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	<title>Pirates with Ben | Ed | Activity</title>
	<link>https://pirateswithben.com/members/spoungeeddieiv/activity/</link>
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				<title>Ed replied to the topic Named crew based on users in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/named-crew-based-on-users/#post-10565</link>
				<pubDate>Wed, 18 Dec 2019 16:09:23 -0800</pubDate>

									<content:encoded><![CDATA[<p>This is an awesome idea my friends and i have been making custom crew of eachother for a while</p>
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				<title>Ed replied to the topic Collection Organization in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/collection-organization/#post-9745</link>
				<pubDate>Tue, 01 Oct 2019 16:49:38 -0700</pubDate>

									<content:encoded><![CDATA[<p>I sort them by nationality then ship type so I just look for the flags and ship type I want exp.pirate 3 last gunner I have a lot of those but now I only have to search through 20 ships and not 100+</p>
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				<guid isPermaLink="false">6041fbbb2bd4b0ca52b1e254edfbba28</guid>
				<title>Ed replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/2/#post-6205</link>
				<pubDate>Thu, 20 Jun 2019 00:48:50 -0700</pubDate>

									<content:encoded><![CDATA[<p>*puts hands in pockets and anxiously looks around* I ALSO DONT KNOW IF THERE IS A 3RD PARTY&#8230;</p>
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				<guid isPermaLink="false">08ed7482707965e2630d8cb7de74690f</guid>
				<title>Ed replied to the topic Game Ideas in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/game-ideas/#post-6204</link>
				<pubDate>Thu, 20 Jun 2019 00:42:59 -0700</pubDate>

									<content:encoded><![CDATA[<p>I like the idea of using flat cardstock of the propper shape to represent sunken stuff that would especially be cool to be underneath a fogbank or mabye iceberg.</p>
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				<guid isPermaLink="false">4f12fc08cf1fdd6729030c93dfb32583</guid>
				<title>Ed replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/page/2/#post-6170</link>
				<pubDate>Wed, 19 Jun 2019 00:30:15 -0700</pubDate>

									<content:encoded><![CDATA[<p>Those are some great shirts!</p>
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				<title>Ed replied to the topic Rules for Thought #33 - Bigger Islands with more exploring in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-33-bigger-islands-with-more-exploring/#post-6169</link>
				<pubDate>Wed, 19 Jun 2019 00:26:49 -0700</pubDate>

									<content:encoded><![CDATA[<p>I love this idea, it reminds me a lot of mysterious islands but way better.</p>
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				<guid isPermaLink="false">6ec27136b7572f07cc34ee909eb060c1</guid>
				<title>Ed replied to the topic Why did they change the explorer artwork to the musketeer artwork? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/why-did-they-change-the-explorer-artwork-to-the-musketeer-artwork/#post-5804</link>
				<pubDate>Fri, 14 Jun 2019 18:23:48 -0700</pubDate>

									<content:encoded><![CDATA[<p>Yeah that musketeers is a man of many hats, I have a few oarsman explorers lol</p>
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				<guid isPermaLink="false">77f3dbdbeca69644ff78997d5efaa63d</guid>
				<title>Ed replied to the topic Rules for Thought #30 - Raking/historical shooting house rules in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-30-raking-historical-shooting-house-rules/#post-5487</link>
				<pubDate>Mon, 03 Jun 2019 16:45:37 -0700</pubDate>

									<content:encoded><![CDATA[<p>I should have been more clear that by raking I mean pulling up to a ship in L or T position and targeting the stern.</p>
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				<title>Ed replied to the topic Would you PREFER if everything was costed perfectly? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/would-you-prefer-if-everything-was-costed-perfectly/#post-5400</link>
				<pubDate>Sat, 01 Jun 2019 20:23:51 -0700</pubDate>

									<content:encoded><![CDATA[<p>I see where your coming from xerecs but there are lots of obvious balances to be made I cant remember names but there is alot of ships that have the exact same stats but one has a lower cost or a much more useful ability and the same cost.(the former is much more jarring to me than the latter)</p>
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				<guid isPermaLink="false">2be6911a9154b2d47bbd141798b3f3a7</guid>
				<title>Ed replied to the topic Rules for Thought #30 - Raking/historical shooting house rules in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-30-raking-historical-shooting-house-rules/#post-5399</link>
				<pubDate>Sat, 01 Jun 2019 20:16:25 -0700</pubDate>

