Reply To: Custom Ships (post your custom game pieces here!)

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#15147
Woelf
Moderator

Keywords:

Return Fire – When this ship is shot at, after the enemy ship has completed their attack action, as a free action, this ship may return fire with all remaining masts. While conducting this action, all cannons increase to rank four.

What happens if the ship’s natural cannons were a 5 or 6?  (There are a handful in the game.)  Do they reduce to 4, or stay where they are?

An easy fix would be to say “…all cannons become rank 4” so you’re covered either way.  Better yet, you could word it like the range-extending abilities and say “…you must roll a 5 or 6 to hit” so rank becomes irrelevant.

Crew:

MCPO Harvey “Hammer” Johnson – American – Cost 7

Shipwright. This ship gets +1 to boarding and cannon rolls. At the end of every turn, as a free action, roll a d6. On a 5 or 6 repair one mast on this ship. This ship cannot add anymore masts once the ship is fully repaired.

Is that last sentence serving some specific purpose?

There’s no mechanism anywhere in the game to allow a ship to increase its number of masts beyond the number it started with, so as written, it seems to imply that if you ever repair the ship back to full after taking damage, you can never repair it again if it takes new damage.