80 Point Series, Second Game – January 12th, 2014

1/12/14: The second 4 player 80 point game was played. The fleets would go in reverse order from the last game: first the Americans, then the French, English, and Pirates. Terrain was used, although it unsurprisingly was not a factor.

This shows the sea just before the game started. Clockwise from the upper left, you can see the Pirate, French, English, and American home islands.
80 Point Series Game 2 2014

The Frontier and Triton were the first ships to explore islands. The Pirates immediately went after the Americans, with an extra action from Gallows on the Queen Anne’s Revenge taking a mast off the Nene Nui. The Paladin responded with an extra action of her own, dismasting the Revenge, letting the Nene Nui explore her island. The Frontier explored the island that the Triton previously explored, while the Triton brought back the one coin from it that she could carry. The Tunis and Belle Poule explored islands for the French.

The English were also wary of the success of the American fleet. The Lord Cauldwell rammed the Frontier, while the Algiers tried to hit the Frontier coming out of the fog. The die roll made her come out on the wrong side, however, so the Algiers would have to wait. The Pirate ship Obago would now dismast the Frontier, while the Royal Rover sailed up and took two masts off the Paladin. However, the Americans were able to salvage part of their situation. The Paladin used another extra action to sink the Queen Anne’s Revenge with one move action, and dock home safely with the next. The Nene Nui ducked into a fog bank to escape further harm.

At this point, the USS Mercury decided to showcase her considerable power. After coming to the surface, she hit the Obago twice (including once with a firepot) and rammed off a third mast, not to mention using her 2L guns to take a mast off the durable Lord Cauldwell. HMS Algiers now towed the Frontier and connected for a hit on the Mercury. The Pyre (in the English fleet) rammed the Obago derelict.

From left to right: the Paladin repairs at the American HI, the Nene Nui avoids the Royal Rover by going into a fog bank, and the battle between the Pirates, Americans, and English rages on as the Mercury enters the fray.
80 Point Series Game 2 2014

In other action, the Baionnette and Triton had explored the same island for the French. The Locker missed the Triton with her guns and ram attempt, but managed to win the boarding party and thus eliminate all four crew aboard the Triton.

In the meantime, the Royal Rover dismasted the Mercury (for the first time ever) and began towing her comrade, the Obago, who managed to put out the fire. The Nene Nui docked home 3 gold coins for the Americans while the Paladin repaired.

To the north, the SCS Santa Lucia dismasted the Swift with her firepot specialist, but the Swift was in S of her HI and put it out on the next turn by rowing home. The Belle Poule and Tunis brought back more gold for the French. The Triton and Baionnette went a combined 1 for 4 against the Locker, who responded on her next turn by hitting the Triton and trying to ram the Baionnette. The English forgot that the Baionnette’s masts can’t be eliminated by ramming. The boarding party against the Baionnette ended in another four French crew being eliminated, but despite the power of this ability, it would not help the English much in these games.

Continuing the English vs. French rivalry, the Pyre rammed the OE Santa Lucia just as she was looking to steal gold from the HI of the Pirates (especially since the Swift was derelict and wouldn’t be able to defend the gold she had brought back). The Pyre would then surface to actually shoot at the Santa Lucia, but she missed both times.

The Royal Rover dismasted the Lord Cauldwell, and used Blackbeard to capture the English captain aboard the Cauldwell, to be turned into gold if the Rover could make it to her HI. Making the plight of the English even worse, the Baionnette and Triton finally outlasted the Locker and sunk her to the bottom (to Davy Jones’ Locker!). The Pyre would now be dismasted by the SCS Santa Lucia and sunk by the Royal Rover. On the next turn, the Paladin sunk the Lord Cauldwell. The Algiers did manage to bring back the captured Frontier, giving them 5 gold coins, a huge amount for a fleet with just one treasure runner (the Patagonia brought back just one gold for the whole game).

