<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Pirates with Ben | Mechavelli | Activity</title>
	<link>https://pirateswithben.com/members/mechavelli/activity/</link>
	<atom:link href="https://pirateswithben.com/members/mechavelli/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Mechavelli.</description>
	<lastBuildDate>Mon, 14 Sep 2026 17:46:44 -0700</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">c9dde4ad60380c857e6422e7758f8431</guid>
				<title>Mechavelli replied to the topic What is more fun for you: Playing or Collecting? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-is-more-fun-for-you-playing-or-collecting/#post-6794</link>
				<pubDate>Wed, 03 Jul 2019 02:55:52 -0700</pubDate>

									<content:encoded><![CDATA[<p>Haven&#8217;t posted in a while so it glad to see everything&#8217;s still going!</p>
<p>I&#8217;d have to say playing for me. I have a sizeable collection already and I don&#8217;t really want any more ships since I&#8217;ve gotten most of the ones I consider useful. At this point I&#8217;d rather let my friends borrow from my collection so we can all play than get more ships haha.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">09fceb4929ae7c59235619e29c1c65b9</guid>
				<title>Mechavelli replied to the topic Is Miniatures Trading down? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/is-miniatures-trading-down/#post-5179</link>
				<pubDate>Fri, 24 May 2019 00:41:04 -0700</pubDate>

									<content:encoded><![CDATA[<p>Its down yet again. I pity the people doing trades with this crap going on, it must be infuriating knowing that your time is running out but you can&#8217;t do anything about it.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">cd4ddff27835cd18b80eca7e5c8e4e78</guid>
				<title>Mechavelli replied to the topic Rules for Thought #28 - Mercenaries could pay to dock/repair in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-28/#post-4995</link>
				<pubDate>Sun, 12 May 2019 16:57:24 -0700</pubDate>

									<content:encoded><![CDATA[<p>I was the one that wrote that suggestion, thanks for featuring it!</p>
<p>I respect your opinion that the S move is good enough, but it&#8217;s not for me. Mercs have a really tough time in my experience repairing and competing with other factions due to the lackluster ships they field and the no docking rule.</p>
<p>In suggesting that they pay to dock, I didn&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-2122"><a href="https://pirateswithben.com/forums/topic/rules-for-thought-28/#post-4995" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ffdf1dae83ad107540953909db780c95</guid>
				<title>Mechavelli replied to the topic Rules for Thought #26 - Broadsides Attack in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-26/#post-4456</link>
				<pubDate>Wed, 08 May 2019 17:31:52 -0700</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: left;&#8221;&gt;I would like to try your rules, Woelf. That seems to me a lot better for ships like the Julius Caesar since it has a good 2 rank cannon, ensuring that it would have a good chance to get at least 2 hits in from it.&lt;/p&gt;</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">7f160258f1efaefdf8deb771084aac89</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/3/#post-4413</link>
				<pubDate>Sat, 04 May 2019 02:02:57 -0700</pubDate>

									<content:encoded><![CDATA[<p>Player 3 was relying on his Calico Cats getting double actions so he could move and shoot, but I think having a captain is far superior in that situation.</p>
<p>It&#8217;s sometimes bothersome to have to ration out 5 points for every gunship, but it&#8217;s very necessary! Moving fast and shooting with one action is a great deal and forms the bread and butter of&hellip;<span class="activity-read-more" id="activity-read-more-2046"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/3/#post-4413" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">922a60c8e7271d5cfd6bf2e2e090dae4</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/3/#post-4399</link>
				<pubDate>Sat, 04 May 2019 00:43:52 -0700</pubDate>