									<content:encoded><![CDATA[<p>Raking could give -1 to connon roll and deal 2 masts if you can shoot their stern, I think a crew with that ability would be nice and cheep or maybe just beef up the cannoneer</p>
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				<title>Ed replied to the topic Would you PREFER if everything was costed perfectly? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/would-you-prefer-if-everything-was-costed-perfectly/#post-5329</link>
				<pubDate>Thu, 30 May 2019 04:00:21 -0700</pubDate>

									<content:encoded><![CDATA[<p>I HATE meta gaming and I feel like one of the best ways to avoid it is by nerfs and occasional buffs for example why not try costing musketeers at 2 and helmsman at 3?</p>
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				<guid isPermaLink="false">7402fa0a402e2c9aacae2a212648a1cd</guid>
				<title>Ed replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-random-topic-thread/#post-5090</link>
				<pubDate>Mon, 20 May 2019 19:19:30 -0700</pubDate>

									<content:encoded><![CDATA[<p>Ever since my group saw the unique crew trevor(spacing on his full name) we decided to make musketeers 2 points not 3</p>
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				<guid isPermaLink="false">782fcb86a953e2229c68466af30bd6fd</guid>
				<title>Ed replied to the topic Play by dealing cards to each player? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/play-by-dealing-cards-to-each-player/#post-5049</link>
				<pubDate>Fri, 17 May 2019 17:46:56 -0700</pubDate>

									<content:encoded><![CDATA[<p>This is one of my favorite ways to build fleets i also like to have everyone choose 1 ship then the next person does the same ect&#8230;</p>
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				<guid isPermaLink="false">cbd4df59da4415684e99f91ef4072306</guid>
				<title>Ed replied to the topic Thoughts on Sea Dragons in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/thoughts-on-sea-dragons/#post-5040</link>
				<pubDate>Thu, 16 May 2019 17:07:03 -0700</pubDate>

									<content:encoded><![CDATA[<p>Sea dragons can be powerful but I haven&#8217;t gotten to use mine yet</p>
<p>&nbsp;</p>
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				<guid isPermaLink="false">0e907fd6a242bf6642b29b568b060449</guid>
				<title>Ed replied to the topic Rules for Thought #28 - Mercenaries could pay to dock/repair in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-28/#post-5010</link>
				<pubDate>Mon, 13 May 2019 17:02:12 -0700</pubDate>

									<content:encoded><![CDATA[<p>I like that idea, this may be off topic a bit but my group has been developing an additional rule. I kinda ripped off carbon Charlie in that you can spend a gold coin when docking to repair an extra mast so that could be used in conjunction with your mercenary rule.(thematically its like hiring more builder or maybe just paying them to work overtime)</p>
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				<guid isPermaLink="false">e0d8cd7b94ec6d65e6860d38b2c16c9c</guid>
				<title>Ed replied to the topic Custom Islands and Terrain in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-islands-and-terrain/#post-4488</link>
				<pubDate>Fri, 10 May 2019 18:09:49 -0700</pubDate>

									<content:encoded><![CDATA[<p>I love the treacherous waters idea!</p>
<p>&nbsp;</p>
<p>And to Ben I would turn that into a fortress I dunno why or how it just screams fortress to me</p>
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				<guid isPermaLink="false">def41d146fea8410a07aa796e851df83</guid>
				<title>Ed replied to the topic Would you ever trade a non-duplicate to get something you really wanted? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/would-you-ever-trade-a-non-duplicate-to-get-something-you-really-wanted/#post-4467</link>
				<pubDate>Thu, 09 May 2019 01:28:37 -0700</pubDate>

									<content:encoded><![CDATA[<p>Oh yeah for sure if I was better at making ships I would play a whole fleet of my own design lol</p>
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				<guid isPermaLink="false">08f84545bbf3b1f7673f7f963cf7f3a9</guid>
				<title>Ed replied to the topic How do you value the box topper display stuff? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/how-do-you-value-the-box-topper-display-stuff/#post-4463</link>
				<pubDate>Wed, 08 May 2019 21:09:15 -0700</pubDate>

									<content:encoded><![CDATA[<p>I totally agree that its a nice freebie</p>
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				<guid isPermaLink="false">df69971095b3ea3c9f3cbb4547f40094</guid>
				<title>Ed replied to the topic Julius Caesar in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/julius-caesar/#post-4461</link>
				<pubDate>Wed, 08 May 2019 20:51:59 -0700</pubDate>