At this point, the game was winding down. The Swift was fully repaired. The SCS Santa Lucia created more problems for the Pirates by ramming the Royal Rover and taking the captured English captain for herself (unaware that captured crew that had already been captured would not be worth gold unless the capturing ship also had the ability that Blackbeard has). The Rover promptly rammed the Santa Lucia and stole the captain right back!

The Paladin used an extra action to dismast the Algiers, who was going back out after bringing home the Frontier, giving the Americans some level of satisfied revenge for the English taking their prized gold ship. Up north, the Nene Nui took the last coin off the last wild island. The Swift hit the Nene Nui twice, leaving her with one mast. In an odd coincidence, the Belle Poule, Baionnette, and Triton all came home with gold for the French on the same turn. The Swift hit the Nene Nui twice more on the next turn, sinking her to end the game.

Here’s the action just two turns before it was all over. To the left, the Swift approaches the Nene Nui. The Santa Lucia has set the Royal Rover on fire, while the Rover abandoned the Obago to fight the Spaniard. The French are about to dock their final treasure coins, while the Paladin has dismasted the Algiers just north of her home island.
80 Point Series Game 2 2014

The final gold count:
1. French: 24 gold
2. English: 11
3. Pirates: 9
4. Americans: 7

The French managed to largely stay out of the matters of the opposing fleets, and they were lucky that none of their designated treasure ships was sunk on any of their gold runs. The English would have finished last once again if not for their capture of the Frontier. I’d like to do the next game of this 80 point series tomorrow.

Epic Seas – My Custom Fantasy Set is “Done”!

Pirates of the Epic Seas – A Custom Fantasy Set of Epic Proportions

I started making custom game pieces for Pirates CSG back in 2011, but up until 2018 I mostly just made historical customs.  Around February 1st of 2018, I started making some “fantasy”, or non-historical, custom game pieces.

It only took me about a week to really rev up “production” and I was off to the races creating a TON of fantasy customs.  On February 9th I officially announced my second custom set, which would be an all-fantasy set to be the utter opposite of my main custom set, Pirates of the Age of Sail.

Eventually I decided to name the new set: Pirates of the Epic Seas (you can see it on the 4th sheet).  I generally enjoy the “epic” side of things, which you can see in my favorite movies and music.  Throughout the process of making the set I constantly underestimated how big it would get.  The set quickly grew to over 100 game pieces in February 2018:

There is more coming, but I would estimate that I won’t add more than a few dozen more pieces eventually. That could change, but for now the set is mostly done.

Boy was I WAY wrong!!

I am happy to say that Pirates of the Epic Seas has reached ONE THOUSAND total game pieces!!!  O_O

Lately I have been finalizing the set in various ways – almost every game piece should now have flavor text.  The only exceptions should be some of the stuff that normally didn’t have flavor text – UT’s and equipment.  I’ve also been working through some of the unfinished or partly finished customs, to the point where now there shouldn’t be any customs in the set that are “not ready for playtesting”, which I like to denote with a question mark somewhere with the ship stats/abilities.  The “Collector’s Numbers” are mostly inaccurate and simply reflect which game pieces have been publicly released on a forum such as the Custom Ships thread that you can post in.

I’ve also completed the set description that would theoretically be on the back of any packs for the set:

Chaos reigns. Strife is rampant. With the global political situation teetering on the edge of absolute catastrophe, conflict seems inevitable. The Cursed have risen again, and appear to be far stronger than ever before. A prolonged worldwide arms race and increasing tensions in every ocean can lead to only one thing: WAR. Gold will be lost, and glory will be found. Which side will you take in Pirates of the Epic Seas?

I’ve been wanting to do a “set analysis” for quite some time, and now that I’m pretty satisfied with the set’s progress, hitting 1,000 game pieces is the perfect time to finally look at the numbers.

