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	<title>Pirates with Ben | Xerecs | Activity</title>
	<link>https://pirateswithben.com/members/xerecs/activity/</link>
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	<description>Activity feed for Xerecs.</description>
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				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28411</link>
				<pubDate>Sat, 12 Sep 2026 19:19:07 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 10 for Century of Economy 2026 is <a href="https://youtu.be/7wRc-fuHJ7Y" rel="nofollow ugc">now up</a>!</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/57/#post-28408</link>
				<pubDate>Fri, 11 Sep 2026 16:32:44 -0700</pubDate>

									<content:encoded><![CDATA[<p>This fellow seems like he&#8217;d pair well with Genny Gallows. Stack the +1 and +2 withe Merchant on top of it.</p>
<p>&nbsp;</p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28404</link>
				<pubDate>Fri, 11 Sep 2026 00:06:46 -0700</pubDate>

									<content:encoded><![CDATA[<p>To clarify and confirm, a Firepot Specialist could give a Sea Creature a fire mast?</p>
<blockquote><p>Sea creatures are considered to be ships. Any actions, abilities, or other effects that refer to ships can be applied.<br />
-Segments/tentacles/etc. are considered masts. Any actions, abilities, or effects that refer to masts can be applied</p></blockquote>
<p>Given the above, I think they&hellip;<span class="activity-read-more" id="activity-read-more-15641"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28404" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28384</link>
				<pubDate>Sat, 05 Sep 2026 19:20:15 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 9 for Century of Economy 2026 is <a href="https://youtu.be/H9Fjs0Ghe_s" rel="nofollow ugc">now up</a>!</p>
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				<guid isPermaLink="false">9b5fb70037bf15c90d67a0ee1a26a83c</guid>
				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28340</link>
				<pubDate>Sat, 29 Aug 2026 19:09:25 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 8 for Century of Economy 2026 is <a href="https://youtu.be/RTQ-4uH507M" rel="nofollow ugc">now up</a>!</p>
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				<guid isPermaLink="false">e766485f669eed018afd2e1a73d3542f</guid>
				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28311</link>
				<pubDate>Sat, 22 Aug 2026 19:05:04 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 7 for Century of Economy 2026 is <a href="https://youtu.be/onfUJOyMlz0" rel="nofollow ugc">now up</a>!</p>
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				<guid isPermaLink="false">78b26c66015c7f6bcb1074c56e141e72</guid>
				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28294</link>
				<pubDate>Sat, 15 Aug 2026 19:01:28 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 6 for Century of Economy 2026 is <a href="https://youtu.be/lxzwVWmf7Ec" rel="nofollow ugc">now up</a>!</p>
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				<guid isPermaLink="false">623e993c6439834d51a7b768fd2c04e9</guid>
				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28260</link>
				<pubDate>Sat, 08 Aug 2026 19:01:27 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 5 for Century of Economy 2026 is <a href="https://youtu.be/688wVH-P0HA" rel="nofollow ugc">now up</a>!</p>
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				<guid isPermaLink="false">e55590a242112d6bfcdf36d88ef4ccfd</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28251</link>
				<pubDate>Thu, 06 Aug 2026 06:37:44 -0700</pubDate>

									<content:encoded><![CDATA[<p>Potentially silly question, are islands and terrain considered &#8220;game pieces&#8221;?</p>
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				<guid isPermaLink="false">2d61f3b91376468f87defa08185628c0</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28229</link>
				<pubDate>Sun, 02 Aug 2026 17:11:47 -0700</pubDate>

									<content:encoded><![CDATA[<p>Thanks woelf!</p>
<p>Don&#8217;t hate me but I&#8217;ve got more. 😀</p>
<p>Smokepot Specialist: &#8220;Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; <em>it may not touch an island or any ship&hellip;</em><span class="activity-read-more" id="activity-read-more-15601"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28229" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">e3768e168ab318f7b140df14c826a117</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28225</link>
				<pubDate>Sun, 02 Aug 2026 07:29:51 -0700</pubDate>

									<content:encoded><![CDATA[<p>Got another equipment related question. The various Letters of Marque equipment state: &#8220;If this ship shoots at X ship, remove X letter of Marque from the game.&#8221;</p>
<p>Does this mean that if I shoot at whatever is indicated by X, the letter of marque would remove itself, regardless of if I used Parley?</p>
<p>In other words, if I have American letter of&hellip;<span class="activity-read-more" id="activity-read-more-15599"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28225" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3e9e3448ba6d47fd3d2f5250d4c6af4f</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28222</link>
				<pubDate>Sun, 02 Aug 2026 01:28:14 -0700</pubDate>