									<content:encoded><![CDATA[<p>I just got my own Caesar in my recent order 😀</p>
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				<guid isPermaLink="false">10fbb9118f196eac10077e052513847c</guid>
				<title>Ed replied to the topic Would you ever trade a non-duplicate to get something you really wanted? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/would-you-ever-trade-a-non-duplicate-to-get-something-you-really-wanted/#post-4459</link>
				<pubDate>Wed, 08 May 2019 20:47:16 -0700</pubDate>

									<content:encoded><![CDATA[<p>In a heartbeat I would trade nearly anything for a ten master, switchblade, kraken, bombardeir,turbine or hoist. My reason is that I don&#8217;t have a single ship with these designs. Im not so much a stat guy since I can play with whatever stats I want but i can&#8217;t change the shape of the models.</p>
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				<guid isPermaLink="false">f795d99f55c371489a3ae038b07f3485</guid>
				<title>Ed replied to the topic Fun ways to play co-op in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/fun-ways-to-play-co-op/#post-4458</link>
				<pubDate>Wed, 08 May 2019 20:40:38 -0700</pubDate>

									<content:encoded><![CDATA[<p>I definitely like the idea of an intelligent AI. The way I intended to handle the enemy ships was to have them pursue the closest ship at all cost but that was because my group and I were imagining the bloodthirsty cursed faction of ghosts and etc&#8230;</p>
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				<title>Ed started the topic Fun ways to play co-op in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/fun-ways-to-play-co-op/</link>
				<pubDate>Mon, 06 May 2019 23:54:24 -0700</pubDate>

									<content:encoded><![CDATA[<p>Ive been pondering how to not only play co-op pirates but to have a lot of fun doing so. The main criteria I see for a successful game of friendly pirates is difficulty and randomness.</p>
<p>It must be difficult or else it will be simple and get boring quickly and it must be random so that fleets dont get built as an awnser to the challenge.</p>
<p>A&hellip;<span class="activity-read-more" id="activity-read-more-2072"><a href="https://pirateswithben.com/forums/topic/fun-ways-to-play-co-op/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">e5d00a26996fced23e5001d21bc47a91</guid>
				<title>Ed replied to the topic The Podcast Thread in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/the-podcast-thread/page/2/#post-4429</link>
				<pubDate>Mon, 06 May 2019 00:41:27 -0700</pubDate>

									<content:encoded><![CDATA[<p>Thanks so much for doing what you can to get these folks on the podcast!</p>
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				<guid isPermaLink="false">0d0c64ab3a3336f6de9bf2aa54c87c63</guid>
				<title>Ed replied to the topic Rules for Thought #27 - Capturing Crew house rule in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-27-capturing-crew-house-rule/#post-4428</link>
				<pubDate>Mon, 06 May 2019 00:38:46 -0700</pubDate>

									<content:encoded><![CDATA[<p>I LOVE this idea maybe a lol complex but it gives great depth!</p>
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				<guid isPermaLink="false">9be9842480b73ecc5f1461ca3483344b</guid>
				<title>Ed replied to the topic Weird crew artwork? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/weird-crew-artwork/#post-4427</link>
				<pubDate>Mon, 06 May 2019 00:35:59 -0700</pubDate>

									<content:encoded><![CDATA[<p>Cap&#8217;n Jack Sparrow is awesome along with the rest of the cast but c&#8217;mon Johnny Depp on a card&#8230;top notch stuff lol</p>
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				<guid isPermaLink="false">deed472eb93de27975565c577fc12221</guid>
				<title>Ed replied to the topic Rules for Thought #26 - Broadsides Attack in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-26/#post-4378</link>
				<pubDate>Mon, 29 Apr 2019 06:48:10 -0700</pubDate>

									<content:encoded><![CDATA[<p>Something I always think of for interesting abilities like broadsides is making whole scenarios around it for example everyship has broadsides as an ability.</p>
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				<guid isPermaLink="false">e89733203cec3932455edb27fc44b1de</guid>
				<title>Ed replied to the topic What is the dumbest/silliest/most pointless combo? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-is-the-dumbest-silliest-most-pointless-combo/#post-4368</link>
				<pubDate>Sat, 27 Apr 2019 13:27:26 -0700</pubDate>

									<content:encoded><![CDATA[<p>Ha that would be so funny to try and put 2 doctors on each boat.</p>
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				<guid isPermaLink="false">7c7baba9b141ddda6c7438361fcf201c</guid>
				<title>Ed replied to the topic Julius Caesar in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/julius-caesar/#post-4367</link>
				<pubDate>Sat, 27 Apr 2019 13:24:51 -0700</pubDate>