Pirates of the Epic Seas: By The Numbers

Cursed

Ships: 157 (127 C/U/R, 6 SE, 24 LE)

Crew: 102 (81 C/U/R, 3 SE, 18 LE)

Forts: 13

Total new game pieces: 272

Jade Rebellion

Ships: 57

Crew: 36

Forts: 5

Total new game pieces: 98

Barbary Corsairs

Ships: 40

Crew: 43

Forts: 2

Total new game pieces: 85

Americans

Ships: 32

Crew: 35

Forts: 3

Total new game pieces: 70

French

Ships: 26

Crew: 24

Forts: 4

Total new game pieces: 54

Spanish

Ships: 18

Crew: 19

Forts: 2

Total new game pieces: 39

Pirates

Ships: 43

Crew: 33

Forts: 3

Total new game pieces: 79

Vikings

Ships: 12

Crew: 23

Forts: 1

Total new game pieces: 36

Mercenaries

Ships: 96

Crew: 118

Forts: 6

Total new game pieces: 220

Neutral

Ships: 3

Crew: 3

Forts: 2

Total new game pieces: 8

English (All LE, as they were never supposed to be in the set)

Ships: 8

Crew: 4

Forts: 1 (Lighthouse)

Total new game pieces: 13

Equipment: 10

Unique Treasures: 15

Super Rares: 5

Special Editions: 34

Limited Editions: 89

Pirates of the Caribbean movie pieces: 10

Islands: 1 (designed to be played as a set of 5)

Unreleased/No Rarity: 2

Total Ships: 492

Total Crew: 440

Total Forts: 42

Total new game pieces: 1,002 and counting (including the 2 “Unreleased” whose designs are confirmed)

The set was NEVER meant to be balanced, in terms of factional parity or in terms of ship/crew ratios within each faction.  That’s part of the reason it’s pretty random.  However, I’m actually quite satisfied with how it has turned out.  Below you can see part of the new sheet with the breakdown of game pieces.

Epic Seas breakdown March 2019

 

Thanks for checking out my custom set!

Pirates of the Epic Seas

Shutting it Down with American Guns

Shutting it Down with American Guns

USS Hudson in CTO chaos

USS Hudson in CTO chaos

Originally published to Miniature Trading on November 30th, 2018

65 Points

This is my entry into brettb45’s Crew Targeting Fleet Challenge.

Given how difficult it is to make a very small fleet (just 40 points) that can effectively and efficiently shut down enemy crew, it was hard NOT to look at the best options for a faction right from the start. I considered a Spanish killing fleet, but decided against it because it would be rather fragile and I’ve already used the combo I was thinking about. Capturing is fun but the low build total would likely limit that strategy to one ship, or two lackluster ones. I like Switchblades for this sort of idea, but then I’d only have one ship. (and some of my favorite Switchblade combos are more than 40 points)

My thoughts shifted to the Americans and the amazing USS Kettering. With built-in cancelling and plenty of firepower, she would be good right from the get-go. Add in some flair, and a very capable gunship emerges. Perry allows me to exceed the regular build limit with generic crew for the second ship, while Mays links (all American ships) to give the ship 4 cargo spaces, allowing himself to come aboard. A helmsman would be nice, but I really wanted another crew targeting ability, hence the Stinkpot Shot. Mays’ SAT gives the fleet the element of explosive attack power and additional speed, not to mention the nice Crew Protect ability. I didn’t really want to use that ability in this challenge since it’s kinda gamey and a fun-ruiner, but my original build came to only 38 points before adding Perry, so between Mays linking and his awesome SAT ability, there weren’t many other options (since most of the other high priced American crew don’t link to all of their ships, and I had already maxed out both cargo holds). All told, the Kettering will move up to S+L+S+L with 12 3L shots, one of which could shut down an entire ship’s complement of crew if it hits, with guaranteed cancelling even if the stinkpot shot backfires.