									<content:encoded><![CDATA[<p>Thanks Woelf!</p>
<p>&nbsp;</p>
<p>I&#8217;ve got more questions. 😀</p>
<blockquote><p>The Code, Stacking Abilities, Pg 16</p>
<p>&#8220;If two or more abilities have the exact same “trigger” (or requirements) and produce the exact same effect they are<br />
treated as the same ability and cannot be stacked, even if their text is slightly different.&#8221;</p></blockquote>
<p>Would this also apply to crew abilities and equ&hellip;<span class="activity-read-more" id="activity-read-more-15598"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28222" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28219</link>
				<pubDate>Sat, 01 Aug 2026 21:53:39 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 4 for Century of Economy 2026 is <a href="https://youtu.be/FpIw6u7-bOo" rel="nofollow ugc">now up</a>!</p>
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				<guid isPermaLink="false">68e954241d8c917e804c364c95d8b7be</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28212</link>
				<pubDate>Sat, 01 Aug 2026 04:23:40 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Xerecs, July 19, 2021</p>
<p>How many ships can you board with the S-Board ability on the same turn? Can you even use that ability to board more than one ship in a move action?</p>
<p>Woelf, July 22, 2021<br />
You can only use it to board a single ship with each move action, but if you gain an additional move action, you can use it again against the same target or&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15594"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28212" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28184</link>
				<pubDate>Fri, 31 Jul 2026 00:36:19 -0700</pubDate>

									<content:encoded><![CDATA[<p>A point of clarity, if possible. Should the ability of the Inquistor from RotF be considered the same as the ability of the White Crew?</p>
<p>Inquisitor: If this ship succeeds at a boarding party, she can eliminate all of the other ship&#8217;s crew.</p>
<p>WC: If this ship succeeds at a boarding party, she may eliminate all of the other ship&#8217;s crew.</p>
<p>&nbsp;</p>
<p>I tried&hellip;<span class="activity-read-more" id="activity-read-more-15589"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28184" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">6d3d2817276ad06478a4b0607ddd86ba</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28183</link>
				<pubDate>Fri, 31 Jul 2026 00:09:14 -0700</pubDate>

									<content:encoded><![CDATA[<p>Suppose I have a ship with S-Board. I move that ship to ram an opposing ship, and at the same time I get within S of a different opposing ship. Am I able to board both ships? One with traditional ram+board, and the other with the S-Board ability?</p>
<blockquote><p>This ability may be applied immediately before or after any movement segment, including a “stern t&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15588"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28183" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">8e12593174f5d3debf712ebcbd849b7f</guid>
				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28169</link>
				<pubDate>Sun, 26 Jul 2026 07:05:41 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 3 for CoEC 2026 is <a href="https://youtu.be/k1n6qr0ZIo4" rel="nofollow ugc">now up</a>!</p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28163</link>
				<pubDate>Fri, 24 Jul 2026 18:30:10 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>You have to decide as soon as your ship touches the whirlpool if you’re going to use it or not. If you stop to tow the derelict, that puts you past that moment, so you’ll have to wait for another move action to tow the ship through.</p></blockquote>
<p>Would this also apply to shooting with a captain?</p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28152</link>
				<pubDate>Wed, 22 Jul 2026 00:24:51 -0700</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the replies Woelf. I&#8217;d like some more clarification, if possible.</p>
<p>Suppose there is a derelict ship on a whirlpool. I want to capture that ship and use the whirlpool to tow the ship away. Does my ships move action end when it initiates the tow?</p>
<p>I couldn&#8217;t find anything in the code about the move action ending, but I could have sworn it&hellip;<span class="activity-read-more" id="activity-read-more-15577"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28152" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">938d69a8d148ccff1bb95974a626a9af</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28144</link>
				<pubDate>Sun, 19 Jul 2026 02:24:37 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>The Code, Lord Mycron, pg 29</p>
<p>&#8220;If you use this ability, this ship cannot be given any other actions this turn regardless of how many it could generate or would normally have available. This restriction also applies to free actions such as making a scuttle attempt or<br />
transferring crew to or from an island.&#8221;</p></blockquote>
<p>Just to be sure, this prevents using the&hellip;<span class="activity-read-more" id="activity-read-more-15566"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28144" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">43da1433dd5a562b05944c86ff7c03bf</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28143</link>
				<pubDate>Sun, 19 Jul 2026 01:17:38 -0700</pubDate>

