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	<title>Pirates with Ben | Woelf | Activity</title>
	<link>https://pirateswithben.com/members/woelf/activity/</link>
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	<description>Activity feed for Woelf.</description>
	<lastBuildDate>Mon, 14 Sep 2026 21:06:14 -0700</lastBuildDate>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28256</link>
				<pubDate>Fri, 07 Aug 2026 04:25:13 -0700</pubDate>

									<content:encoded><![CDATA[<p>Both Smokepot sources are similar enough to be considered the same, the wording was just tweaked slightly from one version to the next, and the PC clarifier makes them function the same.</p>
<p>Island and terrain are considered game pieces, so you can&#8217;t place smoke/fog on them.</p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28226</link>
				<pubDate>Sun, 02 Aug 2026 14:45:41 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Would this also apply to crew abilities and equipment abilities? For example, suppose I assign a Stinkpot Specialist to the same ship as Stinkpot Shot, would the abilities count as the same? Or does the last line of Stinkpot Shot prevent that?</p></blockquote>
<blockquote><p>Specialist:</p>
<p>Equipment:<br />
If the cannon roll is a 1, remove Stinkpot Shot from the game.</p></blockquote>
<p><em>(If anyone runs&hellip;</em><span class="activity-read-more" id="activity-read-more-15600"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28226" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">a0d2e8e518cebc819b5cb34f1a40b6b7</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28216</link>
				<pubDate>Sat, 01 Aug 2026 18:12:44 -0700</pubDate>

									<content:encoded><![CDATA[<p>The S-Board and the Ramming-Board are completely separate things and neither has language specifically preventing the other, so you can do one of each with a single move action.</p>
<p>The S-Board would have to be first, attached to a segment, and the bonus-prevention it provides for that boarding will not carry over to the standard boarding later.</p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28208</link>
				<pubDate>Sat, 01 Aug 2026 01:43:38 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Suppose I have a ship with S-Board. I move that ship to ram an opposing ship, and at the same time I get within S of a different opposing ship. Am I able to board both ships? One with traditional ram+board, and the other with the S-Board ability?</p>
<blockquote><p>This ability may be applied immediately before or after any movement segment, including a “stern t&hellip;</p></blockquote>
</blockquote>
<p><span class="activity-read-more" id="activity-read-more-15592"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28208" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">b6b508f925aa9e268607ebd11af0ac81</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28165</link>
				<pubDate>Fri, 24 Jul 2026 20:57:30 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Would this also apply to shooting with a captain?</p></blockquote>
<p>Yes, and it actually prevents using the captain because jumping to another whirlpool ends the move action.  You&#8217;ll have to pick one or the other, not both.</p>
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				<guid isPermaLink="false">678c1d9b7296c98bec431fb0832c7ac8</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28158</link>
				<pubDate>Fri, 24 Jul 2026 01:26:48 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Suppose there is a derelict ship on a whirlpool. I want to capture that ship and use the whirlpool to tow the ship away. Does my ships move action end when it initiates the tow?</p>
<p>I couldn’t find anything in the code about the move action ending, but I could have sworn it did. Also, if I initiate the tow, can I go through the whirlpool with that s&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15579"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28158" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">ea513178eb64b16dd568bc97e7f66644</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28146</link>
				<pubDate>Sun, 19 Jul 2026 20:49:47 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote>
<blockquote><p>The Code, Lord Mycron, pg 29</p>
<p>“If you use this ability, this ship cannot be given any other actions this turn regardless of how many it could generate or would normally have available. This restriction also applies to free actions such as making a scuttle attempt or<br />
transferring crew to or from an island.”</p></blockquote>