The second ship was relatively easy after I did a search for American ships that move S+L. USS Hudson has long been a favorite of mine and other players, for good reasons. She is not all that different from the Kettering – rank-3 cannons, S+L speed, and great bang for your buck. The handy crew killing ability built into the Hudson was the clincher. She’s got the standard captain and helmsman to make her rather quick, and of course some stinky stuff to blast enemies with as well. Her ideal first attack would be using her speed to get the first strike, and then using stinkpot shot right away to disable the enemy ship’s crew AND kill one of them with a single shot.

Edit (12/10/2018 ): Added the Frontier with 3 points of crew with the increased build total and announcement of gold in play. Easy option for 20 extra points of great gold running – S+S+S speed on a hoist with 7 cargo open.

Either ship’s first strike could be so devastating that an enemy could have a difficult time recovering. Overall I think the speed, crew protect/cancelling, and firepower (essentially 10 cannons total) could make up for any 1 rolls on stinkpot shots.

USS Kettering Captain Montana Mays Commodore Matthew Perry , captain, Stinkpot Shot 
USS Hudson + captain, helmsman, Stinkpot Shot 

Thank you for checking out my fleet. Feel free to comment below and vote on a scale of 1-5.

Section: Ship #1 (5 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofR 132 Crew C
1 x Captain Montana Mays PatOE 096 Crew R
1 x Commodore Matthew Perry PofSCS 096 Crew R
1 x Stinkpot Shot F&S 108 Equipment U
1 x USS Kettering PofFN 200 Ship LE
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofR 132 Crew C
1 x Helmsman PofR 133 Crew C
1 x Stinkpot Shot F&S 108 Equipment U
1 x USS Hudson PofSCS 088 Ship U
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Frontier SS 005 Ship R
1 x Helmsman PofR 133 Crew C
1 x Oarsman PofR 138 Crew C

 

American guns shutting it down

Fleet page at Miniature Trading

Rare Frenchmen – BIG and small

Rare Frenchmen – BIG and smallLe Superbe sailing

Originally published to Miniature Trading on August 22nd, 2018

40 Points

This is my entry for brettb45’s Rare Fleet Challenge.

Checking out the rarities of all-valuable helmsmen crew, I saw both Hammersmith and “Bootstrap Bill” Turner in the Pirate corner. Thus, I assumed nearly everyone would just use the Pirates after a glut of Spanish entries in my Uncommon Fleet Challenge. I thought about going Pirate but decided against such an easy path.

English are my favorite faction and they have Thomas Gunn , so let me NOT use them. I did consider minor factions very briefly, but I didn’t want to do a typical overdone Grand Path/Grand Temple setup just to stay competitive.

Well, the French have a ton of great rare ships and crew, and plenty of players on MT hate them, so let’s give the French the love they deserve in this game. Such a fantastic faction to play.

It was pretty typical for the largest and smallest ships to be Rare in Pirates CSG, so it comes as no surprise that we see a 5 master and two 1 masters in the fleet.

Le Superbe is the big bad gunship, fitting a whopping 5 abilities (Captain, S-Board, SAT, Reroll, +1 against English) into just two cargo spaces from her crew complement. With a base move under S+L, I knew it was imperative to get some extra actions with regularity, hence the SAT with reroll combo feeling almost required. Originally I had Jordan Dumas paired with St. Croix, but then realized that I should have a “free” reroller instead and therefore switching Dumas with Surcouf. I’m not a big fan of S-Board, but in my mind I’m almost getting it for 1 point here (instead of 4) considering the original setup paid the full 3 for reroll. Besides, Dumas and the trio of Captain/S-Boarders are the only Rare French named captains. If for some reason there was a Pirate Letter of Marque, I would have used that due to the nature of this challenge, but in this case the English one makes a lot of sense too – Thomas Gunn is somewhat likely to appear, and it fits perfectly with the classic Anglo-French bias presented by history and St. Croix’s secondary ability. The Superbe does have 2 cargo spaces left in case she wants to raid an enemy ship, or pick up predetermined (already seen) “safe” coins from an island I’ve previously explored.

