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	<title>Pirates with Ben | Mr. Wick | Activity</title>
	<link>https://pirateswithben.com/members/mr-wick/activity/</link>
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				<title>Mr. Wick replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/12/#post-13658</link>
				<pubDate>Wed, 11 Aug 2021 09:31:48 -0700</pubDate>

									<content:encoded><![CDATA[<p>Is the Dardo (Pirates of the Age of Sail) a frigate or galleon model ship; I would ask a similar question of the Mars.</p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13071</link>
				<pubDate>Sat, 20 Feb 2021 06:23:34 -0800</pubDate>

									<content:encoded><![CDATA[<p>In an unrelated issue, does anyone know what kind of ship was the inspiration for the windcatchers Their sail plan is a bit baffling so I&#8217;m not immediately able to identify any real world counterpart.</p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13070</link>
				<pubDate>Sat, 20 Feb 2021 03:42:24 -0800</pubDate>

									<content:encoded><![CDATA[<p>A historical longship was similar in shape to a trireme, but it was only one row of oars (one deck), like a large canoe with a mast and deck. The pcsg longships (of two or more masts) has a fore and aftercastle deck which longships don&#8217;t have. Galleys don&#8217;t really have them either, but their height would have been common on carracks.</p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13067</link>
				<pubDate>Fri, 19 Feb 2021 21:50:29 -0800</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s the thing, they don&#8217;t look like anything historically. Longships only really ever had one deck and even the largest only ever had 1 mast, which was square rigged. The 1 masted longships look like Cogs with oars (which would maybe make them karvis?) but the two and three masted longships don&#8217;t resemble actual longships, they look like an odd&hellip;<span class="activity-read-more" id="activity-read-more-11586"><a href="https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13067" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">b922c0ba65c8d29bb04e8bf61ea65c21</guid>
				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13061</link>
				<pubDate>Thu, 18 Feb 2021 04:33:50 -0800</pubDate>

									<content:encoded><![CDATA[<p>I as never able to collect anything beyond Davy Jones Curse sadly (my local stores stopped carrying the game), so I never got to experience the Mysterious Islands, or the Frozen North etc. But I&#8217;m kind of glad for some reasons because now looking at the Viking ships I&#8217;m irritated. They look cool, but they are NOT longships and do not deserve such titles.</p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13038</link>
				<pubDate>Sat, 02 Jan 2021 14:32:15 -0800</pubDate>

									<content:encoded><![CDATA[<p>Is it possible they are cutters?</p>
<p>Meanwhile, I&#8217;m assuming the 3 mast jib-rigged ships are likely brigatines while the 4 masted ones are likely galleons.</p>
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				<guid isPermaLink="false">15b7e5814e0961076f4c0654f8a3af5b</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/36/#post-13008</link>
				<pubDate>Thu, 03 Dec 2020 23:09:52 -0800</pubDate>

									<content:encoded><![CDATA[<p>Additional Update Post on Carracks: I feel their ability is rather clunky and restrictive, so I have changed it to be more simplified.</p>
<p>Once per turn, when this ship is rammed, roll a d6: on a result of 5 or 6 eliminate one mast from the ramming ship. Boarding ships may not use boarding bonuses.</p>
<p>For clarification, the mast elimination occurs&hellip;<span class="activity-read-more" id="activity-read-more-5650"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/36/#post-13008" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">146ab3f72b18995d0cf9380d9294193b</guid>
				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13006</link>
				<pubDate>Wed, 02 Dec 2020 22:03:49 -0800</pubDate>

									<content:encoded><![CDATA[<p>Another dumb question: Obviously all the game piece (except for the poke&#8217;ships) are based on real world ship models (i.e. 1 Mast Galley = Barbary Fusta, 4 Mast = Galleon, etc.). I&#8217;m assuming the two-masted square rigged ship is a Brig and the two-masted &#8220;Blockade Runner&#8221; is a Ketch?</p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13004</link>
				<pubDate>Sun, 29 Nov 2020 16:37:46 -0800</pubDate>

									<content:encoded><![CDATA[<p>Dumb question, but is it just assumed that all generic crew from the Cursed faction are automatically undead? I mean aside from the obvious crew game pieces, lore wise. It makes alot of sense for the crew of someone like El Fantasma to be ghosts, and the crew of Stephen &#8220;Sargasso Kalhoun&#8221; are obviously Trogs. But I&#8217;m specifically referring tot eh&hellip;<span class="activity-read-more" id="activity-read-more-5646"><a href="https://pirateswithben.com/forums/topic/the-random-topic-thread/page/7/#post-13004" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">cf1d5d8a79b2c1766db065564f666ea1</guid>
				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/6/#post-12256</link>
				<pubDate>Sat, 10 Oct 2020 18:17:30 -0700</pubDate>