<p>Just to be sure, this prevents using the&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15568"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28146" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">189703c7672c7d1c66353039f4ba4b1d</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28145</link>
				<pubDate>Sun, 19 Jul 2026 20:43:40 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>The ability of Bianco’s Haulers would also prevent being shot at correct, or any similar ability?</p>
<blockquote><p>Bianco’s Haulers<br />
This ship can’t be shot at while docked.</p></blockquote>
</blockquote>
<p>Correct, that blocks shots of any kind that target the Haulers&#8217; ship directly.</p>
<blockquote><p>Does a swoop attack need a line of sight to target a ship, or does the target ship simply need to be withi&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15567"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28145" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Need help locating a computer game please......... in the forum Black Mongoose Tavern</title>
				<link>https://pirateswithben.com/forums/topic/need-help-locating-a-computer-game-please/#post-28141</link>
				<pubDate>Sat, 18 Jul 2026 02:04:37 -0700</pubDate>

									<content:encoded><![CDATA[<p>Sounds kinda like Sid Meier&#8217;s Pirates! </p>
<p>1987 Version:  <a href="https://videogamegeek.com/videogame/70866/sid-meiers-pirates-1987" rel="nofollow ugc">https://videogamegeek.com/videogame/70866/sid-meiers-pirates-1987</a><br />
2004 Version:  <a href="https://videogamegeek.com/videogame/73447/sid-meiers-pirates-2004" rel="nofollow ugc">https://videogamegeek.com/videogame/73447/sid-meiers-pirates-2004</a></p>
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				<guid isPermaLink="false">d1f0ea8eb9e4604b18f3b8afb15c80c5</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28140</link>
				<pubDate>Sat, 18 Jul 2026 02:02:13 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I’d say the ship’s owner chooses. You control the action the ship takes, but control of the ship itself and her cargo remains with her current fleet.</p></blockquote>
<p>This is correct.  You&#8217;re only giving it an action, but ownership doesn&#8217;t change, so the owner still chooses if things are lost.</p>
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				<guid isPermaLink="false">c1c9681649c1bdb0811a01b1fa710203</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28025</link>
				<pubDate>Wed, 01 Jul 2026 00:24:04 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Suppose I have Savage Shores Wraith in my fleet, and he has snagged a couple crew. Can the crew that he saves be unloaded from the ship, or are they stuck there with him?</p></blockquote>
<p>None of the crew taken that way are forced to stay with Wraith, so you can unload them to an islands or other ships using the normal rules.</p>
<p>What all of that extra stuff in his&hellip;<span class="activity-read-more" id="activity-read-more-15519"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-28025" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9b9147f48837fa4db3d5581eb031952c</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-27824</link>
				<pubDate>Sat, 20 Jun 2026 03:04:39 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>With no island involved in the transfer I think it would work. I don’t see anything in the Ransom keyword or its Code entry that prohibits transferring a Ransom crew between friendly ships</p></blockquote>
<p>That part is covered by the general transfer ruling. I can&#8217;t recall if it was originally made specifically <em>because</em> of Ransom crew, but it definitely does a&hellip;<span class="activity-read-more" id="activity-read-more-15506"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/33/#post-27824" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">52ea51aad0918dff1e3204a6b5f36832</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27810</link>
				<pubDate>Thu, 18 Jun 2026 04:07:37 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>A question about crew with the Ransom keyword. The Code states that they cannot be unloaded to an island unless captured, but says nothing about transferring them to another ship. Would it be possible to transfer a crew with ransom from one ship to another ship, by direct contact with an explore action? Or is the ransom crew “locked” onto whi&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15504"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27810" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27274</link>
				<pubDate>Sun, 31 May 2026 15:54:01 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Suppose a fleet has more than one Kraken/Octopus in it. Can Captain Davy Jones declare a target for both at the same time, or is he only able to declare targets one at a time for each Kraken/Octopus?