Here is a cropped “action shot” of Le Superbe sailing the Sea of Karkuda in Command the Oceans during 2017.

Sure the Bon Marin is overplayed, but I felt it was justified knowing the challenge and members involved. One of the best gold runners in the game, completely awesome even with no crew.

Le Pique was the final ship “added” (see below), to make the fleet even more competitive and add a second great gold runner. Her and the Bon Marin will simply get as much gold as possible.

The UT’s are nasty but useful since both gold runners are running without crew. Second copy of Natives is one from RtSS:

Tiki of the Volcano
Eliminate all but one crew from this ship. If there is a Tribal Chieftain on this ship, you must eliminate only one crew from this ship.

Originally I had La Delacroix as the 5 master, but was able to cut a point and increase cargo by switching to the Superbe. I love the Delacroix and switching back wouldn’t hurt the fleet too much.

I also had the Jeux instead of the Pique, but realized I probably wouldn’t win if the fleet wasn’t optimized for competitiveness. Oh well I guess. I wanted to use the Ébat from Return to Savage Shores at one point, but that would cost me both the Bon Marin and Pique/Jeux (though I could have used Ebat with Le Coeur du Lion , I am slightly more sick of the Coeur than the Bon Marin haha). Basically just a more expensive version of the Jeux, which I couldn’t afford in this case.

Thanks for checking this out! Comment and vote!

Section: Ship #1 (5 miniatures)
Miniature Set Number Type Rarity
1 x Capitaine Gaston de St. Croix PofCC 085 Crew R
1 x English Letter of Marque F&S 101 Equipment R
1 x Le Superbe PofR 047 Ship R
1 x Madame LaFontaine PofR 060 Crew R
1 x Robert Surcouf PofBC 081 Crew R
Section: Ship #2 (1 miniatures)
Miniature Set Number Type Rarity
1 x Le Bon Marin PofR 059 Ship R
Section: Ship #3 (1 miniatures)
Miniature Set Number Type Rarity
1 x Le Pique PofR 058 Ship R
Section: Unique Treasures (4 miniatures)
Miniature Set Number Type Rarity
1 x Missionary PofR 109 Unique Treasure R
1 x Natives PofR 106 Unique Treasure R
1 x Natives PofRU UL106 Unique Treasure R
1 x Scurvy PofCC 092 Unique Treasure R

 

Rare Frenchmen - BIG and small

Fleet page at Miniature Trading

Barbary Bite

Barbary BiteBarbary Corsairs 2014 Fleet Review

Originally published to Miniature Trading on June 13th, 2018

40 Points

I know the Corsairs are often better at just running gold with their plethora of cheap and great cargo ships, but sometimes it’s fun to surprise your opponents. In which case, you’d have to NOT use the Tiger’s Eye , which has become one of the most overused ships in the entire game.

Here we’ve got a “Barbary Bite” fleet where all three ships have captains, and all three are ready for hybrid use. They will probably scatter to get gold, with each ship capable of defending itself or going out of their way to raid enemy gold runners for extra loot. (using the Galley keyword to not be pinned in the process, and maybe even using it to turn into an opponent’s ship)

Simple and straightforward, it’s not going to be the best Corsair fleet at 40 points, but it’s flexible with high cargo and accurate guns.

Section: Ship #1 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofBC 116 Crew C
1 x Helmsman PofBC 118 Crew C
1 x Meshud PofBC 013 Ship C
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofBC 116 Crew C
1 x Helmsman PofBC 118 Crew C
1 x Queen of Sheba PofBC 027 Ship C
Section: Ship #3 (2 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofBC 116 Crew C
1 x Sahara PofBC 028 Ship C

 

Barbary Bite fleet

Fleet page at Miniature Trading

Sniping Pirates of America

Sniping Pirates of America

USS Atlanta in action Pirates CSG

The Atlanta in action on July 3rd, 2016.