									<content:encoded><![CDATA[<p>Thanks for answering that, now I have an unrelated follow up question.</p>
<p>Where does the art for much of the series come from. I&#8217;ve been trying to find images of a few crews for a while. Namely Fitzgerald, Headhunter, and a few more of the Cursed crews like Master Scribe. Is there a good place to find like an Pirates CSG art dump?</p>
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				<guid isPermaLink="false">8c3438e409334a5966ca06f77f7f51cb</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/36/#post-12250</link>
				<pubDate>Sat, 10 Oct 2020 14:43:38 -0700</pubDate>

									<content:encoded><![CDATA[<p>I wanted to try posting an updated version of the Drua Keyword I intend to work on.</p>
<p>Druas are voyaging canoes used by the polynesians and have 1-3 crap-claw sailed masts. In the spirit of their voyaging prowess the Drue Keyword will work as follows:</p>
<p>Drua: This ship ignores terrain, except Trade Currents, when she is given a move action. This&hellip;<span class="activity-read-more" id="activity-read-more-5462"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/36/#post-12250" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">f6611d23da2d17b47261e7e207cda36f</guid>
				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/6/#post-12249</link>
				<pubDate>Sat, 10 Oct 2020 14:10:44 -0700</pubDate>

									<content:encoded><![CDATA[<p>Dumb Question. Comparatively what are the rarity scales between Black (SR), Orange (LE,PR,ETC), and Green (PR, Special). Which are higher in terms of value by order of magnitude (i.e. Crew/Treasure/White -&gt; Common -&gt; Uncommon -&gt; Rare -&gt; X -&gt; X -&gt;X.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-12029</link>
				<pubDate>Thu, 10 Sep 2020 01:41:15 -0700</pubDate>

									<content:encoded><![CDATA[<p>Goncalo Nunes&#8217;s last ability is in fact meant to be used off-island</p>
<p>The Ships were arranged by quantity of masts primary so I could decide how many ships of each mast they would get.</p>
<p>I did take a small number of liberties. The creation of the San Martinho occurred very shortly before King Philip II became king of Portugal so the ship was built&hellip;<span class="activity-read-more" id="activity-read-more-5340"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-12029" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">352d5130a2aca2e103fd15a0ca4185fe</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-12016</link>
				<pubDate>Wed, 09 Sep 2020 12:31:47 -0700</pubDate>

									<content:encoded><![CDATA[<p>woops! sorry about that I got it changed.</p>
<p>If I had to pick a favorite I don&#8217;t think I could, but I like Joao Vaz, it&#8217;s fast and it has S-Explore.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-12003</link>
				<pubDate>Tue, 08 Sep 2020 02:54:17 -0700</pubDate>

									<content:encoded><![CDATA[<p>Pardon my impertinence, but this is the current state of my first ship manifest (I haven&#8217;t added the other factions yet, but this is the Portuguese faction atm.</p>
<p>Friendly reminders: <strong>Cog:</strong> Once per turn, a friendly ship within S can explore this ship as a free action (this occurs on the cogs turn), <strong>Caravel:</strong> This ship may perform a stern turn, this&hellip;<span class="activity-read-more" id="activity-read-more-5325"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-12003" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">03508110d535e34f7dea3a96cb410660</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-12000</link>
				<pubDate>Mon, 07 Sep 2020 19:04:53 -0700</pubDate>

									<content:encoded><![CDATA[<p>Ah that makes sense, I&#8217;ll take more consideration for a ships cargo/speed categories in pricing ships in the future.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-11998</link>
				<pubDate>Mon, 07 Sep 2020 17:52:12 -0700</pubDate>

									<content:encoded><![CDATA[<p>Okay, thank you for the criticism, what I meant by &#8220;model bonus&#8221; was a generic increase in point cost based on a ship model type (i.e. Turtle Ship, Long Ship, etc). I was finding that &#8220;ship type&#8221; abilities were increasing the base 1 master cost by 2-3 or more but that sloops with negative effects would have an overall point cost of 2. Which led me&hellip;<span class="activity-read-more" id="activity-read-more-5320"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-11998" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">622d89d2f4d48c80377db87b7314ec73</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-11990</link>
				<pubDate>Sun, 06 Sep 2020 20:17:26 -0700</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m just going on a formula I&#8217;ve seen a pattern for in which most basal 1 masted ships are roughly 3pts, +X for their model bonus, +/-X for their abilities. If you feel these ships should be priced higher what point cost would you put them at?</p>
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				<guid isPermaLink="false">99533e5d2f4eabdbcbd389dba5dab715</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-11987</link>
				<pubDate>Sun, 06 Sep 2020 17:26:13 -0700</pubDate>