									<content:encoded><![CDATA[<p>Well, we didn&#8217;t get around to playing the standard or finishing the deathmatch, but I&#8217;m proud to say that my French deathmatch fleet fought like an enraged adder!</p>
<p>My opponents were three: player 1 had the HMS Grand Temple and Raninoidea, Player 2 had another Temple and Brachyura or however you spell that, and Player 3 had two OE Acorazados with&hellip;<span class="activity-read-more" id="activity-read-more-2042"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/3/#post-4399" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">637dd2308685dbdcaa99791979f8096e</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/3/#post-4393</link>
				<pubDate>Fri, 03 May 2019 14:01:01 -0700</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m about to meet some friends for a couple of Pirates matches, so I&#8217;ll have a battle report soon! In the meantime, here are the lists I&#8217;ll be using today:</p>
<p>We have both a deathmatch and a standard game planned, both at 40 points.</p>
<p>Standard fleet: Sun and Moon</p>
<p><strong>Le Soleil Royal</strong> + Captain + Helmsman + Madamoiselle Josephine Godiva</p>
<p><strong>La&hellip;</strong><span class="activity-read-more" id="activity-read-more-2035"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/3/#post-4393" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">963a436d44b750160417b2f34bb03bbc</guid>
				<title>Mechavelli replied to the topic Is Miniatures Trading down? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/is-miniatures-trading-down/#post-4383</link>
				<pubDate>Thu, 02 May 2019 01:17:17 -0700</pubDate>

									<content:encoded><![CDATA[<p>Yep, it&#8217;s fixed for me as well. What a strange issue. ..</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d907cb44371bda19b0d9266e344478ed</guid>
				<title>Mechavelli replied to the topic Rules for Thought #26 - Broadsides Attack in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-26/#post-4377</link>
				<pubDate>Mon, 29 Apr 2019 06:24:36 -0700</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m going to try to convince my friends to let me test the Julius Caesar with a modification to the BA rules, allowing for rerolls to apply. A simple cannoneer should increase its effectiveness, but there&#8217;s still a chance of rolling under 4 twice in a row, so hopefully it&#8217;ll be fun and neither underpowered or overpowered</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">0127bb4d6577cf98066fe8aade0eb620</guid>
				<title>Mechavelli started the topic Is Miniatures Trading down? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/is-miniatures-trading-down/</link>
				<pubDate>Mon, 29 Apr 2019 00:22:09 -0700</pubDate>

									<content:encoded><![CDATA[<p>I can&#8217;t seem to be able to view MI, even when I try to access it logged out. It shows me a page with purple accents that asks for my credentials, but they invariably get rejected and I&#8217;m shown with a &#8220;hack attempt registered&#8221; screen. I haven&#8217;t been able to log in or do anything since two days ago, and even clicking on &#8220;forgot my password&#8221; yields&hellip;<span class="activity-read-more" id="activity-read-more-2011"><a href="https://pirateswithben.com/forums/topic/is-miniatures-trading-down/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">6581a78ce9159aaf06cb75b6c4fe5c3c</guid>
				<title>Mechavelli replied to the topic Julius Caesar in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/julius-caesar/#post-4373</link>
				<pubDate>Sun, 28 Apr 2019 15:55:12 -0700</pubDate>

									<content:encoded><![CDATA[<p>Sweet, thanks!</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2218685e69e790282f66b8e0d7126889</guid>
				<title>Mechavelli replied to the topic Julius Caesar in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/julius-caesar/#post-4369</link>
				<pubDate>Sat, 27 Apr 2019 16:01:45 -0700</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s such a weird ability to have, the ability to use another ability. I was hoping that the JC had broadsides&#8230;</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c4cbcaf86426bbac4b79df70ac98f49b</guid>
				<title>Mechavelli started the topic Julius Caesar in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/julius-caesar/</link>
				<pubDate>Sat, 27 Apr 2019 02:36:02 -0700</pubDate>

									<content:encoded><![CDATA[<p>Hey guys, I just got the Julius Caesar recently and I noticed something weird. In the MT description, this ship has the Broadsides attack. In the ship plate I&#8217;m holding right now, it says the following:</p>
<p>&#8220;This ship may use the keyword Broadsides Attack even though her masts overlap&#8221;</p>
<p>Does this mean the Julius Caesar doesn&#8217;t have Broadsides attack?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c54368c4461f18a0e7881bbae44755c2</guid>
				<title>Mechavelli replied to the topic Kickstarter/etc to buy rights to the game from NECA? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/kickstarter-etc-to-buy-rights-to-the-game-from-neca/#post-4241</link>
				<pubDate>Mon, 15 Apr 2019 21:07:30 -0700</pubDate>