Originally published to Miniature Trading on June 13th, 2018

55 Points

Though not particularly similar to my successful American Pirates fleet, I thought of another idea where I could combine the two factions. I do like this faction combination, since it seems somewhat appropriate given the state of the US back in the Age of Sail.

Designed for 50 point games with gold, the fleet is not incredible but it has some serious gunnery potential.

The Atlanta is the flagship and the only American ship, with cannons essentially firing at 2L or 4L+L with Brent Rice assisting belowdecks. Perry helps the fleet stay a little more competitive.

The Selkie is one of my favorite Pirate ships and one I still think is underrated. With Isandro Ramirez piloting her, the firepower is impressive at 2L-1L-2L/4L+L. Equipped to be a hybrid, the Selkie has two cargo spaces open and will likely escort at least one of the treasure runners and possibly pick up some scraps herself. Or, she could team up with the Atlanta to provide a barrage of 8 L+L shots hitting 1/3 of the time.

It would be nice to have a captain on the Fancy, but she’s got the Widowmaker flotilla for deterrence. It’s not a combo that’s likely to hold up for long or hit very often, but 5 total cannons shooting at doubled ranges with S+L speed and 2 cargo for 11 points isn’t bad. She may need to be bailed out by one of the proper gunships in order to get home safely.

The Carrion Crow fills out the points and adds another ship that will try to get gold. Being slow and lacking great cargo, the Crow will just try to empty the nearest island. Her 2S armament could come in handy, though the other ships will be relied upon for the heavy lifting.

The UT’s are designed to maximize the gimmick of extended ranges. For example, an opponent finding Monkey’s Paw would mean I could hit at L+L without even having to roll a 5/6! Targeting Scope is like the same thing but in reverse. Ammunition could turn Exploding Shot into a naval mortar/bombard, though cargo/point space is an issue on both of the main ships.

Power Cannons is where things can get really crazy:

quote from The Pirate Code:
Power Cannons
-This ability changes the ship’s printed cannon ranges to 2L.
–Abilities that double the range of a ship’s cannons may double this range to 4L.

Also consider proxying Eye of Maru to get even longer range.

At 50 points, there are three ships capable of getting some gold, a plethora of extra-range guns, and high accuracy at L range from the main ships. This isn’t meant to be very competitive, but it should be fun while still remaining reasonably capable.

Thanks for reading; comment and vote!

Section: Ship #1 (5 miniatures)
Miniature Set Number Type Rarity
1 x Brent Rice PofBC 098 Crew C
1 x Captain RotF 074 Crew U
1 x Commodore Matthew Perry PofSCS 096 Crew R
1 x Helmsman RotF 080 Crew C
1 x USS Atlanta PofFN 076 Ship R
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Helmsman RotF 076 Crew U
1 x Isandro Ramirez SS 029B Crew C
1 x Selkie PofDJC 038 Ship C
Section: Ship #3 (2 miniatures)
Miniature Set Number Type Rarity
1 x Fancy PofCC 019 Ship R
1 x Widowmaker F&S 017 Ship R
Section: Ship #4 (1 miniatures)
Miniature Set Number Type Rarity
1 x Carrion Crow PofSMU 021 Ship C
Section: Unique Treasures (5 miniatures)
Miniature Set Number Type Rarity
1 x Ammunition F&S 099 Unique Treasure R
1 x Monkey’s Paw PofDJC 101 Unique Treasure R
1 x Power Cannons PofMI 105 Unique Treasure R
1 x Runes of Thor PofFN 095 Unique Treasure R
1 x Targeting Scope PofMI 108 Unique Treasure R
Section: Forts (3 miniatures)
Miniature Set Number Type Rarity
1 x Dead Man’s Point PofCC 031 Fort C
1 x The Devil’s Maw PofR 022 Fort C
1 x Thompson’s Island PofR 101 Fort C

 

Sniping Pirates of America

Fleet page at Miniature Trading

All Spanish on a Spanish Main

All Spanish on a Spanish MainCapitan Alarico Castro

Originally published to Miniature Trading on May 18th, 2018

40 Points

Basic SM-only and Spanish-only fleet made for a youtube tutorial video.