									<content:encoded><![CDATA[<p>Thanks Woelf, got another couple questions but about Sea Dragons.</p>
<blockquote><p>&#8220;The Code, Sea Dragon, pg 37&#8221;</p>
<p>A swoop attack is considered a shoot action, so it cannot be used to attack a ship docked at its own home island.</p></blockquote>
<p>The ability of Bianco&#8217;s Haulers would also prevent being shot at correct, or any similar ability?</p>
<blockquote><p>Bianco&#8217;s Haulers</p>
<p>This ship can&#8217;t be&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15565"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28143" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">09768a19e07bb3affbe1d7c53d21f621</guid>
				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28142</link>
				<pubDate>Sat, 18 Jul 2026 19:04:57 -0700</pubDate>

									<content:encoded><![CDATA[<p>Report 2 for CoEC 2026 is <a href="https://youtu.be/SZj1W2CtaVI" rel="nofollow ugc">now up</a>!</p>
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				<guid isPermaLink="false">3f2f8e657a3c43c8cb6684f0fde8892b</guid>
				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28138</link>
				<pubDate>Sat, 18 Jul 2026 01:04:58 -0700</pubDate>

									<content:encoded><![CDATA[<p>Suppose I have a source of All-Powerful in my fleet and I roll a 6. I send a target ship through a whirlpool and roll badly. Who chooses what gets eliminated? Me, the person temporarily controlling the ship, or the ships actual controller/owner?</p>
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				<title>Xerecs replied to the topic Battle Reports in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/battle-reports/page/6/#post-28107</link>
				<pubDate>Sat, 11 Jul 2026 19:21:58 -0700</pubDate>

									<content:encoded><![CDATA[<p>Century of Economy is back! Report 1 for CoEC 2026 can be found <a href="https://youtu.be/VKItb5w5Xgc" rel="nofollow ugc">here</a>!</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-28106</link>
				<pubDate>Sat, 11 Jul 2026 19:20:36 -0700</pubDate>

									<content:encoded><![CDATA[<p>Gonna have to find a ship for this guy once he arrives IRL. Teaming him up with your version of Nelson will be epic if and when it happens in CoEC.</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-28078</link>
				<pubDate>Tue, 07 Jul 2026 16:35:41 -0700</pubDate>

									<content:encoded><![CDATA[<p>An impressive ship! Like the original WK ability, setting it on fire might be a decent way to get around it. Can&#8217;t wait to get my hands on this one, the English might need it in CoEC.</p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28006</link>
				<pubDate>Mon, 29 Jun 2026 23:52:33 -0700</pubDate>

									<content:encoded><![CDATA[<p>Suppose I have Savage Shores Wraith in my fleet, and he has snagged a couple crew. Can the crew that he saves be unloaded from the ship, or are they stuck there with him?</p>
<p>Ability: Whenever any crew is eliminated, roll a d6; on a result of 6, assign the crew to this ship. Its nationality changes to match the nationality of this ship and it becomes&hellip;<span class="activity-read-more" id="activity-read-more-15513"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28006" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-27825</link>
				<pubDate>Sat, 20 Jun 2026 04:16:54 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>With no island involved in the transfer I think it would work. I don’t see anything in the Ransom keyword or its Code entry that prohibits transferring a Ransom crew between friendly ships.</p></blockquote>
<p>It&#8217;s not part of the keyword I realized, but part of the ability text on some of the Limit/Ransom crew. The +5 crew specifically were what I was looking a&hellip;<span class="activity-read-more" id="activity-read-more-15507"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-27825" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27808</link>
				<pubDate>Wed, 17 Jun 2026 21:49:20 -0700</pubDate>

									<content:encoded><![CDATA[<p>A question about crew with the Ransom keyword. The Code states that they cannot be unloaded to an island unless captured, but says nothing about transferring them to another ship. Would it be possible to transfer a crew with ransom from one ship to another ship, by direct contact with an explore action? Or is the ransom crew &#8220;locked&#8221; onto&hellip;<span class="activity-read-more" id="activity-read-more-15503"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27808" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27576</link>
				<pubDate>Mon, 08 Jun 2026 18:50:22 -0700</pubDate>

									<content:encoded><![CDATA[<p>Collier would go nicely with other cannon bonuses against the Americans, or by himself on a decent mid sized gunship. I don&#8217;t think his second ability would come up too often, but it could be pretty powerful, depending on the fort and how much treasure is inside it.</p>
<p>Wallace sounds like a great crew for dealing with fire masts, especially if&hellip;<span class="activity-read-more" id="activity-read-more-15491"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27576" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27520</link>
				<pubDate>Sun, 07 Jun 2026 16:29:22 -0700</pubDate>