									<content:encoded><![CDATA[<p>A fan version should be easy enough to start, given that imagery and trademarked elements don&#8217;t find their way into this version. A 3D printed version could work but would remove the building aspect and would need to be painted and sanded, so buildable cardboard makes the most sense. If you ask for donations instead of selling the cardboard, you&hellip;<span class="activity-read-more" id="activity-read-more-1903"><a href="https://pirateswithben.com/forums/topic/kickstarter-etc-to-buy-rights-to-the-game-from-neca/#post-4241" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">315a94bea8e5dd43009d085f278ad4bb</guid>
				<title>Mechavelli replied to the topic Game Ideas in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/game-ideas/#post-4220</link>
				<pubDate>Sat, 13 Apr 2019 15:11:58 -0700</pubDate>

									<content:encoded><![CDATA[<p>You&#8217;ve got a sub moving at 4S that has 2L rank 3 cannons, one of which hits automatically. It removes a mast from any approaching ship and can cancel once per turn, but on top of that has a saving throw of 6 on any hit and it&#8217;s natural defense of &#8220;two hits to remove a segment&#8221;.</p>
<p>&nbsp;</p>
<p>I&#8217;d be surprised if Nemo didn&#8217;t win every single time. It&#8217;d be&hellip;<span class="activity-read-more" id="activity-read-more-1885"><a href="https://pirateswithben.com/forums/topic/game-ideas/#post-4220" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8c0ab9118dd5b5eabb9520fe76a370aa</guid>
				<title>Mechavelli replied to the topic Charlemagne vs Gaule in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/charlemagne-vs-gaule/#post-4159</link>
				<pubDate>Mon, 08 Apr 2019 21:08:06 -0700</pubDate>

									<content:encoded><![CDATA[<p>Ben, what would you use the S boarding ability for? I&#8217;m not sure what the utility for it is, or if it&#8217;s important enough to warrant getting Le Gaule. Can it be used in conjunction to a normal board, so you can effectively board twice?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">259d0c93997ffb19fea5f762582428c1</guid>
				<title>Mechavelli started the topic Charlemagne vs Gaule in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/charlemagne-vs-gaule/</link>
				<pubDate>Mon, 08 Apr 2019 06:14:08 -0700</pubDate>

									<content:encoded><![CDATA[<p>So I was looking at French gunships and I noticed these two ships, and how similar they are. They&#8217;re both five masters, both have decent speed, and are both focused on boarding and close action combat.</p>
<p>My question is which one is better- the Gaule has better cannons and her ability, but the Charlemagne is cheaper, has more cargo, and a flat&hellip;<span class="activity-read-more" id="activity-read-more-1853"><a href="https://pirateswithben.com/forums/topic/charlemagne-vs-gaule/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">54cbc1cbe6f25297018dd08bc863ba7a</guid>
				<title>Mechavelli replied to the topic What cards would wind up on a Pirates CSG banlist? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-cards-would-wind-up-on-a-pirates-csg-banlist/#post-4141</link>
				<pubDate>Mon, 08 Apr 2019 00:35:29 -0700</pubDate>

									<content:encoded><![CDATA[<p>On the topic of the limit keyword, I don&#8217;t think rerollers should have the limit keyword. They&#8217;re very useful but they&#8217;re not as game changing as the +5 crew. So I think I would buff those crew and focus on the truly annoying items.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">739e91e325a0dad06bad68c42448a105</guid>
				<title>Mechavelli started the topic How crucial is a helmsman? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/how-crucial-is-a-helmsman/</link>
				<pubDate>Sun, 07 Apr 2019 15:58:35 -0700</pubDate>