Aguila is the flagship and main hybrid. Corazon is not really a “hybrid” but will try to get a coin somewhere with her open cargo space. She can also escort the Picador, which is the main gold runner.

I know this is not an optimal fleet even given the restrictions, but after 400+ games how can I not be sick of joya joya joya.  All the ships have space for gold, and all have rowing potential. Mostly just made as a demo for the video.

Edit: Now I’ve tested the fleet out!

A game was played between myself and Megabyteknight! You can hear this awesome mix that I just found.

Megabyteknight went first with a mix of factions:
Raven’s Neck + captain, helmsman
HMS Victor + helmsman
Peacock + explorer

I used my new fleet “All Spanish on a Spanish Main”, which exists because of a youtube fleet making tutorial I made.

He set up a tightly packed arrangement of islands, with 3 coins per wild island.
All Spanish on a Spanish Main

The action got started on the first turn, with the Corazon del Mar knocking a mast off the Victor!
All Spanish on a Spanish Main

The battle only intensified, with the Raven’s Neck and Aguila trading blows. Inable to perform at his best (I didn’t get the SAT roll XD), Capitan Castro piloted the Aguila the short trip home, knocking a mast off the Raven’s Neck on the way to safety. The Corazon and Victor traded hits before the Corazon moved in for the decisive blow by getting broadside and hitting 2/3!

With the Raven’s Neck gathering gold at an island and the Victor with only 1 mast standing, the Spanish decided it was time to strike with maximum force! The Corazon del Mar sailed over to the Raven’s Neck and improbably hit 3/3 to dismast the ship! This was a devastating blow to their cause, but it only got worse. With no need to capture the Raven’s Neck right away or finish her off, L’Aguila sailed over to the Victor and promptly sunk her! This was a weird and unlikely case where the fleet with the advantage was able to switch targets in a 2v2 setting.
All Spanish on a Spanish Main

With the Raven’s Neck captured and brought back to Spanish waters, and the Peacock the only ship opposing the Spaniards, the game was all but over. Some coins were unloaded, and the Spanish had won a 10-5 victory!

Not bad! I even forgot Castro’s SAT roll on every turn but one, so this fleet has some potential.

 

Section: Ship #1 (5 miniatures)
Miniature Set Number Type Rarity
1 x Capitan Alarico Castro PofSMU 085 Crew R
1 x Captain PofSMU 106 Crew U
1 x Helmsman PofSMU 111 Crew U
1 x L’Aguila PofSMU 075 Ship U
1 x Oarsman PofSMU 117 Crew C
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofSMU 106 Crew U
1 x El Corazon del Mar PofSMU 082 Ship C
1 x Helmsman PofSMU 111 Crew U
Section: Ship #3 (2 miniatures)
Miniature Set Number Type Rarity
1 x El Picador PofSMU 083 Ship C
1 x Oarsman PofSMU 117 Crew C

 

All Spanish on a Spanish Main

Fleet page at Miniature Trading

Fleet Exercise (2017)

Fleet Exercise

Le Triton Pirates of the Crimson Coast French ship

The criminally underrated Le Triton.

Originally published to Miniature Trading on December 29th, 2017

40 Points

This is a Fleet Exercise I just made for a video!

Lyon and Triton function as hybrids – both have abilities that can aid them in stealing gold from enemy runners. Neither has great accuracy, but the cargo and speed available make this more of a gold-centric fleet. The Bon Marin was used to fill out the points and provide a dedicated treasure runner.

Section: Ship #1 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofCC 126 Crew C
1 x Helmsman PofCC 124 Crew C
1 x Le Lyon PofR 050 Ship U
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofCC 126 Crew C
1 x Helmsman PofCC 124 Crew C
1 x Le Triton PofCC 075 Ship C
Section: Ship #3 (1 miniatures)
Miniature Set Number Type Rarity
1 x Le Bon Marin PofR 059 Ship R

 

Fleet Exercise

Fleet page at Miniature Trading

The Jades can use Calypso too!