									<content:encoded><![CDATA[<p>I think its just specifying that unlike other broadsides she might not look like she can broadside but that it DEFINITELY can.(thats what I think at least)</p>
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				<guid isPermaLink="false">088d13b15c66ab099d2ed633cfb9713e</guid>
				<title>Ed replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/19/#post-4340</link>
				<pubDate>Thu, 25 Apr 2019 22:59:48 -0700</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Nayalitu is a nice crew, great use of an ability that I didnt see as very viable on the crew I saw wizkids produce(this crew must be the first eliminated.)</p></blockquote>
<p>I don’t recall seeing her negative ability on a Wizkids crew, but thanks!</p>
<p>What I was remembering was the dummy ability(you may eliminate this crew instead of another crew you would e&hellip;<span class="activity-read-more" id="activity-read-more-1987"><a href="https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/19/#post-4340" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2fb48eaf05deab5e7bd0269c9920f07a</guid>
				<title>Ed replied to the topic What is the dumbest/silliest/most pointless combo? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-is-the-dumbest-silliest-most-pointless-combo/#post-4338</link>
				<pubDate>Thu, 25 Apr 2019 16:37:42 -0700</pubDate>

									<content:encoded><![CDATA[<p>Exactly I always thought it was funny that they made a crazy number of masts on ships without having even close to a realistic number of cannons lol(from what I understand and 10 masted ships are debatibly legend and myth)</p>
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				<guid isPermaLink="false">0ea8c87469f0a5a2cc41c48fa7cb4400</guid>
				<title>Ed replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/custom-ships-post-your-custom-game-pieces-here/page/19/#post-4335</link>
				<pubDate>Thu, 25 Apr 2019 03:47:46 -0700</pubDate>

									<content:encoded><![CDATA[<p>Nayalitu is a nice crew, great use of an ability that I didnt see as very viable on the crew I saw wizkids produce(this crew must be the first eliminated.)</p>
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				<title>Ed replied to the topic What is the dumbest/silliest/most pointless combo? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-is-the-dumbest-silliest-most-pointless-combo/#post-4333</link>
				<pubDate>Wed, 24 Apr 2019 22:43:44 -0700</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: left;&#8221;&gt;The Zeus crewed by Emperor Blackheart, Grim the savage and a musketeer.24 shots from the same ship is as close as we can get to a realistic gunship(from what I understand most ship of the line had WELL over 20 cannons)or if you are playing a strictly 40 point game replace Blackheart with captain sao feng and Elizabeth&hellip;<span class="activity-read-more" id="activity-read-more-1979"><a href="https://pirateswithben.com/forums/topic/what-is-the-dumbest-silliest-most-pointless-combo/#post-4333" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">c487a50e7ef283c6ee23377a7313f654</guid>
				<title>Ed replied to the topic OLD: Coolest Part of Pirates CSG? (for you) in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/old-coolest-part-of-pirates-csg-for-you/#post-4323</link>
				<pubDate>Sun, 21 Apr 2019 23:20:41 -0700</pubDate>

									<content:encoded><![CDATA[<p>There are not really many games ive found like this but maybe im inexperienced in war games/tabletop miniatures but I love how just like Dungeons and Dragons I can play this game with my friends any way we want to,from scenarios, endgame conditions and how we build our fleets to even changing the rules if we see fit.</p>
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				<title>Ed replied to the topic Rules for Thought #24 - Boarding Party Results in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-24-boarding-party-results/#post-4322</link>
				<pubDate>Sun, 21 Apr 2019 23:13:12 -0700</pubDate>

									<content:encoded><![CDATA[<p>My group and I were thinking about how its wierd that you may only board by ramming or special ability so after thinking a little bit I figured maybe a ship may make ONE free boarding action at the start of its turn if its in contact with another.(this way if a ship is still jammed against yours you may board it but it also can&#8217;t be abused to&hellip;<span class="activity-read-more" id="activity-read-more-1966"><a href="https://pirateswithben.com/forums/topic/rules-for-thought-24-boarding-party-results/#post-4322" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">c5c32f5d60e212f18908f4e2d8628817</guid>
				<title>Ed replied to the topic Rules for Thought #25 - Ship-to-ship free explore in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-25-ship-to-ship-free-explore/#post-4320</link>
				<pubDate>Sun, 21 Apr 2019 23:06:59 -0700</pubDate>