									<content:encoded><![CDATA[<p>I was looking at my fleets, just checking out their stats, and I realized that I have a helmsman aboard almost every ship, save the ones that are naturally fast like the Tiger&#8217;s Eye and the ones that can&#8217;t carry crew like Whisper and El Raton.</p>
<p>My question to you all is, exactly how important is that extra burst of speed? Of course, for big lugs&hellip;<span class="activity-read-more" id="activity-read-more-1833"><a href="https://pirateswithben.com/forums/topic/how-crucial-is-a-helmsman/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">251b41bb6605da003e8383bf660c2769</guid>
				<title>Mechavelli replied to the topic Fixing Factions: Mercenaries in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/fixing-factions-mercenaries/#post-4104</link>
				<pubDate>Fri, 05 Apr 2019 04:10:35 -0700</pubDate>

									<content:encoded><![CDATA[<p>There are plenty of ships that are overpowered. I&#8217;d like to bring the crappy ones up to speed rather than nerfing the good ones though. It&#8217;ll certainly be a feat to balance the weaker ships, though. The OE Acorazado is so pathetic that I can&#8217;t imagine what the developers were thinking.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">20e560271a289cd28047da0dc034ae51</guid>
				<title>Mechavelli replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-do-you-consider-the-biggest-missing-thematic-element-in-pirates-csg/#post-4095</link>
				<pubDate>Thu, 04 Apr 2019 23:56:07 -0700</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s definitely something I thought of, but I&#8217;m not sure how to prepare for that eventuality. Killer fleets would be more important than gold runners since all a player would have to do is blast everyone and they&#8217;d win, no matter how much gold the other person accumulated (unless it triggers a win condition)</p>
<p>Could you explain a bit more about&hellip;<span class="activity-read-more" id="activity-read-more-1809"><a href="https://pirateswithben.com/forums/topic/what-do-you-consider-the-biggest-missing-thematic-element-in-pirates-csg/#post-4095" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ea9c8e940ec67158706ba4e3b68e52a7</guid>
				<title>Mechavelli replied to the topic Fixing Factions: Mercenaries in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/fixing-factions-mercenaries/#post-4092</link>
				<pubDate>Thu, 04 Apr 2019 18:25:37 -0700</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s a cool idea, tbh. Making expat crew better than the other crew might be a good idea since you have to sacrifice something to get that advantage.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">3ec3ad620705045df568678008541654</guid>
				<title>Mechavelli replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-do-you-consider-the-biggest-missing-thematic-element-in-pirates-csg/#post-4090</link>
				<pubDate>Thu, 04 Apr 2019 17:38:08 -0700</pubDate>

									<content:encoded><![CDATA[<p>I like that idea! It stands to reason that if your entire fleet is obliterated, your HI wouldn&#8217;t be able to put up much of a resistance vs the enemy, so they&#8217;d win eventually thematically. In multiple player games, perhaps modify that rule so that it&#8217;s elimination-based. For example, player 1 destroys all of player 2&#8217;s ships. Player 2 is&hellip;<span class="activity-read-more" id="activity-read-more-1804"><a href="https://pirateswithben.com/forums/topic/what-do-you-consider-the-biggest-missing-thematic-element-in-pirates-csg/#post-4090" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">f0d9982595ab07641c70ae4ab74006a5</guid>
				<title>Mechavelli replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-do-you-consider-the-biggest-missing-thematic-element-in-pirates-csg/#post-4088</link>
				<pubDate>Thu, 04 Apr 2019 03:15:40 -0700</pubDate>

									<content:encoded><![CDATA[<p>How would we place an equal amount of emphasis on combat and capturing? I&#8217;m interested in having incentives for both running and fighting. My friends love deathmatches but I like resources with contention for territory so a happy medium achieved through house rules would be excellent.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e4e49010949f310af87634eb3b5fd15a</guid>
				<title>Mechavelli replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-do-you-consider-the-biggest-missing-thematic-element-in-pirates-csg/#post-4084</link>
				<pubDate>Wed, 03 Apr 2019 05:48:09 -0700</pubDate>

