@adminActive 16 hours, 56 minutes ago
I think the first two ships above would see more usage at these costs:
Utakam and Boldirk both have strong abilities, so I think you’re probably right on the money with their costs.
Regarding spyer abilities, are players allowed to shuffle the cargo on a ship’s deckplate around to make it harder for an opponent to spy something different each turn? (such as going left to right on face down crew across a deckplate)
“Once per turn, this ship may look at one face-down cargo on any ship.”
Probably a pretty hard thing to…[Read more]
Middle of this post has a list of what I saved, with some useful URLs you can paste into the Internet Archive to view some of the old threads/etc.
Woelf, do you know if “The Navigator” was someone involved with the rules at Wizkids, or a fan of the game in the community? I’m slowly reorganizing my oldest PCSG document and fixing some links, and came across the name in the original MT rules thread (or at least the biggest/most recent one – 143+ pages!).
Very rare to see the Morning Stars up for grabs. If any ship other than Obago Deuce might be able to hit $1000, it could be one of those. Also available are a Raptor Maw, various pack lots, and some DJC LE’s.
Well, that’s all for this game report. Please let me know what you think of it.
Must have been some fancy maneuvering to catch ships that much faster than yours!
I’d probably use captain+helmsman if I had to run Delusion in a 40 point game.
That goes way back to the early days, but I think one of the original intents was to maintain a clear distinction between the coins with a numerical (printed) value and UTs that produce a value, by allowing bonuses to apply only to the ones with printed values.
Interesting. I think it makes more sense when using a “replacement” method for gold…[Read more]
The winners announcement video! Thanks to all who entered and congratulations!
Reviewing the Fleet Challenge entries! Winner announcement video coming tomorrow.
In The Pirate Code, it says this about gold bonus abilities that add value to a treasure:
-These abilities have no effect on the values of unique treasures.
Why is that? How would a player/layperson know not to apply the bonus based on the simple ability text?
One of this ship’s treasures is worth +2 gold when she docks at your home island.
I don’t remember offhand, and can’t check at the moment, but are they numbered or uniquely marked in any way on the back sides?
Only the MI symbol for the ones from MI, but the SS islands are numbered.
The player(s) placing them will know which islands they were placing, but other players will not.
Interesting, that makes sense to me. So if you…[Read more]
Zeus at $355 as of now! Also seeing The Kraken up for grabs….
Thanks to all who entered the Fleet Challenge! The submission deadline has passed and I count 10 entrants! 🙂
My tentative plan is to review the fleets on Saturday, and announce a winner on Sunday. (likely videos for both)
I’d say Kero could come down to 4 points.
Those canoes will be a boon to Cursed gold running. I’m tempted to say any canoes with more than 1 cargo space each should probably cost at least 10 points, but I might be too biased from how good the American ones are. I like that these are closer to “hybrid canoes” than the original Cursed ones from S…[Read more]
I’m curious about this as well:
Are the effects of Mysterious Islands considered public knowledge to other players, or is the contributing player the only one who knows what the islands do until they’re revealed?
It seems that a player could look at the back of any islands they place as part of the random draw when executing the Setup rules. (…[Read more]
Interesting idea; I feel it adds another dimension to the game: make sure you are checking the time and have gold to win when time goes out… I’ll have to try something like that…
It’s been a lot of fun! It’s mostly to expedite the decision making and add an extra element into the game. Plus, in a real life situation you wouldn’t always have 5…[Read more]
What UPS means?
It generally refers to any fleet that uses the ability of 058 Captain Jack Sparrow (CJS) to fling coins home to ships waiting at your home island. A few ships have it too, but CJS is usually the most competitive way to optimize that fleet archetype. The fleet idea for it was pioneered by darrin back in the 2000’s at Miniature T…[Read more]
Being able to flood your home island with a bunch of loose 1s and 2s weakens the HI-Raiders too much, unless you allow them to choose what they take, or they’re allowed to make change up to some value (like combining enough low coins to max out at the 7 again).
My preference with HI Raiders is to make their choice random. (usually by splaying o…[Read more]
Curious to hear some opinions on this. Should bonus gold be “available”?
-Additional/modified gold that is recorded in the tally cannot be stolen or removed from a home island by any means. The original treasure token that modification was applied to may be stolen or parleyed normally.
–Exception: If all players agree to use treasure tokens to…
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