</p></blockquote>
<p>Each would have to be targeted separately/independently.   Changing or removing targets later would be done individually too.</p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27023</link>
				<pubDate>Sat, 16 May 2026 17:06:24 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote>
<blockquote><p>Do you have any specific examples (including customs?) where the timing distinction might be relevant?</p></blockquote>
<p>A custom ship at the Discord did prompt my question, with this new ability:</p>
<blockquote><p>If this ship carries a crew that was not a part of your starting fleet she gets +S to her movement.</p></blockquote>
</blockquote>
<p>Unless that ability is explicitly intended to exploit crew added by&hellip;<span class="activity-read-more" id="activity-read-more-15432"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-27023" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26991</link>
				<pubDate>Thu, 14 May 2026 23:55:08 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Does the term “starting fleet” include game pieces added via the +5 points ability?</p></blockquote>
<p>Even though you technically don&#8217;t add them until after you&#8217;ve finished building the rest of your fleet up to the point limit, I would still count them as part of your &#8220;starting&#8221; fleet, because that&#8217;s still occurring before any turns are taken.</p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26827</link>
				<pubDate>Wed, 06 May 2026 04:25:29 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I feel that this has been asked before, but I’m not sure where.</p>
<p>Suppose Albert Crenshaw (or similar crew) is on a ship that has Extended Range. The Code states that those abilities don’t actually make the cannons L range, but allow for them to target things within L. By this logic, Extended Range would only extend the printed ranges of the shi&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15399"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26827" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">19c6155d8d90d79d0f2934098ba7092f</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26776</link>
				<pubDate>Fri, 01 May 2026 01:17:05 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>“For a 40-point game, players must use three islands per player (six islands for 2 players, nine islands for three players, etc.).”</p>
<p>“For a 40-point game, each player should contribute eight treasure coins totalling 16 gold points.”</p>
<p>How many islands, and how much treasure, should be used in a 100 point game for 2 players? What about a 150 point g&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15369"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26776" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">f0d8663a7ea59e1b38dfc599dd95557c</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26775</link>
				<pubDate>Fri, 01 May 2026 01:10:56 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Regarding the multiple Necklace of the Sky question, what if I possessed two of them before using the first one to teleport (two on one Ship, or one on two different ships), and thus triggering the cannot load condition?</p></blockquote>
<p>The same restriction would still apply as soon as you used the first one.</p>
<p>Because it&#8217;s always loaded facedown, there&#8217;s no&hellip;<span class="activity-read-more" id="activity-read-more-15368"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/32/#post-26775" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2b83158c614ae1a3da5a59ab2775cdba</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-26764</link>
				<pubDate>Tue, 28 Apr 2026 23:27:42 -0700</pubDate>

									<content:encoded><![CDATA[<p>Looks like I missed several &#8211; sorry about that! I&#8217;ll cover them in order&#8230;</p>
<blockquote><p>If multiple copies of Necklace of the Sky are in play, can a faction load and use second/third/etc copies of it after the first has been used, or does the effect apply to all copies in play rather than being tracked individually?</p>
<p>“Load this treasure face down. Give this s&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15364"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-26764" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">96799ecd92410a8ab1e5fa27deed2049</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25910</link>
				<pubDate>Sat, 11 Apr 2026 02:52:31 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I would like a clarification, if possible. The Code entry for Carbon Charlie (and others) states:</p>
<p>This ability may be used at any time during your turn while this ship is docked at your home island.</p>
<p>……</p>
<p>You may create only one cannon per ship per turn.</p>
<p>That last “per turn” is meant to be your turn correct, not every player turn?</p></blockquote>
<p>It&#8217;s only du&hellip;<span class="activity-read-more" id="activity-read-more-15328"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25910" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25909</link>
				<pubDate>Sat, 11 Apr 2026 02:47:52 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
&lt;p style=&#8221;border: 0px; font-family: &#8216;Helvetica Neue&#8217;, Helvetica, Arial, &#8216;Lucida Grande&#8217;, sans-serif; font-size: 12px; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline; color: #000000; background-color: #fbfbfb;&#8221;&gt;Is the ability of RotF USS Mercury considered the same as other versions of the terrain ignoring ability, or is&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15327"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25909" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">36d26afbb8f5bf211097174ac868c0e9</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25601</link>
				<pubDate>Wed, 25 Mar 2026 02:02:18 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Does Runes of Defense activate upon a successful ram? The UT says “when one of this ship’s masts is eliminated”, but under the ram rules it also says “remove from the game”.</p></blockquote>
<p>I don&#8217;t know why the Ram rules ever included that extra &#8220;remove from the game&#8221; phrasing, because there are several ways for those masts to be brought back into the game.</p>
<p>Ru&hellip;<span class="activity-read-more" id="activity-read-more-15300"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25601" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">97b052f37343580171816895ccd5f4a0</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25600</link>
				<pubDate>Wed, 25 Mar 2026 01:59:09 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I recall asking this question at the MT rules thread but can’t recall the answer.</p>
<p>If a ship physically cannot move a segment during a move action due to other ships (or other objects/game pieces) being in the way, is it stuck or can it move the closest possible distance even if the direction isn’t game-legal?</p>
<p>I think a better example than thi&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15299"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-25600" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-23958</link>