									<content:encoded><![CDATA[<p>I think that at the start OR end of your turn you should be able to LOOK at all treasure on ONE ship that is in contact with your ship as a free action. (Thematically it would take time thats why I think resricting it to once per turn at the beginning or end of a turn would help display that its a limited action that does actually take time)</p>
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				<guid isPermaLink="false">ad502d51994d71ce66ff6b09a9d94246</guid>
				<title>Ed replied to the topic Game Ideas in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/game-ideas/#post-4314</link>
				<pubDate>Sun, 21 Apr 2019 15:36:53 -0700</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t think it would break a regular game but if you pick up a treasure in my scenario then trade it for treasure from the other end of the sea you can now just deliver it and make it home with 4 gold in 2 or 3 turns compared to like 10 or so&#8230;</p>
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				<guid isPermaLink="false">ed91f38a0637aa1a8a3b53a73ee44768</guid>
				<title>Ed replied to the topic Game Ideas in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/game-ideas/#post-4307</link>
				<pubDate>Sat, 20 Apr 2019 15:26:31 -0700</pubDate>

									<content:encoded><![CDATA[<p>I got to play a 1vs1 of the scenario and I realized I have to either change some wording or ban some abilities since I have 2 ships that may take a random treasure from any other wild island&#8230;ruining the fun and realism. Move S after unloading was a little over powered but id say it was at least viable and not game breaking.</p>
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				<guid isPermaLink="false">82d5f989c37ad4f4420db3693641e52a</guid>
				<title>Ed replied to the topic Rules for Thought #24 - Boarding Party Results in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-24-boarding-party-results/#post-4264</link>
				<pubDate>Wed, 17 Apr 2019 08:03:18 -0700</pubDate>

									<content:encoded><![CDATA[<p>Nice I&#8217;ll have to look up some more equipment!</p>
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				<guid isPermaLink="false">870a35827882696bf07c38a09c336ae8</guid>
				<title>Ed replied to the topic How crucial is a helmsman? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/how-crucial-is-a-helmsman/#post-4262</link>
				<pubDate>Wed, 17 Apr 2019 01:14:32 -0700</pubDate>

									<content:encoded><![CDATA[<p>I agree that a helmsman can make a slow gunship good and fast gunships better but if you coordinate your ships well enough slow gunships can be just as dangerous as fast ones. I would imagine if you are running a hynrid fleet for gold and guns 1 fast gunship could cover all your gold runners and make a good use of a helmsman.</p>
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				<guid isPermaLink="false">0fa5f4688c06ad1e8b9b59c2dca57cec</guid>
				<title>Ed replied to the topic Rules for Thought #24 - Boarding Party Results in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-24-boarding-party-results/#post-4261</link>
				<pubDate>Wed, 17 Apr 2019 01:10:09 -0700</pubDate>

									<content:encoded><![CDATA[<p>That would be nearly perfect, but equipment are ussualy discarded when used maybe a unique treasure would be good. I would also accept an equipment that isn&#8217;t removed when used.</p>
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				<guid isPermaLink="false">2859c1ea2bf48c2c48fde2feaecfb0b6</guid>
				<title>Ed replied to the topic Kickstarter/etc to buy rights to the game from NECA? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/kickstarter-etc-to-buy-rights-to-the-game-from-neca/#post-4256</link>
				<pubDate>Tue, 16 Apr 2019 15:59:11 -0700</pubDate>

									<content:encoded><![CDATA[<p>I used old gift cards so millimeters thick and I used old business cards for the cardstock it was even thinner. The holes I sliced by razor so it was a really snug fit but if I messed up it was loose.</p>
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				<guid isPermaLink="false">1669c53d931ea06110f63c9925e8dfcc</guid>
				<title>Ed replied to the topic Kickstarter/etc to buy rights to the game from NECA? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/kickstarter-etc-to-buy-rights-to-the-game-from-neca/#post-4252</link>
				<pubDate>Tue, 16 Apr 2019 07:09:12 -0700</pubDate>

									<content:encoded><![CDATA[<p>I have used cardstock, plastic and cardboard all successfully but I like plastic and cardstock the most. the 5 mast ship in my profile image is cardstock.</p>
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				<guid isPermaLink="false">d9e3041db46462831e17b82532d27778</guid>
				<title>Ed replied to the topic Rules for Thought #24 - Boarding Party Results in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-24-boarding-party-results/#post-4251</link>
				<pubDate>Tue, 16 Apr 2019 06:49:31 -0700</pubDate>

