Hearts of Treason – Second Entry for Cursed FC

Hearts of Treason – Second Entry for Cursed FC

Originally published to Miniature Trading on February 13th, 2013

This is my second entry for getempowder’s Cursed Challenge.  (first entry here)

The Cursed have always been the faction (along with the Americans) among the big 6 that is a bit lacking. They own the most expensive crew and ships in the game, but have slow base moves, gimmicky/impractical abilities, and a smaller selection of good crew. The Black Mark keyword allows them to use game pieces from other nations, greatly enhancing their potential.

The flagship of this fleet is naturally the Flying Dutchman. McWarren allows Calypso Hearts of Treason to use her unique ability. McWarren also lets Baptiste come aboard, and she’ll provide a valuable reroll for Calypso. How about that! Three female crew on one ship! Hearts of Treason When she’s not placing whirlpools, the Dutchman will be moving at L+S speed, with the necessary captain. Her extra abilities will come in handy if she needs them.

The second ship is the RtSS 3 master, the Faerie Fire. Baba Yaga is just proxying in, with the same point cost and mast count.

Faerie Fire
RtSS-024, Common
Cursed
Points: 15
Masts: 3 (B)
Cargo: 3
Move: L
Cannons: 2S-3L-2S
Ability: Ghost Ship

A solid gunship, albeit an expensive one. She needs some crew to beef her up, which is why I’ve put Papa Doc on board:

Papa Doc
RtSS-028b, Common
Cursed
Points: 8
Ability: This ship gets +1 to her boarding rolls. Once per turn, one crew or ship within S of this ship can’t use its ability that turn.

Notice that this is the RtSS version of Papa Doc, not the original that is listed in the fleet build.

The new and improved Doc would have been the first crew canceller that the Cursed had, but it was not to be  . He also provides a +1 to boarding rolls for the Fire, letting her compete with 4 and 5 masters. She’ll be going at L+S speed, and she’s got a captain to let her wreak havoc. Ghost Ship only makes this package more interesting.

Now, with the two main gunships out of the way, we get to the theme for this fleet, the traitor scum  .

First up is a crew that nobody should be surprised to see Black Mark on: Blackbeard. I thought he would go the way of El Fantasma after seeing this DJC release, but he stayed Pirate. In this fleet, he commands the Akua Lapu, one of the most unique and useful ships in the game. The Lapu will be an offensive gold runner, similar to my Sea Monkey in my other entry for this Challenge. With a helmsman and explorer, she’s flying around at S+S+S with room for 4 treasures, because of her neat ability. Blackbeard will give her the shoot-and-move when an enemy gets too close, with 4 solid guns primed for firing.

The second non-Cursed ship is a pure treasure runner: the Libellule. Between her S+L speed, twice as many cargo spaces as masts, and cheap point cost, she’s one of the better runners in the game. Her negative ability is offset somewhat by the fact that she’s a Windcatcher. After adding the duc de Valois and an explorer, she still has room for 4 treasures.

My favourite faction in the game is most definitely the English, so I couldn’t resist giving them some love here. Sir Meyer Hampstead is aboard the Aberdeen Baron, another great gold runner. He is not there just to let me use the Baron, but to use his ability to the fullest. With five masts, the Baron should be able to win most (if not all) boarding attempts she makes against enemy gold runners. She’ll be able to catch most of them, too, after the helmsman boosts her speed to S+S+S. When she’s not assailing enemy runners, the Baron can run gold on her own, with her built-in explorer.

The fourth and final non-Cursed ship is from Spain, the Tartessos. The Tartessos isn’t very flashy, but she can be effective. Definitely to be used as a gunship, she packs a punch with her world-hating cannons for just 14 points. After the Inquisitor, captain, and helmsman come aboard, her cargo hold is full. She’s a standard gunship that can attack the enemy, with the Inquisitor adding an element of extra nastiness. You may want to send her after your opponent’s most heavily crewed ship.

Protection from Davy Jones is to be discovered by one of the runners, and used in conjunction with Calypso to provide quick and safe transportation to your HI. With all of the whirlpools that will be in play, it will be nice to have two ships (along with the Flying Dutchman) immune to their potentially harmful effects.

Celestine’s Charts is a proxy for Native Lore:

Native Lore
RtSS-031, Rare
Unique Treasure
Values: 6,5,4,3,3,2,2,1,1
Ability: Place three trade currents, and then remove Native Lore from the game.

