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#1534
Xerecs
Moderator

Eh…. I guess you could make the the Chaser more expensive. I’m not a fan of doing that, but if you REALLY don’t want to loose either keyword/ability….

P’kos
Points: 12
Ionic
Masts: 1
Cargo: 3
Cannon: 3S
Movement: S+S
Ability: Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this ship has that ability. You may make a different choice each turn.

Matoran canoes
Ionic
Points: 13
Masts: 1
Cargo: 2
Cannon: 4S
Movement: S+L
Ability: Native Canoe. Captain.

Flavor: Many seaside villages on the Ionic homeland have small fishing fleets to sustain themselves. Contact with the imperial world has forced these villagers to become self-reliant and convert their fishing boats for self-defense, after all the navy cannot be everywhere at once.

Tura
Points: 13
Ionic
Ability: Chieftan.

….and with that we wrap up the last of the Ionic ships (until the SE/LE)! Tomorrow we’ll start with their remaining crew!