Second 80 Point Game between English and French – January 9th, 2014

The second 80 point game was played earlier today (first here). The islands were set up similar to the last game, but this time the four wild islands in the middle were arranged in a straight line perpendicular to the HI’s, forming a wide + formation.

The game started with the Algiers dismasting the Tunis, but the French quickly responded by dismasting the Algiers and setting her on fire with the SCS Santa Lucia. The Triton quickly fetched 3 gold for the French, while the Belle Poule and OE Santa Lucia explored islands of their own. The Algiers limped away at S+S speed (through oar power and her extra action) while her comrades the Patagonia and Lord Cauldwell used explore actions. The submerged Locker dismasted the OE Santa Lucia with a ram while the sloop was docked at an island.

The Tunis, saved by the SCS Santa Lucia, made it home with her Galley keyword and repaired her lone mast. With the Patagonia docked at a wild island collecting treasure, the Santa Lucia missed her both times, but the Baionnette’s 2L gun was just in range, and the Baionnette connected with a firepot. The Algiers rolled a 1 and was now completely engulfed in flames as her oarsmen desperately rowed past the burning Patagonia. The Patagonia dumped her crew to load two more gold coins (6 gold on four coins). Before the English got a chance to scuttle their fallen ships, the Santa Lucia sunk them both with well-placed shots, giving the French a bigger numbers advantage as well as placing 3 gold on each nation’s HI.

In the meantime, the Lord Cauldwell had sunk the OE Santa Lucia, giving the English 2 gold and the French 1. Along with the sinking of the Patagonia, this left the gold race at 7-5 in favour of the French.

The Pyre grabbed two coins from the island that the Lord Cauldwell had explored for her, just as the Triton got back into the fray and shot and rammed her way to dismast the Cauldwell.

The Belle Poule was coming home with gold aboard, but the Locker was just in range for a shot at the galley before she could dock it home. The Locker surfaced (not in ramming range) but missed with her 3S cannon, the only one in range. The Belle Poule docked home an impressive 8 gold to give the French a commanding 15-5 lead. This meant that for the second straight game the English would be playing for a tie. But for the second straight game, they would be at a disadvantage. They only had their two subs left, as the Lord Cauldwell would be scuttled on the next turn.

The Tunis, still docked at her HI, decided to take a risk-free shot and took a hull piece off the Locker. The Pyre submerged with the gold she had gotten from her island and headed home. The Baionnette had collected a 1 from the wild island that the Belle Poule had originally explored, and headed home with only the damaged Locker in her way. The Locker missed the French two master both times, allowing the Baionnette to dock home the coin and end the game with a 16-5 French victory!

As the French obviously had the better 80 point fleet, this will be the end of this series pitting the English against the French. The English won all four games of the 40 and 60 point variations, leaving their record here at 4-2. Although all three series found one fleet winning both games, there were many stellar, hard-fought, close games, and it was nice to see the French fight back to win the final series.

At this point, there will be a four player multiplayer game between all four 80 point fleets: Americans vs. Pirates vs. English vs. French. Each fleet will be allowed to tweak their fleets in preparation for this final series to determine which fleet is the best, but the fleets will mostly be the same. I’m planning on possibly introducing terrain to the setup, but keeping UT’s out since they can have a large impact on any one fleet’s chances.

Gold Capture Pirates

Gold Capture Pirates

Fleur de la Mort Pirates ship

The Fleur de la Mort

Originally published to Miniature Trading on June 22nd, 2017

80 Points

This isn’t the most practical fleet out there, but it takes advantage of the Pirates’ abundance of gold-capture crew.

Barstow leads the Foresight as the fleet’s largest ship. I love this combo, with 4 abilities combined into two crew, along with a link so the Foresight retains a whopping 5 open cargo spaces! Between the explorer ability and Barstow’s captures, the Foresight should be good at helping your gold score. The oarsman is perfect, just fitting under the ship’s point cap space, not taking up cargo space, and protecting both of the essential crew.

The Fleur de la Mort is also filled to the brim on points, but this ship doesn’t have any cargo space open. The main attack ship, the Fleur has SAT with reroll to go along with L+S speed and rank-3 cannons. Her and her lady crew will attempt to capture as many enemy crew as possible.

I almost left this fleet at 55 points with no oarsman on the Fleur, but then I realized I could easily hit 80 with a simple combo to finish things off. The Queen Anne’s Revenge and Blackbeard! With the link, the QAR has 3 spaces left over for gold, and plays a hybrid role similar to the Foresight.