Native Lore will speed up my ships, and adds another layer to the game.

Divers add some flexibility and insurance.

One of the best things about this fleet is it’s durability. All of the ships have at least 3 masts, and two of the treasure runners have more than 3 masts. The fleet will function as most fleets would, trying to run gold while sinking everybody else. The whirlpools will add a dynamic that favours this fleet more than the opponent, since my ships are durable enough to go through whirlpools and come out okay. Plus, the Dutchman will be fine as long as Calypso stays safe. The whirlpools will allow me to run gold faster, and possibly get in some surprise attacks against the enemy.

The idea for the name of this fleet was inspired by the song ‘Heart of Oak’, the official march of the Royal Navy. Since the Black Mark crew have essentially betrayed their former nations, they have “hearts of treason”  .

Section: Ship #1 (7 miniatures)
Miniature Set Number Type Rarity
1 x Calypso DPotC 056 Crew C
1 x Captain PofDJC 109 Crew C
1 x Flying Dutchman DPotC 001 Ship R
1 x Helmsman PofDJC 121 Crew C
1 x Lady Baptiste PofR 018 Crew C
1 x Oarsman PofDJC 129 Crew C
1 x Tabatha McWarren PofDJC 028 Crew C
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Baba Yaga PofFN 209 Ship LE
1 x Captain RotF 068 Crew R
1 x Helmsman RotF 075 Crew U
1 x Papa Doc PofDJC 024 Crew R
Section: Ship #3 (4 miniatures)
Miniature Set Number Type Rarity
1 x Akua Lapu SS 010 Ship R
1 x Blackheart PofDJC 045A Crew C
1 x Explorer RotF 081 Crew C
1 x Helmsman RotF 075 Crew U
Section: Ship #4 (3 miniatures)
Miniature Set Number Type Rarity
1 x Explorer RotF 081 Crew C
1 x Jacques, Duc de Valois PofDJC 074B Crew C
1 x Libellule SS 047 Ship SE
Section: Ship #5 (4 miniatures)
Miniature Set Number Type Rarity
1 x Aberdeen Baron RotF 003 Ship R
1 x Helmsman RotF 075 Crew U
1 x Oarsman PofDJC 129 Crew C
1 x Sir Meyer Hampstead PatOE 055 Crew C
Section: Ship #6 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain RotF 068 Crew R
1 x Helmsman RotF 075 Crew U
1 x La Tartessos PofFN 052 Ship R
1 x The Inquisitor PofDJC 073 Crew R
Section: Events (1 miniatures)
Miniature Set Number Type Rarity
1 x Divers PofR 020B Event C
Section: Unique Treasures (2 miniatures)
Miniature Set Number Type Rarity
1 x Celestine’s Charts SS 031 Unique Treasure R
1 x Protection from Davy Jones PatOE 105 Unique Treasure R

 

Cursed FC - Hearts of Treason

Fleet page at Miniature Trading

Cursed FC: A Devastating Duo

Cursed FC: A Devastating Duo

Originally published to Miniature Trading on February 12th, 2013

This is my first entry for getempowder’s Cursed Fleet Challenge. It’s for a 100 point standard game, and has a balance between fighting and gold running. I will describe the gold runners first, and you’ll see why later Cursed FC .

The primary gold runner is the Sea Monkey, one of the most (and very few) versatile Cursed ships. With S+L speed and more cargo hold (4) than masts (3), she is a good ship to potentially fill the role of both gold runner and gunship, especially because she has the reverse captain ability. In this fleet she has a helmsman and an explorer, letting her fly at S+L+S speed, baffling your opponents who thought you were using the Cursed  . At the start of the game, the Sea Monkey can be “Hidden Cove’d” to the nearest wild island, where she will then use a move action to move to one of the farthest-away wild islands. Ideally, she will discover Fireworks. Since she will probably be closer to your opponents fleet than the rest of your ships, they will go after her first. When they get too close, reveal Fireworks to vastly boost your firepower, shoot your enemy to pieces, and then use the reverse captain ability to sprint home at S+L+S speed! Cursed FC

The Sea Duck is a simple gold runner crewed with an explorer, and she is an even more intriguing option to use because her guns are solid for a treasure runner, even without her fun ability.