									<content:encoded><![CDATA[<p>The sails do have a very nice worn look to them. Also, another cheap &#8220;runner&#8221; for the English! Helmsman and explorer to scout islands for slightly slower ships, with space to potentially soak up a couple negative UT&#8217;s. Interesting ability too, could lend itself well in larger games.</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27443</link>
				<pubDate>Sat, 06 Jun 2026 15:25:11 -0700</pubDate>

									<content:encoded><![CDATA[<p>Gold runner indeed, at least for the English. She&#8217;d be right up there with the Hound given her point cost and cargo space.</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27436</link>
				<pubDate>Sat, 06 Jun 2026 08:36:15 -0700</pubDate>

									<content:encoded><![CDATA[<p>An impressive mid sized gunship! An impressive model too, can&#8217;t wait to see this one in the cards, I&#8217;m playing as the English for this years CoEC, this will certainly be on the radar for launches.</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27335</link>
				<pubDate>Thu, 04 Jun 2026 03:53:00 -0700</pubDate>

									<content:encoded><![CDATA[<p>A nice little ship! I could see her being used as some kind of scout gold runner, exploring islands and soaking up bad UT&#8217;s. She&#8217;d be an odd option as a gunship, but could likely pull it off against the English, given that her +1 to d6 rolls would stack with other bonuses like cannons and boarding.<br />
That said, you&#8217;d be hard pressed to get many crew&hellip;<span class="activity-read-more" id="activity-read-more-15477"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27335" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27261</link>
				<pubDate>Sun, 31 May 2026 06:33:11 -0700</pubDate>

									<content:encoded><![CDATA[<p>Suppose a fleet has more than one Kraken/Octopus in it. Can Captain Davy Jones declare a target for both at the same time, or is he only able to declare targets one at a time for each Kraken/Octopus?</p>
<p>&#8220;If a kraken is in your fleet, Davy Jones can declare a ship a target of the kraken (see kraken rules).&#8221;</p>
<p>Kraken/Octopus keyword:<br />
If you have&hellip;<span class="activity-read-more" id="activity-read-more-15465"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27261" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Introduce Yourself!  Join the Crew! in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/introduce-yourself-join-the-crew/page/9/#post-27024</link>
				<pubDate>Sat, 16 May 2026 18:43:43 -0700</pubDate>

									<content:encoded><![CDATA[<p>Welcome aboard!</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27002</link>
				<pubDate>Fri, 15 May 2026 16:55:18 -0700</pubDate>

									<content:encoded><![CDATA[<p>I think that covers just about everything within those parameters. A variation where a ship gets +1 to all d6 rolls would include the above, but also die rolls for SAT/EA/Fleet Admiral, possibly to Mysterious Island effects, and any instance of needing to make a d6 roll for a UT or something.</p>
<p>&nbsp;</p>
<p>Ooh, would +1 to d6 rolls against X be usable on&hellip;<span class="activity-read-more" id="activity-read-more-15420"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/56/#post-27002" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-26822</link>
				<pubDate>Tue, 05 May 2026 15:34:29 -0700</pubDate>

									<content:encoded><![CDATA[<p>Interesting little ship, a helmsman would likely be my got-to, get her moving 4S out the gate. her ability states &#8220;an island&#8221; as opposed to a wild island. With that wording you could get the +S from home islands, is this intentional?</p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26821</link>
				<pubDate>Tue, 05 May 2026 15:31:14 -0700</pubDate>

									<content:encoded><![CDATA[<p>The shoot action Captain Blackheart provides is tied to a move action, it&#8217;s not a full shoot action on it&#8217;s own. Think of it as Captain Blackheart having the generic captain ability with the SAC ability.</p>
<p>Per your scenario, if you rolled successfully with Crimson Angel, you would not be able to use the SAC part of Blackheart&#8217;s ability, but you&hellip;<span class="activity-read-more" id="activity-read-more-15393"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26821" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-26811</link>
				<pubDate>Mon, 04 May 2026 18:35:22 -0700</pubDate>

									<content:encoded><![CDATA[<p>A neat ship! Seems like a hybrid to me, even though she&#8217;s a 2 mast ship. She ties the Friesland for the most cargo space on a Dutch ship (at least so far) and has a very handy ability, opening the door for all kinds of combos. Right off the bat I&#8217;m thinking Gentleman Jocard to boost cargo and gold running potential.</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-26801</link>
				<pubDate>Sun, 03 May 2026 06:10:21 -0700</pubDate>

									<content:encoded><![CDATA[<p>Looks quite nice, I&#8217;m digging the three tone hull so far. This seems like a solid ship for the Dutch. Good speed, good cargo, usable cannons, and reasonably budget friendly at 12 points, with that handy sniping ability.</p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26800</link>
				<pubDate>Sun, 03 May 2026 05:21:58 -0700</pubDate>