									<content:encoded><![CDATA[<p>The first three cogs are finished (just without flavor text), take a look.</p>
<p>Madre de Deus</p>
<p>Type: Ship</p>
<p>Faction: Portuguese</p>
<p>Point Cost: 6</p>
<p>Masts: 1</p>
<p>Cargo: 6</p>
<p>Base Move: S</p>
<p>Cannons: 5S</p>
<p>Ability: Cog. Secret Hold.</p>
<p>&nbsp;</p>
<p>Santa Catarina</p>
<p>Type: Ship</p>
<p>Faction: Portuguese</p>
<p>Point Cost: 5</p>
<p>Masts: 1</p>
<p>Cargo: 5</p>
<p>Base Move: S+S</p>
<p>Cannons: 4S</p>
<p>Ability: Cog. Once&hellip;<span class="activity-read-more" id="activity-read-more-5314"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/35/#post-11987" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">e88271b7374e18496709251ae274111d</guid>
				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/6/#post-11975</link>
				<pubDate>Sat, 05 Sep 2020 15:52:46 -0700</pubDate>

									<content:encoded><![CDATA[<p>What&#8217;s the point cost of Parley and/or Secret Hold?</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11916</link>
				<pubDate>Thu, 27 Aug 2020 11:25:20 -0700</pubDate>

									<content:encoded><![CDATA[<p>Are there any other concerns or criticisms on the ship types I presented in post #11796. Any issues to discuss with the Cog, Caravel, Carrack, or Drua.</p>
<p>If not I&#8217;d like to know their possible point costs before I start working on the ship manifest.</p>
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				<guid isPermaLink="false">0f6ea45ebb8a5506bd8e4672ecd3da90</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11848</link>
				<pubDate>Thu, 20 Aug 2020 21:05:28 -0700</pubDate>

									<content:encoded><![CDATA[<p>@ Ocho, that&#8217;s a fun looking ship, I like it&#8217;s speed. Even if it can&#8217;t shoot or carry cargo.</p>
<p>@ Woelf, yes, and that has been rectified.</p>
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				<guid isPermaLink="false">2d74a7681aa9e8317a49b6ed7f133888</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11796</link>
				<pubDate>Mon, 17 Aug 2020 16:49:56 -0700</pubDate>

									<content:encoded><![CDATA[<p>Doing more research on the Carracks and Nao I find them to be slow, have large cargo capacities and have powerful guns at the stern and bow for attacking ships from above. They are also typically defensive ships, designed to weather attacks from smaller craft.</p>
<p>So to accurately define a Carracks usage may be be &#8220;While this ship carries cargo, she&hellip;<span class="activity-read-more" id="activity-read-more-5187"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11796" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">8cd88333136f50bc3c41af3d35dc5032</guid>
				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11795</link>
				<pubDate>Mon, 17 Aug 2020 08:33:23 -0700</pubDate>

									<content:encoded><![CDATA[<p>Would&#8217;t that incentivize them to be used as loot-n-scoot gold runners. The draw of a carrack is it&#8217;s larger cargo capacity in comparison to other 3 masted ships, so I was trying to create a ship ability that capitalized on the ships history of cargo hauling without making an entire archetype of gold runners.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11751</link>
				<pubDate>Sat, 15 Aug 2020 10:38:46 -0700</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve rethought the Carrack ability, seeing as Carracks weren&#8217;t inherently faster than other ships I feel that the following preserves their nature as cargo and exploration ships.</p>
<p>Carrack: If this ship loads the last treasure from an island, she may move S as a free action.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11739</link>
				<pubDate>Fri, 14 Aug 2020 21:04:26 -0700</pubDate>

									<content:encoded><![CDATA[<p>I feel maybe the cog ability is perhaps a bit powerful, and I understand you can explore derelict ships, which I assume means you need to have a ship touching the derelict ship first. What if instead of a friendly ship within S being able to explore it&#8217;s a friendly ship touching the cog.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11679</link>
				<pubDate>Sat, 08 Aug 2020 22:36:32 -0700</pubDate>

									<content:encoded><![CDATA[<p>I feel that the Cog, Carrack, Caravel would likely be defining features of the Portuguese who used them most often but that a small number would find their way into other factions, kind of like how the draw of the Mercenaries was the Submarines, and the Jade Rebellion had the Junks but over time other factions had small quantities of those ship types.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11670</link>
				<pubDate>Sat, 08 Aug 2020 13:41:10 -0700</pubDate>