This fleet could probably do fairly well, since it has 3 ships that are all focused on getting gold. Two of them can get lots of gold in two different ways, while the third has double action potential. Hope you like it!

Section: Ship #1 (4 miniatures)
Miniature Set Number Type Rarity
1 x Barstow F&S 024 Crew R
1 x Foresight F&S 001 Ship R
1 x Hammersmith F&S 022 Crew R
1 x Oarsman F&S 124 Crew C
Section: Ship #2 (5 miniatures)
Miniature Set Number Type Rarity
1 x Calico Cat PofSCS 042 Crew R
1 x Crimson Angel PatOE 039 Crew R
1 x Fleur de la Mort DPotC 027 Ship U
1 x Helmsman RotF 076 Crew U
1 x Oarsman F&S 124 Crew C
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Blackbeard F&S 403 Crew LE
1 x Helmsman RotF 076 Crew U
1 x Queen Anne’s Revenge F&S 402 Ship LE
Section: Forts (2 miniatures)
Miniature Set Number Type Rarity
1 x Dead Man’s Point PofCC 031 Fort C
1 x The Devil’s Maw PofR 022 Fort C

 

Gold capture Pirates

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Cursed Switchblade Assault!!!!

Cursed Switchblade Assault!!!!

Skin Flayer overhead view

The Skin Flayer in action during Command the Oceans. (click for battle report)

Originally published to Miniature Trading on June 21st, 2017

156 Points

Gimmick time!! Here I go again! XD

This is the RtSS version of Papa Doc:

Papa Doc
RtSS-028b, Common
Cursed
Points: 8
Ability: This ship gets +1 to her boarding rolls. Once per turn, one crew or ship within S of this ship can’t use its ability that turn.

Flavor: When Duc de Valois failed to deliver Josephine Godiva, Papa Doc turned all his wrath on France. With news of Godiva in the Polynesian triangle, he has begun stopping ships to find her. His luck is doubled by having her so close to the very altar where he plans to sacrifice her.

Strategy? Tactics?

DIE, DIE, DIE!!!!!!!!!!!!!!

Section: Ship #1 (6 miniatures)
Miniature Set Number Type Rarity
1 x Firepot Specialist PatOE 021 Crew U
1 x Helmsman PatOE 128 Crew CT
1 x Sammy the Skull PofDJC 026 Crew R
1 x Skin Flayer F&S 129 Ship SR
1 x White Crew PofDJC 030 Crew C
1 x Wraith SS 014 Crew R
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain RotF 068 Crew R
1 x Helmsman RotF 075 Crew U
1 x Papa Doc PofDJC 024 Crew R
1 x Sickle F&S 053 Ship U
Section: Ship #3 (7 miniatures)
Miniature Set Number Type Rarity
1 x Captain RotF 068 Crew R
1 x Davy Jones PatOE 016 Crew R
1 x Grape Shot F&S 107 Equipment U
1 x Helmsman PatOE 128 Crew CT
1 x Jacques, Duc de Valois PofDJC 074B Crew C
1 x Oarsman F&S 123 Crew C
1 x Saber F&S 056 Ship U
Section: Ship #4 (7 miniatures)
Miniature Set Number Type Rarity
1 x El Fantasma PatOE 018 Crew C
1 x HMS Salient F&S 054 Ship U
1 x Helmsman RotF 075 Crew U
3 x Oarsman PofDJC 129 Crew C
1 x Sir Meyer Hampstead PatOE 055 Crew C

 

Cursed-Switchblade-assault!!!!

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Combos with the Saber

Combos with the Saber

Saber Pirates CSG

The Saber slashing the Nova Scotia in an epic 2015 game. (click for battle report)

Originally published to Miniature Trading on June 21st, 2017

174 Points

This is probably my favorite Saber combo so far, but here are the others I’ve come up with.

Setup #1
This is the only one without double actions of any kind. I don’t like paying for S board on a crew, but it lets the Saber board 3 different ways – blade strikes, S boarding, and regular ram+board. Nemo takes as many crew hostage as possible while Dumas can reroll one of the boards.

Setup #2
This one might be the most incredible actually. Somehow it has the most crew (6 total), but it fits within a 40 point limit! Therefore you could use it in a standard game if you wanted to heh. It should be pretty effective – Arathiel can sac up to two oarsmen before Nemo needs to be successful nabbing crew. Once he gets going (try to capture a canceller), Arathiel can sacrifice his “recruits” to the greater good of Imperial France.  In addition, once one of the oarsmen dies you’ll even have a cargo space open, though it probably won’t be needed. I literally added Godiva just because there was no reason not to, unless you used this combo in a fleet with a 0LR +5 crew. She can help with boarding though, since the Saber will be doing a ton of that.