									<content:encoded><![CDATA[<p>I like the idea of resources! It would place more importance on treasure runners and gathering, setting up supply lines and defending territory, all that good stuff. Don&#8217;t get me wrong, I love combat, but resource management would give the game a lot of replayability and strategy (on top of what it already has!)</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">53dfd20f4dfd490bdb70235bad187a18</guid>
				<title>Mechavelli replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/2/#post-4071</link>
				<pubDate>Tue, 02 Apr 2019 21:27:17 -0700</pubDate>

									<content:encoded><![CDATA[<p>Hmm, interesting. I have one last question concerning subs. According to the rules, they must immediately move S away from their targets after ramming. One, does this happen even if the sub rams while surfaced? And two, does the immediate S move action interrupt a captain action? For example, the Nautilus rams Le Bon Marin. Can it shoot at any&hellip;<span class="activity-read-more" id="activity-read-more-1786"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/2/#post-4071" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">444c02c124ac79db8bc65426334f680b</guid>
				<title>Mechavelli replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/2/#post-4069</link>
				<pubDate>Tue, 02 Apr 2019 19:54:26 -0700</pubDate>

									<content:encoded><![CDATA[<p>Can a Submarine dock while submerged?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2697f73b17592fef351d943485ef5dd2</guid>
				<title>Mechavelli replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/2/#post-4066</link>
				<pubDate>Tue, 02 Apr 2019 17:17:04 -0700</pubDate>

									<content:encoded><![CDATA[<p>Hey guys, important question about submerged ships and monsters. Can they ram without surfacing? Someone on MT mentioned that the Nautilus could ram a ship, not get pinned, and still be submerged so it&#8217;d be impervious to counterattack. Would that same situation happen with a submerged sea monster?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5515df0ba934d6f4162e7b8136fd21dd</guid>
				<title>Mechavelli replied to the topic What do you play like? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-do-you-play-like/#post-4053</link>
				<pubDate>Mon, 01 Apr 2019 14:27:42 -0700</pubDate>

									<content:encoded><![CDATA[<p>Can you provide more details on your whaling scenario? That sounds interesting!</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d2b9727cbd73f0bbc851fcbeaa956334</guid>
				<title>Mechavelli started the topic Fixing Factions: Mercenaries in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/fixing-factions-mercenaries/</link>
				<pubDate>Mon, 01 Apr 2019 00:31:14 -0700</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m going to start a few posts here regarding some of the weaker factions so we can figure out house rules to make them better. Our topic for this thread is Mercs: how do we make them playable?</p>
<p>Right now they not only lack anything really impressive beyond some lukewarm 10-masters and subs, but their own keyword is a massive handicap that gives&hellip;<span class="activity-read-more" id="activity-read-more-1757"><a href="https://pirateswithben.com/forums/topic/fixing-factions-mercenaries/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">24537b49ff469a7c735839b6a9f2c5b5</guid>
				<title>Mechavelli replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/2/#post-4027</link>
				<pubDate>Fri, 29 Mar 2019 01:15:48 -0700</pubDate>

									<content:encoded><![CDATA[<p>I have another question, this time on the Divers event. It doesn&#8217;t trigger when a ship is scuttled because of a fire mast, right? For example, I shoot an enemy and leave it with only fire masts. On its next turn, it scuttles. However, I&#8217;m not sure if that counts as my ship sinking it or not.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a0afa405435a8f178511149668efb9bb</guid>
				<title>Mechavelli replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/2/#post-4022</link>
				<pubDate>Thu, 28 Mar 2019 22:04:53 -0700</pubDate>

									<content:encoded><![CDATA[<p>Whoa, that&#8217;s crazy. Makes my Mermaid not only a treasure runner, but also a fort builder since she can just zip to wherever is needed and lay the fort down. Thanks!</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9a96bb837c0475f2ba57370fc94faf56</guid>
				<title>Mechavelli replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/2/#post-4020</link>
				<pubDate>Thu, 28 Mar 2019 20:35:04 -0700</pubDate>