									<content:encoded><![CDATA[<p>I feel that this has been asked before, but I&#8217;m not sure where.</p>
<p>Suppose Albert Crenshaw (or similar crew) is on a ship that has Extended Range. The Code states that those abilities don&#8217;t actually make the cannons L range, but allow for them to target things within L. By this logic, Extended Range would only extend the printed ranges of the ship&hellip;<span class="activity-read-more" id="activity-read-more-15379"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26800" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-26788</link>
				<pubDate>Fri, 01 May 2026 16:47:52 -0700</pubDate>

									<content:encoded><![CDATA[<p>If the rest of the mega pack is similar to this, then the Dutch are going to get a missive firepower boost. Very good cannons with a devastating offensive ability. Reminds me of Cargo-wrecking. I&#8217;m hoping her linked crew is also included in the pack, as the Dutch could use a couple more, building on what they got in Golden Seas.</p>
<p>My one &#8220;concern&#8221;&hellip;<span class="activity-read-more" id="activity-read-more-15374"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-26788" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Found an old treasure! Some tourny ships! in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/found-an-old-treasure-some-tourny-ships/#post-25664</link>
				<pubDate>Sat, 04 Apr 2026 18:50:23 -0700</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s a nice treasure! The Ocean&#8217;s Edge LE ships are among the more difficult LE&#8217;s to find.</p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25652</link>
				<pubDate>Fri, 03 Apr 2026 08:50:44 -0700</pubDate>

									<content:encoded><![CDATA[<p>I would like a clarification, if possible. The Code entry for Carbon Charlie (and others) states:</p>
<blockquote><p>This ability may be used at any time during your turn while this ship is docked at your home island.</p>
<p>&#8230;&#8230;</p>
<p>You may create only one cannon per ship per turn.</p></blockquote>
<p>That last &#8220;per turn&#8221; is meant to be your turn correct, not every player turn?</p>
<p>&nbsp;</p>
<p>Related&hellip;<span class="activity-read-more" id="activity-read-more-15311"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25652" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25620</link>
				<pubDate>Sat, 28 Mar 2026 19:07:04 -0700</pubDate>

									<content:encoded><![CDATA[<p>Is the ability of RotF USS Mercury considered the same as other versions of the terrain ignoring ability, or is something else going on?</p>
<p>USS Mercury: This ship ignores terrain.</p>
<p>Philipe Amqui: This ship ignores terrain when she is given a move action (islands are not terrain).</p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-25617</link>
				<pubDate>Fri, 27 Mar 2026 20:28:10 -0700</pubDate>

									<content:encoded><![CDATA[<p>Oooh. An interesting crew for sure. His gold bonus would apply to both the ship he&#8217;s on and the target of the trade, yes? Provided that the target is an opposing Dutch or Japanese ship. Would the bonus stack if you did more than one trade before docking at your home island? Suppose the players managed to pull off three trades with Dutch and&hellip;<span class="activity-read-more" id="activity-read-more-15304"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-25617" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-25194</link>
				<pubDate>Tue, 17 Mar 2026 22:21:54 -0700</pubDate>

									<content:encoded><![CDATA[<p>Dedicated treasure/cargo ship for sure. I&#8217;m slightly worried she&#8217;ll be out paced by smaller faster ships, given her base speed and considerable point cost. However her treasure trading ability could be useful or used in interesting ways.</p>
<p>You could make her a hybrid of sorts with Dragon Eyes, utilizing the 7 masts against slightly smaller ships to&hellip;<span class="activity-read-more" id="activity-read-more-15286"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-25194" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/55/#post-23936</link>
				<pubDate>Fri, 27 Feb 2026 17:05:28 -0800</pubDate>

									<content:encoded><![CDATA[<p>Some interesting looking ships there! Fujian must have some of Kian Ng&#8217;s fireworks on board or something. 😀 I&#8217;m curious to see what this purple sailed ship is. Hong Bao is an excellent crew, making their line up of named crew even better. Curious to see who he&#8217;s sharing a card with.</p>
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				<title>Xerecs replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-23933</link>
				<pubDate>Fri, 27 Feb 2026 10:30:43 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p>&#8220;The Code, Stacking Abilities, pg 16&#8221;</p>
<p>If two or more abilities have different triggers and/or different effects they are considered different abilities and<br />
may be stacked.</p></blockquote>
<p>I take the above to mean that you could use White Crew and Trogs to totally cripple a ship if you win a boarding party against it. White crew would eliminate all the crew on a&hellip;<span class="activity-read-more" id="activity-read-more-15259"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-23933" rel="nofollow ugc">[Read more]</a></span></p>
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