  This is for thematic reasons of course and to simulate some but not all nations putting a price on someone&#8217;s head.</p>
<p>Could even try to apply&hellip;<span class="activity-read-more" id="activity-read-more-3477"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/3/#post-8823" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/25/#post-8694</link>
				<pubDate>Mon, 05 Aug 2019 18:43:07 -0700</pubDate>

									<content:encoded><![CDATA[<p>@Ben: So you suggest a link similar to the Heart of Stone?<br />
I can Make the <em>Barad-dûr&#8217;s</em> cannons more accurate or change/add the <strong>World-Hating</strong>, but I don&#8217;t want to make her a fort. I kinda like the idea that whoever finds the ring will be pursued by two fairly good gunships for a majority of the game. I was honestly tempted to make one if not both of&hellip;<span class="activity-read-more" id="activity-read-more-3438"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/25/#post-8694" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/23/#post-6537</link>
				<pubDate>Thu, 27 Jun 2019 15:43:05 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@woelf</a>: Perhaps I could give the Mirage an ability similar to that of Dr. Faust from Fiends of the Blood Islands? His ability reads: “Once at the beginning of each of your turns,roll a d6. On a result of 6, instead of giving this ship an action, you may give an enemy ship an action.”<br />
Would this make the Mirage a little less broken?</p></blockquote>
<p>Sure, that wou&hellip;<span class="activity-read-more" id="activity-read-more-2886"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/23/#post-6537" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/22/#post-6483</link>
				<pubDate>Wed, 26 Jun 2019 19:24:34 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Perhaps I could give the <em>Mirage</em> an ability similar to that of Dr. Faust from Fiends of the Blood Islands? His ability reads: &#8220;Once at the beginning of each of your turns,roll a d6. On a result of 6, instead of giving this ship an action, you may give an enemy ship an action.&#8221;<br />
Would this make the <em>Mirage</em> a little less broken?</p>
<p>Welcome,&hellip;<span class="activity-read-more" id="activity-read-more-2868"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/22/#post-6483" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Rules for Thought #31 - Doubling the gold and islands for standard games? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-31-doubling-the-gold-and-islands-for-standard-games/#post-5576</link>
				<pubDate>Thu, 06 Jun 2019 13:06:01 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: I agree with pretty much all of that and do those types of things in most of my games nowadays.</p>
<blockquote><p>One way we talked about was having a narrow causeway that you have to pay a toll to secure passage, having a cost for a single ship or a much larger cost as a pass for your entire fleet.</p></blockquote>
<p>That sounds very similar to something I&#8217;ve been thinking&hellip;<span class="activity-read-more" id="activity-read-more-2373"><a href="https://pirateswithben.com/forums/topic/rules-for-thought-31-doubling-the-gold-and-islands-for-standard-games/#post-5576" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Rules for Thought #28 - Mercenaries could pay to dock/repair in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-28/#post-5081</link>
				<pubDate>Sun, 19 May 2019 18:39:58 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Interesting ideas, I like your modified Ex-Patriot keyword.</p>
<blockquote><p>Dirt-cheap ships like El Raton, Jolly Mon, etc. would be able to cheat this a little, so maybe a minimum percentage of the point total would be required instead of just having a ship.</p></blockquote>
<p>That&#8217;s one thing I would worry about &#8211; calling a nearly-pure Mercenary fleet &#8220;half-Pirate&#8221; from&hellip;<span class="activity-read-more" id="activity-read-more-2185"><a href="https://pirateswithben.com/forums/topic/rules-for-thought-28/#post-5081" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Rules for Thought #26 - Broadsides Attack in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-26/#post-4457</link>
				<pubDate>Wed, 08 May 2019 20:25:14 -0700</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Yet another interesting take on modifying BA.  My initial thought is that it might be too powerful, or at least worth the ~5 points it was costed at.</p>
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				<title>Ben replied to the topic Blank packs? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/blank-packs/#post-2826</link>
				<pubDate>Thu, 24 Jan 2019 13:57:39 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p>The custom  potential would be though the roof, not only with artwork, but with cannon ranks and whatnot. It’s too bad something like this didn’t exist, would have made my day a lot easier.</p></blockquote>
<p>I just thought of something with cannon ranks and other similar things &#8211; sticker sheets in each pack or box for things that are extremely common.  For examp&hellip;<span class="activity-read-more" id="activity-read-more-1011"><a href="https://pirateswithben.com/forums/topic/blank-packs/#post-2826" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/#post-2814</link>
				<pubDate>Wed, 23 Jan 2019 01:28:09 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I have a question, Does Ruth Lee reduce reduce the cost of Native Canoes?</p></blockquote>
<p>No, because the Chieftain assumes the cost of all the native canoes.  The canoes themselves aren&#8217;t technically assigned individual point costs.  She would decrease the cost of the chieftain crew only, especially because the chieftain is considered crew while the canoes are c&hellip;<span class="activity-read-more" id="activity-read-more-997"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/#post-2814" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Rules for thought #18 in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-18/#post-2732</link>
				<pubDate>Thu, 17 Jan 2019 15:53:22 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Great points, and thanks for commenting on an idea that I think has serious potential.</p>
<p>My issue with the fixed rates is I&#8217;d prefer it to be more realistic.  Capturing and returning a 5 master to your home island should be worth more points than a 1 master.  Not sure I like the idea of points or gold for masts eliminated, since it feels t&hellip;<span class="activity-read-more" id="activity-read-more-934"><a href="https://pirateswithben.com/forums/topic/rules-for-thought-18/#post-2732" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/#post-2171</link>
				<pubDate>Mon, 26 Nov 2018 15:59:56 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="https://pirateswithben.com/members/woelf/" rel="nofollow ugc">@Woelf</a>: Thanks!  As of now I don&#8217;t think there&#8217;s a way to quote someone&#8217;s post with a button &#8211; it&#8217;s something I plan to look into.  I had a preview feature installed but it got messy and glitchy, so I deleted that and added code to enable the current Visual editor, which works decently as a preview since you can see what your post will look like a&hellip;<span class="activity-read-more" id="activity-read-more-626"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/#post-2171" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben posted an update: @woelf Huzzah the legendary Woelf is here!!  Thanks for [&#133;]</title>
				<link>https://pirateswithben.com/activity/p/416/</link>
				<pubDate>Tue, 13 Nov 2018 18:41:12 -0800</pubDate>

									<content:encoded><![CDATA[<p><a href="http://pirateswithben.com/members/woelf/" rel="nofollow ugc">@woelf</a> Huzzah the legendary Woelf is here!!  Thanks for joining my site!<br />
-Admiral A7XfanBen</p>
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