									<content:encoded><![CDATA[<p>Question about building forts. According to the rules, you must have a ship docked at a wild island you have explored in order to build a fort, which is built at the end of the turn.</p>
<p>Does the island that I want to build the fort on have to be explored on that turn, or can it be an island I&#8217;ve explored on another turn?</p>
<p>I&#8217;m asking because&hellip;<span class="activity-read-more" id="activity-read-more-1741"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/2/#post-4020" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a186f87794c55047fc9fac5d539ca906</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3997</link>
				<pubDate>Wed, 27 Mar 2019 03:06:43 -0700</pubDate>

									<content:encoded><![CDATA[<p>I have the Treachery as well, it&#8217;s a bit of an ironic pick but it is 5 points and it has an extra cargo space to take better advantage of its gold running role.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ca03e5c16f3c71957d130d741bf844d7</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3994</link>
				<pubDate>Wed, 27 Mar 2019 00:40:38 -0700</pubDate>

									<content:encoded><![CDATA[<ol>
<li>Here&#8217;s a new fleet for you lads. I&#8217;ve been brewing quite a lot of them, so I&#8217;ll be posting more as time goes on. The following fleet is English, focusing on destroying opposing ships rather than gold running. Of course, it can gold run decently, but that&#8217;s not the point of any English fleet, right?</li>
</ol>
<p>&nbsp;</p>
<p>Her Majesty&#8217;s Privateers</p>
<p><strong>HMS Grand&hellip;</strong><span class="activity-read-more" id="activity-read-more-1718"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3994" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">64cf5b8f7aac38609fa456a4c585ccfa</guid>
				<title>Mechavelli replied to the topic The non-eBay Sales &#038; Trades thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-non-ebay-sales-trades-thread/#post-3970</link>
				<pubDate>Tue, 26 Mar 2019 01:33:42 -0700</pubDate>

									<content:encoded><![CDATA[<p>Ooh, I&#8217;m very sorry to hear that. I use the Miniature Trading website to get my stuff. I took one look at the price of a single fort in EBay and I hauled out of there. Upwards of $15 for Fortaleza Dorada, $27 for Harbinger, $14 for a couple mixed named crew&#8230; This hobby would have been prohibitively expensive had it not been for the dudes at MT,&hellip;<span class="activity-read-more" id="activity-read-more-1708"><a href="https://pirateswithben.com/forums/topic/the-non-ebay-sales-trades-thread/#post-3970" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d4728831eca41179183e4c60c5b11ad8</guid>
				<title>Mechavelli replied to the topic Pulls/Purchases Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/pulls-purchases-thread/#post-3871</link>
				<pubDate>Thu, 21 Mar 2019 00:12:00 -0700</pubDate>

									<content:encoded><![CDATA[<p>Big score today, gentlemen! Today I got the Akua Lapu, Le Bon Marin, the American native canoes, the Tiger&#8217;s Eye, Raven, Hermione Gold, Cannonball Gallows, and the Mont Blanc. The crowning achievement of this pull is the Spanish Morning Star, which I immediately assembled. I&#8217;m super excited to use it, it&#8217;s a fantastic and beautiful ship that will&hellip;<span class="activity-read-more" id="activity-read-more-1661"><a href="https://pirateswithben.com/forums/topic/pulls-purchases-thread/#post-3871" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d086c0828a1bab31c6999ffe039ee000</guid>
				<title>Mechavelli replied to the topic The non-eBay Sales &#038; Trades thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-non-ebay-sales-trades-thread/#post-3870</link>
				<pubDate>Thu, 21 Mar 2019 00:07:51 -0700</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve bought two 36 pack boxes, a OE mega pack, and unrelated CCG boxes from them and they&#8217;ve arrived on time, undamaged and otherwise in a satisfactory condition.  I trust them completely, especially since most of the posts you&#8217;re talking about later go on to say that their orders were eventually placed and were backed up in the first place only&hellip;<span class="activity-read-more" id="activity-read-more-1660"><a href="https://pirateswithben.com/forums/topic/the-non-ebay-sales-trades-thread/#post-3870" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">633cad9859cffc3a54bd4f008b46b5b3</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3837</link>
				<pubDate>Mon, 18 Mar 2019 18:09:15 -0700</pubDate>