Setup #3
This setup is very similar to #2, but trades SAC for EA. The reroll is better utilized for Dupuy, and you could alternately use Capitaine Gaston de St. Croix if you wanted. I like the SAC setup better because the cycle of Nemo capturing and Arathiel saccing is just evil, effective, and downright scary. It’s also very practical because normally you’d run out of crew to sac, but with Nemo you won’t run out nearly as fast. Here the double actions don’t cost points outside of the build total, but missing one could really hurt.

Setup #4
This is the evil Cursed setup. Dumas is a great French crew for their larger ships, and he’s especially good on the Saber, as evidenced by this setup and that other fleet linked above. In this one he allows Moody to come aboard, who gives the captain and crew massacre abilities. While we’re at it, why not go fully evil and get a Cursed crew to go with Moody? The legendary Fantasma provides the ship with the useful Eternal keyword, and the not-so-useful (but appropriately costed at least in this case) Fear keyword. The real fun is the SAT though, which Dumas provides a nice reroll for. Unfortunately, this setup is hanging by a thread, as I barely was able to work around the double Loyal keyword shenanigans. The helmsman is Cursed instead of French to satisfy Fantasma, while I added a Pirate oarsman just to keep Moody less moody. (luckily the oarsman takes up no space and just barely fits into the point cap space) As a result, a canceller or stinkpot shot could really take this fleet apart, but it might be the most fun setup of the 4 even if it isn’t as practical as #2.

I made this fleet based on the order the setups appeared on my written version. You can tell I was getting better and more sinister as I thought up more and more combos! Feel free to comment your favorite Saber setups. I myself am now intrigued by an American setup, so I’ll probably just edit more combos into here as I figure them out.

Section: Ship #1 (5 miniatures)
Miniature Set Number Type Rarity
1 x Captain Nemo PofMI 020 Crew R
1 x D’Artagnan PofBC 203 Crew PR
1 x Helmsman PofCC 124 Crew C
1 x Jordan Dumas PofBC 082 Crew R
1 x Saber F&S 056 Ship U
Section: Ship #2 (7 miniatures)
Miniature Set Number Type Rarity
1 x Capitaine Arathiel PofCC 090B Crew C
1 x Captain Nemo PofMI 020 Crew R
1 x Helmsman PofCC 124 Crew C
1 x Mademoiselle Josephine Godiva PofDJC 086 Crew R
2 x Oarsman PofCC 121 Crew C
1 x Saber F&S 056 Ship U
Section: Ship #3 (5 miniatures)
Miniature Set Number Type Rarity
1 x Amiral Stephan Dupuy PofCC 084 Crew R
1 x Captain Nemo PofMI 020 Crew R
1 x Helmsman PofCC 124 Crew C
1 x Jordan Dumas PofBC 082 Crew R
1 x Saber F&S 056 Ship U
Section: Ship #4 (6 miniatures)
Miniature Set Number Type Rarity
1 x Christopher Moody F&S 407 Crew LE
1 x El Fantasma RotF 017 Crew R
1 x Helmsman PofDJC 121 Crew C
1 x Jordan Dumas PatOE 082 Crew R
1 x Oarsman PofSMU 112 Crew C
1 x Saber F&S 056 Ship U

 

Combos with the Saber

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Ultimate Saber Attack Combo!!

Ultimate Saber Attack Combo!!

Originally published to Miniature Trading on June 21st, 2017

45 Points

I have not seen this attempted yet. I have 5 different Saber builds written down, and this is probably the best one. Yeah the point total is screwy but that’s what you get with this high-point combo stuff. 

Details:
L+S speed
Double actions with EA, happening somewhat often due to reroll
Blade attacks coming left and right (port and starboard!)
+1 to boards
Losing boarding parties is irrelevant due to Decatur
Captain + helmsman: check
Peel steals all enemy crew she comes across so no need for gold running! XD

Obviously this fleet is very susceptible to fast gold fleets, cancellers, or an enemy getting the first strike. However, it might be the Ultimate Saber Attack Combo I’ve come up with thus far, especially since it has gold capability through Peel.

Section: Ship #1 (5 miniatures)
Miniature Set Number Type Rarity
1 x Bonny Peel PofDJC 043 Crew R
1 x Commander Steven Decatur PofBC 094 Crew R
1 x Helmsman PofCC 124 Crew C
1 x Jordan Dumas PatOE 082 Crew R
1 x Saber F&S 056 Ship U

 

Ultimate Saber attack combo!!

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