The Sea Rat has a base move of just L, but since she has five cargo spaces, you can afford to load her up with a helmsman and explorer and send her out with room for 3 coins. Her effectiveness (and potential for nastiness) is only increased by her HI-raiding ability.

The Pestilence is more of a support ship than a gold runner, but she can grab some gold if you need her to. She should stay at the HI and roll for trade currents to help out your other ships, as well as to protect her valuable ability.

The Loki’s Revenge is the main gunship, and she’s crewed with the necessary captain and helmsman to let her move S+S with the move-and-shoot. There are two oarsmen on board to provide for sacrifices, and the Hag of Tortuga (a female crew Cursed FC ) maximizes the Loki’s cargo space. When it’s all said and done, the Loki’s Revenge can move S+S+S+S per turn (at least twice in the game) and fire off a full dozen shots over the course of the two actions Cursed FC .

The Hag is on board to boost the speed of the other “gunship”, the mighty Behemoth. One of just two game pieces to have the incredible copy ability, Behemoth is a sight to behold in this fleet. Regularly moving at L+L speed  (fantastic for any sea creature), Behemoth has access to a number of powerful abilities. First and foremost, the captain aboard the Loki’s Revenge allows her to move and shoot, something few other sea creatures are capable of. She can also become an offensive or defensive force, depending on what ability you choose. Copy the Longship keyword to have 10 2S shots, or copy the ability of the Pestilence to become almost invulnerable to enemy attack  . If your opponent brings any valuable abilities to the table, you’ll be ready to use them. You’ll also have access to the reverse captain and helmsman abilities, but that’s just gravy at this point  .

Cursed Natives and Voodoo Doll were added to help out the Cursed nature of this fleet, while Manawa no Kowhatu should provide for some entertainment. After all, what’s a Cursed fleet without a little fun? 

Becalmed was added in the interests of keeping enemy ships at bay while the duo of the Loki’s Revenge and Behemoth closed in on them, while also filling up the points. You could substitute in something like the Nightmare or other events like Foul Winds and Divers. I didn’t include Mermaids or Favour of the Gods because those are the only two game pieces that should be banned (since FotG is basically just the counter).

I was hoping that between the helmsman and the sacced extra actions, the Loki’s Revenge will be able to keep up with the Behemoth, since they’re normally moving at very different speeds (S+S vs. L+L).

Thanks to getempowder for running the Challenge. Not having a point limit makes things interesting. Please comment and vote, and thanks for reading!  Check out more of my fleets here.

Section: Ship #1 (6 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofDJC 109 Crew C
1 x Hag of Tortuga RotF 018 Crew R
1 x Helmsman PofDJC 121 Crew C
1 x Loki’s Revenge PofFN 212 Ship LE
2 x Oarsman PofDJC 129 Crew C
Section: Ship #2 (1 miniatures)
Miniature Set Number Type Rarity
1 x Behemoth PofDJC 134 Ship SR
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Explorer RotF 081 Crew C
1 x Helmsman PofDJC 121 Crew C
1 x Sea Monkey PofDJC 014 Ship U
Section: Ship #4 (2 miniatures)
Miniature Set Number Type Rarity
1 x Explorer RotF 081 Crew C
1 x Sea Duck PatOE 160 Ship SE
Section: Ship #5 (3 miniatures)
Miniature Set Number Type Rarity
1 x Explorer RotF 081 Crew C
1 x Helmsman PofDJC 121 Crew C
1 x Sea Rat PatOE 015 Ship C
Section: Ship #6 (2 miniatures)
Miniature Set Number Type Rarity
1 x Navigator SS 035 Crew U
1 x Pestilence F&S 007 Ship R
Section: Events (2 miniatures)
Miniature Set Number Type Rarity
1 x Becalmed PofR 098B Event C
1 x Hidden Cove PofSCS 057B Event C
Section: Unique Treasures (4 miniatures)
Miniature Set Number Type Rarity
1 x Cursed Natives RotF 067 Unique Treasure R
1 x Fireworks PofSCS 099 Unique Treasure R
1 x Manawa no Kowhatu SS 032 Unique Treasure R
1 x Voodoo Doll RotF 064 Unique Treasure R

 

Cursed FC - A Devastating Duo

Fleet page at Miniature Trading