									<content:encoded><![CDATA[<p>Oh no, I meant with the Divers event. Doesn&#8217;t it allow you to sink a ship with treasure and then take all the treasure for yourself? Bringing back enemy derelicts is definitely an option though, since there shouldn&#8217;t be a lot of ships out on the seas to put pressure on a towing ship.</p>
<p>Thanks for your feedback! I know I&#8217;ve said it before, but I&#8217;m&hellip;<span class="activity-read-more" id="activity-read-more-1641"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3837" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">068f37424c1facbfe36ed1551bc57fb3</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3834</link>
				<pubDate>Mon, 18 Mar 2019 03:38:09 -0700</pubDate>

									<content:encoded><![CDATA[<p>You guys were right, I checked the Spanish Native Canoes and they&#8217;re 9 points, not 10. As such, here&#8217;s my new Rebel Spanish fleet:</p>
<p><strong>Rebel Spanish</strong></p>
<p>40 pts</p>
<p><strong>El Leon:</strong> 14 pts</p>
<p>Captain + Helmsman + Contessa Anita Amore</p>
<p><strong>San Pedro:</strong> 21 pts</p>
<p>Explorer + Native Chieftain</p>
<p>Native Canoes</p>
<p><strong>El Raton:</strong> 9 pts</p>
<p>Diablo</p>
<p><strong>Divers:</strong> 1 pt</p>
<p><strong>Fortaleza Dorada </strong></p>
<p>With the&hellip;<span class="activity-read-more" id="activity-read-more-1637"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3834" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">27d6229a968bb12f45451b40face5bf6</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3831</link>
				<pubDate>Sun, 17 Mar 2019 23:52:47 -0700</pubDate>

									<content:encoded><![CDATA[<p>Whoaaa it looks like I missed an integral part of the ramming rules. Only the ramming ship is pinned, not both! Ok, this means that ramming is fairer than I thought earlier: You can remove a mast most of the time for free, but you sacrifice a move action next turn. It would used for finishing moves, I suppose, in that case.</p>
<p>Now that I know that&hellip;<span class="activity-read-more" id="activity-read-more-1634"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3831" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">86959f52fe0ea70ad7a55566543fe79e</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3828</link>
				<pubDate>Sun, 17 Mar 2019 22:08:50 -0700</pubDate>

									<content:encoded><![CDATA[<p>Won&#8217;t it work if the enemy remains alive? I understand that I&#8217;ll be pinned for one turn if I derelict them, but if they have a single mast remaining, they&#8217;ll be stuck as well. My point being that I can sacrifice the Bonne Chance to either pin a dangerous ship, or even better, kill it outright.</p>
<p>Do you see any weaknesses in this fleet? It&#8217;s a 40&hellip;<span class="activity-read-more" id="activity-read-more-1630"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3828" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5bfcdf1a67569377be9963cbf2018ac5</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3823</link>
				<pubDate>Sun, 17 Mar 2019 18:21:17 -0700</pubDate>

									<content:encoded><![CDATA[<p>Alright boys, I&#8217;ve got a very special game coming up soon. We&#8217;re not sure when we want to do this, but next weekend might be the perfect time.</p>
<p>My friends and I were thinking of having our first ever deathmatch, and I&#8217;ve crafted a French fleet that I hope will put up a good fight!</p>
<p><strong>Pour l&#8217;Empereur!</strong></p>
<p>40 pts</p>
<p><strong>Le Soleil Royal: </strong>23 pts</p>
<p>Capitaine&hellip;<span class="activity-read-more" id="activity-read-more-1622"><a href="https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3823" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">56286cccca070bb0f9e872473bd9c1f3</guid>
				<title>Mechavelli replied to the topic Rules for thought #16 in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-16/#post-3821</link>
				<pubDate>Sun, 17 Mar 2019 17:10:27 -0700</pubDate>