				<pubDate>Wed, 04 Mar 2026 04:26:25 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I take the above to mean that you could use White Crew and Trogs to totally cripple a ship if you win a boarding party against it. White crew would eliminate all the crew on a successful board, while Trogs would take all the treasure. Both trigger on a successful boarding attempt, but have different effects. Is this accurate?</p></blockquote>
<p>Yes that&#8217;s&hellip;<span class="activity-read-more" id="activity-read-more-15262"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-23958" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-21852</link>
				<pubDate>Sat, 06 Dec 2025 21:26:57 -0800</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;border: 0px; font-family: &#8216;Helvetica Neue&#8217;, Helvetica, Arial, &#8216;Lucida Grande&#8217;, sans-serif; font-size: 12px; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline; color: #000000; background-color: #fbfbfb;&#8221;&gt;Runes of Death:&lt;/p&gt;</p>
<blockquote><p>
&lt;p style=&#8221;border: 0px; font-family: inherit; font-style: inherit; font-weight: inherit;&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15137"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-21852" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-21382</link>
				<pubDate>Sun, 12 Oct 2025 19:58:37 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Suppose one of my ships docks at an island. As per the free transfer, I unload a crew and an equipment. Could an opposing player dock at the same island and load that crew and equipment? The Code states that a Marine cannot be loaded from an island by an opposing player, but I didn’t find anything about a regular crew or equipment.</p></blockquote>
<p>Only Marines a&hellip;<span class="activity-read-more" id="activity-read-more-15065"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/31/#post-21382" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/54/#post-21335</link>
				<pubDate>Sun, 05 Oct 2025 17:43:32 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
&lt;p style=&#8221;border: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline;&#8221;&gt;Hex<br />
Ability: Schooner. Once per turn, you may give this ship a move action, but do not move her. Instead, roll a d6. On a result of 6, choose one enemy ship in play: that ship cannot be&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15057"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/54/#post-21335" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-21013</link>
				<pubDate>Mon, 22 Sep 2025 23:16:41 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Are the UT generation effects of MI’s #4 and #12 mandatory?</p>
<p>“5-6: When this ship explores this island, replace one treasure coin with a unique treasure from your collection.”</p></blockquote>
<p>It doesn&#8217;t say &#8220;you may&#8221;, so yes.</p>
<blockquote><p>What takes precedence, sea monster pinning (mandatory?) or “this ship cannot be pinned”?  I assume cannot be pinned, because Sea Monster ke&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15051"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-21013" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">0e895601d7cb9fdc06f470aa61ceb079</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20909</link>
				<pubDate>Sat, 20 Sep 2025 01:35:59 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Suppose that Altar of the Loa is found on a Mysterious Island. Would the Altar function similar to a fort, preventing any of the MI abilities from being used? Or would the island function normally?</p></blockquote>
<p>Both would function normally.  </p>
<p>They wouldn&#8217;t really affect each other directly at all, unless the island does something to treasure or would do&hellip;<span class="activity-read-more" id="activity-read-more-15047"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20909" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">4fc506b67010a3dc94db9b31372648d7</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20907</link>
				<pubDate>Thu, 18 Sep 2025 03:04:07 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>&lt;span style=&#8221;color: #000000; font-family: &#8216;Helvetica Neue&#8217;, Helvetica, Arial, &#8216;Lucida Grande&#8217;, sans-serif; font-size: 12px; background-color: #fbfbfb;&#8221;&gt;My argument is that it effectively does say otherwise, by not specifying anything when it actually needs to for clarity purposes. “After exploring this island” is ambiguous compared to “After this&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15045"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20907" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20902</link>
				<pubDate>Sun, 14 Sep 2025 22:11:50 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
&lt;p style=&#8221;border: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline;&#8221;&gt;I think the intention was that it completely overwrites the Eye user’s abilities with the abilities of the target, so you gain  the use of everything from the target, but lose the use of&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15041"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20902" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20897</link>
				<pubDate>Sat, 13 Sep 2025 18:23:18 -0700</pubDate>

									<content:encoded><![CDATA[<p>MI #12: 5-6: When this ship explores this island, replace one treasure coin with a unique treasure from your collection.</p>
<p>Can you replace a coin that is already on the ship rather than on the island?</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>***It only replaces coins already on the island.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Can you&hellip;<span class="activity-read-more" id="activity-read-more-15036"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20897" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">c7d27afde5bd6f6af56ea4e8e003e125</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20896</link>
				<pubDate>Sat, 13 Sep 2025 17:27:10 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>&lt;span style=&#8221;color: #000000; font-family: &#8216;Helvetica Neue&#8217;, Helvetica, Arial, &#8216;Lucida Grande&#8217;, sans-serif; font-size: 12px;&#8221;&gt;If Calim hits with grapple shot, I assume a successful boarding party would eliminate a mast?&lt;/span&gt;&lt;br style=&#8221;color: #000000; font-family: &#8216;Helvetica Neue&#8217;, Helvetica, Arial, &#8216;Lucida Grande&#8217;, sans-serif; font-size: 12px;&#8221;&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15035"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20896" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic News and Updates Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/news-and-updates-thread/page/3/#post-20895</link>
				<pubDate>Sat, 13 Sep 2025 17:00:32 -0700</pubDate>

									<content:encoded><![CDATA[<p>Great to see the place up and running again!</p>
<p>It even kept me logged in between visits yesterday and today!</p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20836</link>
				<pubDate>Mon, 21 Jul 2025 04:00:46 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
Can a native canoe be used to trigger the ability of El Puerto Blanco while still moving other native canoes in the same set of canoes?