									<content:encoded><![CDATA[<p>A good idea for a typical Cog</p>
<p>Masts: 1</p>
<p>Cargo: 5</p>
<p>Speed: L</p>
<p>Cannons: 3S</p>
<p>No additional abilities.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11668</link>
				<pubDate>Sat, 08 Aug 2020 12:46:02 -0700</pubDate>

									<content:encoded><![CDATA[<p>cool, given the cog ability as discussed what would it&#8217;s point cost be if applied to a ship do you think, the same goes for Caravel and Carrack.</p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11658</link>
				<pubDate>Fri, 07 Aug 2020 21:32:07 -0700</pubDate>

									<content:encoded><![CDATA[<p>I had actually initially meant the former. which was for the sake of the following formula:</p>
<p>Ship A: moves within range of the cog on it&#8217;s turn and then uses a free action to unload cargo onto the cog.</p>
<p>Ship B (the Cog): moves it&#8217;s speed away from Ship A towards Ship C.</p>
<p>Ship C: uses it&#8217;s free action to load cargo from the cog (Ship B) and then&hellip;<span class="activity-read-more" id="activity-read-more-5117"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11658" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11654</link>
				<pubDate>Fri, 07 Aug 2020 06:22:07 -0700</pubDate>

									<content:encoded><![CDATA[<p>You&#8217;re right it was lateen, my bad.</p>
<p>The Cogs general idea was to be kind of a pass the baton support ship, so my intended purpose of the Cogs ability was to allow nearby ships to &#8220;explore&#8221;, does this ound better, or is it maybe a bit off the mark.</p>
<p>Cog: Once per turn, a friendly ship within S of this ship may explore her as a free action. (I&hellip;<span class="activity-read-more" id="activity-read-more-5110"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11654" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11617</link>
				<pubDate>Tue, 04 Aug 2020 12:24:28 -0700</pubDate>

									<content:encoded><![CDATA[<p>So I wanted to start working on a set based on the Portuguese. During the Age of Discovery and the Age of Sail they tended to use three types of ships unique to them for a time.</p>
<p>The first is the Cog, a single masted square-rigged but double decked river-merchant boat. I feel that most custom Cogs will have below average speed (S to 2S), and&hellip;<span class="activity-read-more" id="activity-read-more-5085"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/34/#post-11617" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11612</link>
				<pubDate>Tue, 04 Aug 2020 09:08:02 -0700</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m looking into maybe starting work on my own custom set focused around the protuguese, so I have two questions.</p>
<p>1: Is there a comprehensive (or moderately so) guide to the creation of custom ships/crew/etc. point wise?</p>
<p>2: Is the custom thread a good place to post new ship type ides for review by experienced players?</p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11570</link>
				<pubDate>Sun, 02 Aug 2020 03:33:26 -0700</pubDate>

									<content:encoded><![CDATA[<p>@Ben no I see what you mean, like I said, I&#8217;m new to the more tactical aspect of the game and understand that those who have played likely have terms for these effects and reasons they use such terms, so I understand.</p>
<p>On a completely a few unrelated notes, The early sets appear to be based off realistic or fictional regions of the ocean during&hellip;<span class="activity-read-more" id="activity-read-more-5060"><a href="https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11570" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11561</link>
				<pubDate>Sat, 01 Aug 2020 08:55:04 -0700</pubDate>

									<content:encoded><![CDATA[<p>Not to be bothersome, but are there additional &#8220;keywords&#8221; some people use for longer abilities that aren&#8217;t on the list. I have seen the keywords and slang-words list but I kind of feel that a few additional abilities with extensive card texts could probably be summarized with shorter key-phrases, HI Raiders could probably just have the keyword&hellip;<span class="activity-read-more" id="activity-read-more-5054"><a href="https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11561" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mr. Wick replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/8/#post-11486</link>
				<pubDate>Mon, 27 Jul 2020 07:03:22 -0700</pubDate>

									<content:encoded><![CDATA[<p>If a ship has a Base Move of L+S/S+L does that ship have to move L then S in that order (and vice versa). If so, what, if any, is the mechanical advantage of one over the other.</p>
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				<title>Mr. Wick replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/8/#post-11395</link>
				<pubDate>Wed, 22 Jul 2020 06:32:10 -0700</pubDate>