									<content:encoded><![CDATA[<p>I like the idea of giving Ghost Ship the submersible ability to ships. It&#8217;ll certainly make me want to use them a lot more, and it&#8217;ll make these ships more fun to use if you can treat them basically like submarines!</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">04ddf9eae73a3d7298effc108bee875d</guid>
				<title>Mechavelli replied to the topic Le Superbe Vs Le Soleil Royal in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/le-superbe-vs-le-soleil-royal/#post-3805</link>
				<pubDate>Sun, 17 Mar 2019 03:20:45 -0700</pubDate>

									<content:encoded><![CDATA[<p>Hmm no, the effect is indeed once per turn. I would definitely consider this better than the Superbe if it triggered on every hit like the Belle Etoile since it would severely cripple a ship by killing all her crew at once</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">069071d5ddab0295274babdf05db6a2d</guid>
				<title>Mechavelli replied to the topic Le Superbe Vs Le Soleil Royal in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/le-superbe-vs-le-soleil-royal/#post-3803</link>
				<pubDate>Sun, 17 Mar 2019 02:48:41 -0700</pubDate>

									<content:encoded><![CDATA[<p>Hmm. I have a question about the rules. Do I get to choose the crew LSR kills? If not, what&#8217;s stopping my opponent from killing off a less useful crew instead of, say, his captain?</p>
<p>Follow up question, would killing their captain be worth it? Why not just go with the Superbe&#8217;s better killing power and destroy the ship outright?</p>
<p>Sorry if these are&hellip;<span class="activity-read-more" id="activity-read-more-1603"><a href="https://pirateswithben.com/forums/topic/le-superbe-vs-le-soleil-royal/#post-3803" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">f8ab0f9f22ec1807325c002ce48760ba</guid>
				<title>Mechavelli started the topic Le Superbe Vs Le Soleil Royal in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/le-superbe-vs-le-soleil-royal/</link>
				<pubDate>Sat, 16 Mar 2019 16:02:55 -0700</pubDate>

									<content:encoded><![CDATA[<p>Hey guys, I just recently landed the excellent Soleil Royal and I was very excited to use it, until I began to get a little buyer&#8217;s remorse upon looking at the Superbe.</p>
<p>She has better guns, faster speed, and only for 2 more points. It would throw a wrench in my carefully constructed French fleets and I&#8217;d need to reconstruct them, but am I wrong&hellip;<span class="activity-read-more" id="activity-read-more-1593"><a href="https://pirateswithben.com/forums/topic/le-superbe-vs-le-soleil-royal/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ae45b8712552bb64a1741f157bb0280d</guid>
				<title>Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-fleets-thread/page/2/#post-3785</link>
				<pubDate>Sat, 16 Mar 2019 03:55:14 -0700</pubDate>

									<content:encoded><![CDATA[<p>Marines should have been a lot less expensive and useful. As they are right now, they&#8217;re pretty much not worth the points investment. I&#8217;d rather have a Sac captain with fodder than a 2S gun that has a gimmicky island move mechanic, often for the same cost.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9d2b9247eb6d650e77d034dfdc1d1f1d</guid>
				<title>Mechavelli replied to the topic Fallen Heroes Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/fallen-heroes-thread/#post-3723</link>
				<pubDate>Wed, 13 Mar 2019 02:15:13 -0700</pubDate>

									<content:encoded><![CDATA[<p>You guys have a point but the risk of breaking the masts is too high for me. I&#8217;d rather have a status drawing or something on a piece of paper. It won&#8217;t be the same though&#8230; I guess we can try taking the masts off if it gets too confusing, though</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">6c1fea8b86896b62a8e3cd1cd674b36b</guid>
				<title>Mechavelli replied to the topic Fallen Heroes Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/fallen-heroes-thread/#post-3719</link>
				<pubDate>Wed, 13 Mar 2019 00:46:40 -0700</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t take the masts off for this reason. I&#8217;ve broken a couple masts and hull parts though, while building. L&#8217;Eroica and Le Richelieu both have broken masts, but I can fix them with superglue or something. The Clear Wind has a broken hull tab, so that one definitely can&#8217;t be fixed.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>