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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month ago
If a switchblade blades a ship, would that count as touching that ship for the purpose of abilities like Filching Gold (Once per turn this ship can randomly take one treasure from any ship she touches)?
If yes, would a Scorpion hitting a ship with it’s blade also count?
Filching Gold is worded as a”once per turn”, could it be used like any of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month ago
More Pirates on the seas, daily customs from the Farthest Shore continue!
Dreadwind
Pirate
Points: 23
Masts: 4
Cannons:2S-3S-3S-4S
Cargo: 4
Movement: S+S
Ability: Black Mark. Repeating Guns. Cursed crew may use their abilities on this ship.
Link: Captain Jerica KeyFlavor: Jerica Key wrested this ship from her arch rival,the Red Rayven and…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month ago
Two more for the daily customs! I think the Americans have the most linked pairs, after the Nexus Alliance.
USS Quest
American
Points: 17
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 5
Movement: S+S
Ability: Dories. Armed Merchant.
Link: Professor Archibald HaleFlavor: Archibald Hale’s ship is his home away from home. The Quest is well equipped f…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month ago
Two new Englishmen come sailing in!
HMS Acclamator II
English
Points: 17
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 5
Movement: L
Ability: Armed Merchant. Hidden Gold.Flavor: TBD
HMS Scavenger
English
Points: 12
Masts: 4
Cannons: 3S-4S-4S-3S
Cargo: 5
Movement: S+S
Ability: One of this ships treasures is worth +1 gold when unloaded at your home…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 1 week ago
Ability changes likely coming for the Doomhammer, in the meantime daily customs continue, with the last two Nexus Alliance ships for this cycle!
Star Talon
Nexus Alliance
Points: 15
Masts: 4
Cannons: 3S-3L-3L-3S
Cargo: 3
Movement: L
Ability: Clipper Ship. This ship ignores terrain when given a move action.Flavor: The Star Talon quite…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 1 week ago
As long as nothing else is preventing the transfer
I take it that Sea Creature rules would prevent a transfer, correct?
How would an ability have to be worded to be used with Broadsides Attack?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 1 week ago
Based on the flavor text I assume this is meant to be mandatory, so you should add a “you must” into the first sentence to make that as clear as possible. Specifying the timing might be useful too, like beginning/end of turn (if used on ALL turns), immediately before/after taking an action (if only your own turn), or tying it specif…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 1 week ago
To make it work on a ship it needs to be highly restricted, by capping the maximum damage reduction (2 or 3 at most), reducing the rolls so it only blocks damage with certain results (1-2-3 reduces that amount; nothing on a 4+), or adding some other meaningful negative to it (hits eliminate two masts, hits automatically become fire, can only…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 1 week ago
Daily customs continue!
Grand Cannon
Nexus Alliance
Points: 25
Masts: 4
Cannons: 2L-3S-3S-2L
Cargo: 5
Movement: S+S
Ability: Every time this ship would be shot at, roll a d6. The result is the number of times this ship must be hit before masts can be eliminated.Flavor: Built to hold cannons that lived up to her name, and as an unintended…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 1 week ago
Does a ship have to have cargo space available to be transferred something that doesn’t take up cargo space? For example, if I wanted to put a unique treasure that didn’t take up cargo space on the Jikininki.
If they had cargo space, would you be able to assign an equipment to a Sea Dragon or Kraken/Octopus? Similar to how a Sea Monster can…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 1 week ago
Seems I double posted yesterday, ooops! Instead of two we have three new ships today!
Ocean Rush
Nexus Alliance
Points: 16
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 4
Movement: L
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice.Flavor: The last vestiges of the Jade…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 1 week ago
The above discussion about Abandoned Crew has me now wondering, if a Native Canoe finds an abandoned crew, can the canoe use the abandoned crew, seeing the crew doesn’t have a point cost?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 1 week ago
If Davy Jones copies the ability that states a specific ship type, such as “…this sea monster…” or “…this sea creature…” would Jones be able to use that ability, or would he not be able to, being a crew on a ship instead of a sea monster/creature?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 1 week ago
Daily customs continue as we wind through the Farthest Shore!
Hurricane
Nexus Alliance
Points: 20
Masts: 4
Cannons: 3L-3L-3L-3L
Cargo: 6
Movement: S
Ability: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit. When used at normal range, this ship eliminates two masts with each hit.Flavor: One of the first…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 1 week ago
Two more for the Alliance!
Shield of the Savior
Nexus Alliance
Points: 18
Masts: 4
Cannons: 3S-2L-2L-3S
Cargo: 6
Movement: L
Ability: If a friendly ship within S of this ship would have a mast eliminated, eliminate a mast from this ship instead.Flavor: Duke Exeter wanted a new line of ships that would “shield the Nexus from harm”. However…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 1 week ago
Suppose I have Grapple Shot on a 4 mast ship and I’m shooting at a 5 mast ship. I decide to use my Grapple Shot last, and hit with it, while my other cannons went 1 for 3. For the boarding party that Grapple Shot initiates, what value does the 5 mast ship use? The one it currently has or the one that it had before I started shooting at it?
Also,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 1 week ago
We return to the Nexus Alliance for the next cycle!
Sorcerers Hand
Nexus Alliance
Points: 17
Masts: 4
Cannons: 2S-3L-3L-2S
Cargo: 5
Movement: L
Ability: Broadsides Attack. If this ship hits with a Broadsides Attack, every friendly ship within S may repair a mast as a free action.Flavor: Home to some of Dalgaards most mystical followers, the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 2 weeks ago
Rounding out the cycle with some more Mercenaries, then back to the Nexus Alliance tomorrow!
Rising Moon
Mercenary
Points: 17
Masts: 6
Cannons: 3S-4S-5L-5L-4S-3S
Cargo: 8
Movement: S
Ability: Mercenary. Junk. This ship gets +1 to her cannon and boarding rolls against sea creatures. This ship gets -1 to her fire mast rolls.Flavor: Made to…[Read more]
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Xerecs replied to the topic Would "perfect parity" of point costs make the game better? in the forum Pirates CSG 1 month, 2 weeks ago
Might be options overload, or could lead to situations where player skill, knowledge and luck become more driving factors than certain ships simply being better than other ships.
Also, if everything is “costed right” you may need to increase the suggested point limit of standard games from 40 to something else, as a fleet made of costed right…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month, 2 weeks ago
Approaching the end of this cycle, two more Ionic ships!
Torak
Ionic
Points: 19
Masts: 4
Cannons: 2L-2L-2L-2L
Cargo: 4
Movement: L
Ability: Two hits in the same shoot action are required to eliminate one of this ships masts. This ship gets +1 to her cannon rolls against any non-Ionic ship.Flavor: A double planked and coppered hull, and…[Read more]
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