</p></blockquote>
<blockquote><p>
A ship docked at this fort may use its action for the turn to look at one face-down treasure on each island.
</p></blockquote>
<blockquote><p>
Or does the canoe have to move and redock, which would not be using its action for the turn to do&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15024"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20836" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20830</link>
				<pubDate>Sun, 20 Jul 2025 04:55:03 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p><span>Hey Woelf, thanks for the response. I’m the user that asked this question. I just don’t know that I follow you here, since both ability errata state “This ability must be used before applying any other “beginning of turn” abilities or effects.” and “This ability is rolled at the beginning of a turn, before any other “beginning of turn” abilities&hellip;</span></p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15021"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20830" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">35d3af2c9b61da37c53a6a4dd56452c9</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20826</link>
				<pubDate>Sat, 19 Jul 2025 17:48:54 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
Does Cursed Captain Jack have to be rolled before the kraken cancelling ability, or can the player choose the order in which they’re applied?<br />
Code entries:<br />
CCJ:
</p></blockquote>
<blockquote><p>
This ability must be used before applying any other “beginning of turn” abilities or effects.
</p></blockquote>
<blockquote><p>
Kraken cancelling:
</p></blockquote>
<blockquote><p>
This ability is rolled at the beginning of a turn, before any other&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15020"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20826" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20751</link>
				<pubDate>Sun, 29 Jun 2025 14:28:08 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
Should the following PotC game pieces be considered duplicates and not allowed in the same fleet?<br />
Will Turner (020, 059)<br />
Cursed Captain Barbossa (017), Captain Barbossa (062)
</p></blockquote>
<p>These two characters for sure, because they&#8217;re just alternate versions of the same person.  Similar to the multiple Sparrows.</p>
<blockquote><p>
All four krakens (200-203)<br />
With the last of&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-15002"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20751" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20627</link>
				<pubDate>Sat, 14 Jun 2025 03:08:28 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
I think I have a misprinted card/ship. The card is 022 from oceans edge, the Deliverance. According to the card, there are two 3S cannons and three 3L cannons. However, when I look at the masts on the ship itself, I’m seeing four 3L cannons and one 3S cannon. I verified that all the masts are for the Deliverance, I compared the numbers on them t&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-14969"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20627" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20500</link>
				<pubDate>Mon, 05 May 2025 23:48:20 -0700</pubDate>

									<content:encoded><![CDATA[<p>(Ability text for reference)</p>
<blockquote><p>Native Canoe. Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, you may repair one mast on ships within S of any native canoes.</p></blockquote>
<p>&#8212;&#8212;&#8211;</p>
<blockquote><p>
I have a couple questions and clarifications regarding the English Native Canoes from RtSS.<br />
In the old MT thread it was confirmed that they&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-14936"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20500" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">6aae1af3e8910b4af8887cc3ee4b7922</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20488</link>
				<pubDate>Thu, 01 May 2025 05:28:56 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
“Spanish Native Canoes”<br />
Native Canoe. Each treasure this ship unloads at your home island is worth +1 gold.
