Play has resumed! Only one faction turn so far, but with more in the coming days.
The game needs to end by around December 20th. With around 9,000 points still in play, this means I need to do some drastic changes to the game in order to have a reasonable conclusion. As you will soon see, Turn 75 marks the beginning of the endgame.
The Madagascar loads artillery, while the Otter loads infantry. Both types of army units descend from ladders at the kingdom. It looks like the Pirates’ isolationist strategy has even extended to their whirlpool squadron.
At the end of their turn, the Pirates launched the Treasure with crew. They are sitting on a huge stockpile of metals, so they’re hoping they increase in value when the next resource change occurs next turn.
As I enter the final stage of the game with less than 4 weeks to go, I have a LOT left to do. There are certain things that I really want to happen, but the finite nature of the game will require me to “force” a few things unfortunately. I don’t think it will affect the final standings of where factions finish, but I’m pretty sure I will have regrets if I don’t do a few things I’ve been looking to since September (and even August in a few cases).