									<content:encoded><![CDATA[<p>Yeah it would definitely be powerful to capture a non-derelic but also realistic also looking back now I think a 1 cost crew could be a sail slasher that may destroy a mast when boarding successfully.</p>
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				<guid isPermaLink="false">5ec8b4849d8b57213993d7da96530c01</guid>
				<title>Ed replied to the topic Rules for Thought #24 - Boarding Party Results in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-24-boarding-party-results/#post-4245</link>
				<pubDate>Tue, 16 Apr 2019 00:17:19 -0700</pubDate>

									<content:encoded><![CDATA[<p>I like the idea that the winner chooses treasure and the loser chooses crew, my variant rule is that if there is no crew and you succeed then you may leave a crew on the losers ship to capture it. Losing masts is to powerful unless its a seamonster or something that can break masts, I may warm up to the idea of setting fire while boarding&hellip;<span class="activity-read-more" id="activity-read-more-1906"><a href="https://pirateswithben.com/forums/topic/rules-for-thought-24-boarding-party-results/#post-4245" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">f3c74521878a28920e13b9eb2f591074</guid>
				<title>Ed replied to the topic Kickstarter/etc to buy rights to the game from NECA? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/kickstarter-etc-to-buy-rights-to-the-game-from-neca/#post-4234</link>
				<pubDate>Mon, 15 Apr 2019 01:45:48 -0700</pubDate>

									<content:encoded><![CDATA[<p>I can&#8217;t wait to hear how it goes I have made several ships now out of 3 differant materials.</p>
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				<title>Ed replied to the topic Game Ideas in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/game-ideas/#post-4229</link>
				<pubDate>Sun, 14 Apr 2019 18:46:02 -0700</pubDate>

									<content:encoded><![CDATA[<p>This scenario would work best with 2 or 4 players; but could be altered for 3(see bottom of posts for changes).</p>
<p>To Begin:</p>
<ol>
<li>Place an object about 3L across and four isles touching it in a square- <em>these isles will be called ports</em></li>
<li> Divide 15 gold <em>per</em> player amongst these ports. Each port has their own &#8220;<strong><em>internal economy</em></strong>&#8220;- <strong>*we will revisit this</strong>.</li>
<p>&hellip;</ol>
<p><span class="activity-read-more" id="activity-read-more-1893"><a href="https://pirateswithben.com/forums/topic/game-ideas/#post-4229" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9d1ac8bb029b7f7dbf2e0d2bd7d62b51</guid>
				<title>Ed replied to the topic Rules for Thought #21 - Turn order based on Points used in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-21-turn-order-based-on-points-used/#post-4177</link>
				<pubDate>Thu, 11 Apr 2019 19:26:55 -0700</pubDate>

									<content:encoded><![CDATA[<p>Ive been reading over CAGway bay rules and the idea of return fire has been growing on me, and you do a fantastic job of giving credit where it is due!</p>
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				<guid isPermaLink="false">bbb05b403a62b8c5ad1735f19f0e3cc1</guid>
				<title>Ed replied to the topic Rules for Thought #23 - More precise movement? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/rules-for-thought-23-more-precise-movement/#post-4164</link>
				<pubDate>Tue, 09 Apr 2019 02:01:35 -0700</pubDate>

									<content:encoded><![CDATA[<p>I highly prefer speed to accuracy when it comes to measureing so much so that I usually cut my movement short just in case its too far because I measure so sloppily(I also usually measure my movements while my opponents take their turn even though its lets them see what im about to do)</p>
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				<guid isPermaLink="false">2d0862c0af25253aebd12e357d46774e</guid>
				<title>Ed replied to the topic How crucial is a helmsman? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/how-crucial-is-a-helmsman/#post-4131</link>
				<pubDate>Sun, 07 Apr 2019 17:23:09 -0700</pubDate>

									<content:encoded><![CDATA[<p>A helmsman is important for any gold running ship but on gunships they can be lack luster unless you want to make retreat non viable for your opponent</p>
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				<guid isPermaLink="false">935f1bce37b61617daae458de35e5988</guid>
				<title>Ed replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG</title>
				<link>https://pirateswithben.com/forums/topic/what-do-you-consider-the-biggest-missing-thematic-element-in-pirates-csg/#post-4086</link>
				<pubDate>Wed, 03 Apr 2019 20:09:38 -0700</pubDate>

									<content:encoded><![CDATA[<p>Ive been trying to figure out how to add wind and rescoures into my games but it almost always causes slower turns I still love to use special rules to switch things up though.</p>
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