</p></blockquote>
<blockquote><p>
A couple questions, firstly since the ability refers to “this ship” and not “this canoe” I take it that it could be copied and used by another ship?<br />
Is the trigger different enough to stack with other gold bonus abilities, specificall&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-14930"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20488" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20484</link>
				<pubDate>Sun, 27 Apr 2025 05:52:44 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
“The Code, S-Boarding”<br />
-This ability may be used by or against a ship that is submerged
</p></blockquote>
<blockquote><p>
This would mostly apply to submarines, but if the S-board ability was on a Sea Monster, either built-in like on Lasses’ Lament or present via a the Chariot, would that Sea Monster be able to board while submerged?
</p></blockquote>
<p>Yes, it can be used by a submerged Sea M&hellip;<span class="activity-read-more" id="activity-read-more-14927"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20484" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20457</link>
				<pubDate>Sat, 19 Apr 2025 14:51:43 -0700</pubDate>

									<content:encoded><![CDATA[<p>Sorry, busy week and I&#8217;d missed this one earlier&#8230;</p>
<blockquote><p>
Just for sake of clarification, I assume both coins have to be completely random for Ship Treasure Trading? (unless a ship only has 1 coin of course)  Or is it still loser chooses?
</p></blockquote>
<blockquote><p>
Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-14917"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/30/#post-20457" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20413</link>
				<pubDate>Fri, 28 Mar 2025 23:23:14 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
Understood, so the “movement” of hopping (one fog bank to another) is not considered to be <em>during</em> the move action. (but rather before it starts I suppose)  I figured it was, because it says “she may use her move action to move out”.<br />
In other words, “during a move action” would in this case only apply to move <em>segments</em>, rather than the physical ac&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-14906"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20413" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">4f4b6f0098ae27adee4ef2d9a9ae0bd8</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20402</link>
				<pubDate>Tue, 25 Mar 2025 23:47:23 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
Can a Fog Hopper that also has the “Ignores Terrain” ability still fog hop as normal?
</p></blockquote>
<blockquote><p>
If this ship (sea monster) ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play.<br />
This ship ignores terrain when she is given a move action (islands are not terrain).
</p></blockquote>
<blockquote><p>
Ex: In the Ability Con&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-14899"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20402" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">1863d3017ffe5c05d46fbc512e9fec36</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20283</link>
				<pubDate>Mon, 03 Mar 2025 03:05:59 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p><span>If a submerged submarine is wrecked on a reef, is it explorable by players almost like it’s back on the surface?</span></p></blockquote>
<p>Yes &#8211; Wrecks are treated like they sank, so they lose the use of any abilities they may have had, including the ability to submerge (or stay submerged).</p>
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				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20257</link>
				<pubDate>Thu, 27 Feb 2025 05:18:40 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
Quick question. What direction does a squid (sea monster) face when it moves? Tentacles facing forward or behind?<br />
I assume behind because that’s how squids moving in real life. Plus the white dot to indicate where to start movement is on the base of the squid with the tentacles facing behind.
</p></blockquote>
<p>For movement purposes, the &#8220;front&#8221; is considered t&hellip;<span class="activity-read-more" id="activity-read-more-14864"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20257" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9408ad61f084c3bce1092cce1ab7ef09</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20245</link>
				<pubDate>Tue, 25 Feb 2025 00:16:07 -0800</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
I assume you cannot ram from this ability?<br />
“Once per turn, this ship can move S after loading cargo.”
</p></blockquote>
<p>Correct.  That bonus movement is not part of a move action, even if the loading is caused by one (via an explorer, boarding, etc.).</p>
<p>You can still use most &#8220;touch&#8221; abilities, though.</p>
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				<guid isPermaLink="false">e98ddfa57e2c70eace196b73c5ca6ee7</guid>
				<title>Woelf replied to the topic Questions About Game Rules &#038; The Pirate Code in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20194</link>
				<pubDate>Mon, 17 Feb 2025 04:35:21 -0800</pubDate>

									<content:encoded><![CDATA[<p>Can a stationary ship that is ghostly be boarded?<br />
I always assumed no, but this wording from the Code and a rules question at Discord made me pause.</p>
<blockquote><p>
-The effect of ghostly only applies when the ship is moving. If it stops on terrain, the effects apply normally.
</p></blockquote>
<p>Is that one “effect” (emphasis on the non-plural form) referring to terrain onl&hellip;<span class="activity-read-more" id="activity-read-more-14842"><a href="https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/page/29/#post-20194" rel="nofollow ugc">[Read more]</a></span></p>
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