The Jades can use Calypso too!Calypso Pirates of the Caribbean Pocketmodels crew

Originally published to Miniature Trading on December 27th, 2017

40 Points

Got this idea during the 12th episode of the podcast.

The perfectly costed Tiger’s Paw allows the use of Pirate crew, providing a niche use for one of the game’s lesser ships. Calypso comes aboard, with Ms. Cheng providing a “free” reroll for the ability to maximize the number of whirlpools put in play. Ms. Cheng would be linked to the captain of the Virtuous Wind, since it does not say that the crew have to be on the same ship. The TP will sit at home and create as many lanes as possible to provide opportunities for the other ships. The Turtle Ship keyword should provide insurance against ramming and boarding, making it a relatively safe place for Calypso.

I originally had the East Wind with a captain and oarsman as the main gunship, but then I didn’t have enough points to add the Sea Crane AND the Tiger’s Breath. Well, at that point, why not substitute for the best Jade Rebel ship in the game, the Virtuous Wind? She has a hybrid complement of crew, with 3 spaces left open for treasure. She will be tasked with a big workload – protect Calypso and the Tiger’s Breath, grab gold from islands (including enemy home islands), and fight the best enemy warship if necessary. What I like about the whirlpool exploration strategy is that you don’t need as much speed: since the whirlpools are placed within L of wild islands, you don’t need much speed from there (just S can work depending on the length of the ship’s hull measured out from the whirlpool) to reach the wild island. Hence the explorers instead of helmsmen (my usual preference) on the gold runners. By placing a whirlpool L away from a wild island and as close as possible to an enemy HI, it could be very easy to allow the Virtuous Wind to steal gold. However, as soon as Calypso is revealed, your opponent will know this.

The Tiger’s Breath completes the unintentional “tiger” theme of this fleet, but more importantly gives a true gold runner. The Tiger’s Breath will go into a whirlpool and out of the other on one turn, and then move to dock and explore an island on the next turn. The oarsman was transferred to the TB so she can get home even with bad whirl rolls on the way there and on the way back.

UT’s are pretty basic – I’m counting on the speedy whirlpool travel to allow me to find Jade, and Marksman’s Map could determine where future whirlpools are placed (and help me to know if I should bother raiding an enemy HI). The Protection will make the journeys less treacherous, since a couple bad rolls could really mess with the crew setups and even dismast the Tiger’s Breath.

One weakness would be fellow HI raiders – they can raid easily with all the whirlpools near the Tiger’s Paw, and could use the same whirlpools to make fast getaways.

I definitely want to test this fleet out at some point, since I think it has the potential to get some gold quickly. I was surprised by how effective the concept worked in this game.

Please comment and vote!!!!

Section: Ship #1 (3 miniatures)
Miniature Set Number Type Rarity
1 x Calypso DPotC 056 Crew C
1 x Ms. Cheng PofSCS 026A Crew C
1 x Tiger’s Paw PofSCS 215 Ship PR
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofSCS 109 Crew C
1 x Explorer PofSCS 122 Crew C
1 x Virtuous Wind PofSCS 010 Ship C
Section: Ship #3 (2 miniatures)
Miniature Set Number Type Rarity
1 x Oarsman PofSCS 129 Crew C
1 x Tiger’s Breath PofBC 134 Ship SR
Section: Unique Treasures (3 miniatures)
Miniature Set Number Type Rarity
1 x Jade PofSCS 101 Unique Treasure R
1 x Marksman’s Map PofSMU 098 Unique Treasure R
1 x Protection from Davy Jones PatOE 105 Unique Treasure R

 

The Jades can use Calypso too!

Fleet page at Miniature Trading

 

Jade Calypso fleet on VASSAL

The fleet in action on the VASSAL module.