									<content:encoded><![CDATA[<p>Not sure if this question goes here but here goes. I&#8217;ve noticed a few &#8220;unofficial&#8221; keywords when describing semi-common abilities, like &#8220;Fog-hopper&#8221;. If at all possible is there some kind of general list of unofficial keywords of the like.</p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11383</link>
				<pubDate>Mon, 20 Jul 2020 23:08:41 -0700</pubDate>

									<content:encoded><![CDATA[<p>I think, lore wise, cursed Devereaux is captaining the Specter, it has the exact same goal in it&#8217;s stroy as devereaux is given in his flavor text.</p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11381</link>
				<pubDate>Mon, 20 Jul 2020 22:11:52 -0700</pubDate>

									<content:encoded><![CDATA[<p>In your opinions, if Papa Doc, Tabatha McWarren, Devereaux, Wraith, and Sammy the Skull have &#8220;flagships&#8221; or &#8220;signature ships&#8221;, what are they. I assume Sammy&#8217;s is likely to be the Grim Reaper or the Crushed Skull.</p>
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				<title>Mr. Wick replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/7/#post-11283</link>
				<pubDate>Thu, 09 Jul 2020 15:01:11 -0700</pubDate>

									<content:encoded><![CDATA[<p>OH I see what your getting at, a rank 6 is basically a free sac mast if you get hit without losing any useful firepower. That&#8217;s actually really clever.</p>
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				<title>Mr. Wick changed their profile picture</title>
				<link>https://pirateswithben.com/activity/p/4806/</link>
				<pubDate>Wed, 08 Jul 2020 23:04:19 -0700</pubDate>

				
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				<title>Mr. Wick became a registered member</title>
				<link>https://pirateswithben.com/activity/p/4802/</link>
				<pubDate>Wed, 08 Jul 2020 22:31:36 -0700</pubDate>

				
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11267</link>
				<pubDate>Wed, 08 Jul 2020 20:03:59 -0700</pubDate>

									<content:encoded><![CDATA[<p>I hate to ask a follow up question (mostly bc you were kind enough to answer my previous question regarding Baturawa and Munchhausen), but looking at the images in the thread it would seem that Le Jongleur and Hanno are galleys they lack the Galley keyword. I&#8217;m assuming Phlegyas is as well, as I didn&#8217;t see an image of it. Is this a similar&hellip;<span class="activity-read-more" id="activity-read-more-4813"><a href="https://pirateswithben.com/forums/topic/the-random-topic-thread/page/4/#post-11267" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/3/#post-11263</link>
				<pubDate>Wed, 08 Jul 2020 19:20:24 -0700</pubDate>

									<content:encoded><![CDATA[<p>Out of frank curiosity, if anyone knows, the MI ships 201 and 202 (Munchhsusen and Batuwara) are both tournament prize ships with 2 masts each (According to the Master Spreadsheet), are they blockade runner models or square-rigged models?</p>
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				<title>Mr. Wick replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/7/#post-11262</link>
				<pubDate>Wed, 08 Jul 2020 19:12:00 -0700</pubDate>

									<content:encoded><![CDATA[<p>How unfortunate, and kind of bothersome. Though I can find only 4 ships (Asp, Fire Djinn, Sultan&#8217;s Sword, and Marrkesh) with this limitation, and three of them appear to more focused on boarding Rolls so perhaps it balances out.</p>
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				<title>Mr. Wick replied to the topic Introduce Yourself!  Join the Crew! in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/introduce-yourself-join-the-crew/page/5/#post-11259</link>
				<pubDate>Wed, 08 Jul 2020 18:01:42 -0700</pubDate>

									<content:encoded><![CDATA[<p>Good day everyone, my name is Mr. Wick</p>
<p>My username comes from a shortened form of my real name, and is the most recent such alias I use, especially in my short stories, novels, and Campaign Settings.</p>
<p>I got into Pirates CSG when Pirates of the Spanish Main began to be advertised. Hot off the heals of the first Pirates of the Caribbean movie a&hellip;<span class="activity-read-more" id="activity-read-more-4805"><a href="https://pirateswithben.com/forums/topic/introduce-yourself-join-the-crew/page/5/#post-11259" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mr. Wick replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/7/#post-11258</link>
				<pubDate>Wed, 08 Jul 2020 17:38:10 -0700</pubDate>

									<content:encoded><![CDATA[<p>For cannons with a printed rank of 6, such as the Asp (RevUL-141 &#8211; &#8220;3S-5S-6S&#8221;) of the Fire Djinn (BC-007 &#8220;2L-4S-5S-6L&#8221;), is a 7 or higher need to hit (a number that cannot be rolled on a d6 normally)</p>
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